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Returning 31 results for 'been been devising closer removed'.
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been been defusing chosen remove
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
smells particularly fresh and sweet here.
A large flower grows on each northern and southern side of each square on the map except the square with the fountain. As the characters get closer, they can
be removed. If a pearl is carried out of this area, either path leads the characters back to the sundial. If the characters attempt to leave the area without a pearl, both paths curve away and bring
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
smells particularly fresh and sweet here.
A large flower grows on each northern and southern side of each square on the map except the square with the fountain. As the characters get closer, they can
be removed. If a pearl is carried out of this area, either path leads the characters back to the sundial. If the characters attempt to leave the area without a pearl, both paths curve away and bring
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to them. The bird is part of an animal messenger relay dispatched by Leosin Erlanthar’s allies in the Emerald Enclave. The raven lands a dozen paces from you, then boldly hops closer, a flat parcel
bird brings to meet me in Waterdeep as soon as possible.”
The bird waits patiently while the leather parcel is removed from its harness. The parcel contains a carefully folded spell scroll of teleport
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, wet mass clings to the wall above the western door. Upon closer inspection, it appears to be green in color. The mass is a large colony of algae, though it resembles green slime; a successful DC 15
lime. Any flesh that comes in contact with this lime will take 1 acid damage per round. The lime must be removed from the skin to stop the damage, and can be either wiped off or washed away. Treasure
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to them. The bird is part of an animal messenger relay dispatched by Leosin Erlanthar’s allies in the Emerald Enclave. The raven lands a dozen paces from you, then boldly hops closer, a flat parcel
bird brings to meet me in Waterdeep as soon as possible.”
The bird waits patiently while the leather parcel is removed from its harness. The parcel contains a carefully folded spell scroll of teleport
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
do so within the Nine Hells, where it’s closer to the infernal hierarchy and can more easily channel its power. Elsewhere in the multiverse, most devils are too removed from their power structure to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
daunting fortifications. Your mimir chimes as you draw closer, its glowing eyes pulsing in time with a distant drumbeat.
If the characters draw near Rigus in their walking castle, the gate-town’s
medallion. A guard explains that the badge identifies the character as a visitor and must be worn at all times. Anyone found not wearing a gray badge is removed from town. The guards are humorless. Any
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bonds. As you draw closer, you see dark, painful bruises on their body in a pattern that matches the grooves on the wooden dummies.
They look up at you with tears streaming from their eyes and rasp
the group to the temple, where the adventurers were tortured one by one. Kharbek’s weapons rest on a nearby table. If their wounds are healed and levels of exhaustion removed, Kharbek offers to fight
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
that wires lead from the journal into another pile of junk, behind which stands the canister of the final brain in a jar. If the journal is removed from this area, has its wires cut, or is opened
exploration of the mountains, building an ambulatory craft capable of crawling up and down mountainous slopes to travel farther into the Barrier Peaks, and other tasks of your devising. Completing any such
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
service here at the monastery. But will that service be with the strength of your bodies or the strength of your minds?”
The Grand Master. As the characters draw closer to the Grand Master, anyone
devil’s claws. If removed, the shards lose their magical powers. Local teleportation-field bracelets encircle the devil’s arms and tail. These devices allow the Grand Master to make its claw and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
removed, the poison mist ceases rising from the water. Snake’s Skin. Partially submerged in the pool is a 100-foot-long, opalescent skin shed by the gigantic anaconda Chimagua. The skin has AC 15, hp
40, immunity to poison and psychic damage, and vulnerability to fire if it is removed from the water. Creatures that touch the skin without protective gear must succeed on a DC 18 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
removed from the sacrifice’s corpse or the impaler is on a different plane of existence from that corpse.
Legendary Resistance (3/Day). If the impaler fails a saving throw, it can choose to succeed
closer to ease their own sense of isolation.
Dawn Carlos
Lonely Sorrowsworn Medium Monstrosity, Typically Neutral Evil
Armor Class 16 (natural armor)
Hit Points 112 (15d8 + 45)
Speed
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater
requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
individual components mysteriously fail until they are all installed in the orrery housing once more.
The Ruins When the characters reach the top of the hill and get a closer look at the ruins of
destruction.
As the characters draw closer, a successful DC 15 Intelligence (Arcana or Investigation) check reveals that the fire damage isn’t natural, and that magic was likely involved. The same
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
imposed on a creature who breaks a lesser contract can be removed by any magic that ends a curse; a wish spell is needed to remove the penalty for breaking a greater contract. The Breaking a Greater
those items ends immediately. 6–7 You are petrified. 8 An iron thorn is magically lodged in your chest. Every day, you can feel it move closer to your heart. If this effect is not ended within 3 days
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
drained. After its last shot is expended, the weapon becomes inoperable. The energy cell can’t be removed or recharged. Psi Crystal Detector. This black metal box is the size of a bar of soap. It emits an
audible clicking noise when a psi crystal is within 5 miles of it. The closer the object gets to the psi crystal, the more rapid the clicks. A character who tries to help Dredavex with the life support
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sovereign glue, and the mirror can’t be removed without destroying it. The mirror alters the reflection of any creature that gazes into it, rendering the reflection bereft of expression or emotion, except if
magically shrink in size as they get closer to area B10. They are normal size at the end of the hall closest to area B7, one-half their normal size at the bend in the hallway, and one-twentieth their
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
open (see “Starglass Waypoint Features”). The merchants’ concourse is described in area S7, and the balcony is described in areas S13 and S16. Crystal Fountain. Closer examination of the fountain
floating creature is an alert Spectator, which was mistakenly summoned to guard the bookcases, not the books. When the githyanki abandoned Starglass Waypoint, they removed all the books so they wouldn’t be
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wall, and it looks like it can be removed. The first creature that touches the wand triggers a chain lightning spell (save DC 17) that springs from it, targeting that creature. The bolts that spring
from that creature then target other creatures randomly. Once the spell goes off, the wand is safe to handle and can be removed from its indentation. The half-inch hole in the fresco is as deep as the
Magic Items
Infernal Machine Rebuild
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
make an Intelligence check or use divination magic to learn something about a creature, that knowledge comes with added trivia of the DM’s devising.
05
You emanate a weak magnetic aura
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
shelter safely above the city. A successful DC 13 Wisdom (Perception) check made as the characters get closer to the city provides further clues as to the ooze’s nature. The bones of animals that have
streets. O2. Tower Level As the characters draw closer to the city, they get a better view of the stone towers rising above the ooze. Many of the glass statues set along the exteriors of the towers are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
glides closer until it is near enough to board safely. The boat can carry up to eight Medium creatures. One creature can steer the boat using the tiller, and the boat has a speed of 20 feet. Dark Water
L, while another might have the letters B, L, and Y. Each dretch is bound by Zybilna’s magic and has a speed of 0 feet while in its cradle. If a dretch is removed from its cradle, its disposition
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
condition for 1 hour. Liquor removed from this cave immediately loses its magical properties. Removing a cask from this room causes the liquor within the cask to evaporate. Tunnel to Area T8. Characters
feathers (a +3 Wand of the War Mage). A character who succeeds on a DC 15 Charisma (Persuasion) check can convince Abalahin to relinquish the wand voluntarily. The wand can also be removed without
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
nonstop if his gag is removed. A lesser restoration spell or comparable magic enables him to recover. If Laz and Malkar are taken to Sithi Vinecutter, she and her companions look after them. The
intact for the full length, but encounters with carrion crawlers and giant spiders are guaranteed. As characters get closer to Wyrmheart Mine, they might also encounter bands of kobolds. The albino
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
(although levels of exhaustion already gained aren’t removed). If Thunderwing sees one or more party members struggling with the effects of the fog, she overcomes her fear of the cave and flits around it
damage and is not poisoned on a success. 3 The worm thrashes about in rage. Each Large or smaller creature in the cave must succeed on a DC 16 Dexterity saving throw or be moved 20 feet closer to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. In the middle of the room is a low stone table, on the top of which is drawn an illustration that looks something like a map.
Closer inspection of the drawing reveals that it’s an accurate depiction
are removed, hidden springs raise the trunk’s false bottom to rise slightly, at which point the stone visage above the bed opens its mouth and belches a cloud of poisonous gas large enough to fill the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
-quarters cover. A creature within 5 feet of a burrow can pull a cave moray from its burrow by grappling it. If removed from its burrow, a cave moray frantically tries to escape back to its hole. Loud sounds
if they spare him. If Fossus is still alive, Chossos calls off the gorgon. Chossos then attempts to lure the characters closer before resuming his assault once they’ve dropped their guards. Treasure
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
iron bars that can be removed only by creatures in area X2. If the party approaches the doors with an armed escort, one of the guards knocks on the doors six times, which signals the guards in area X2 to
central wall running north to south. Engraved stone caskets displayed throughout the crypt are draped in cobwebs.
A weak voice breaks the silence. “Hush. Come no closer, or you’ll wake the angry
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Charisma checks and expects its every command to be quickly obeyed. This charm can be bestowed only once, and it can be removed with the Remove Curse spell. Secret Doors. There are two secret doors
the chime moves toward area 1, they hear a faint ringing that grows louder the closer they get to the Key card depicted in that room. Once they’re in area 1, anyone in that room can hear the sound
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
bullies three goblin psi brawlers (see appendix A for both) in this room. The fanatics removed anything important to them from this laboratory and allow psionic goblins to rest here, mostly to have
previously relied on a mind flayer named Qunbraxel to orchestrate an important mission closer to the surface. Ahooshathan hates Qunbraxel (and Qunbraxel’s position of favor with the fanatics). Ahooshathan is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pillars that demarcate a central area bare of furniture. In this central area, the earth floor has been packed closer than elsewhere, as if by the passage of many feet. Several wooden benches stand
the fight and fled here, where he subsequently died. The lizardfolk removed the corpse but overlooked the gear. Treasure. The backpack can be discovered by a character who rifles around in the heap of






