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Returning 18 results for 'been been diffusing cause resilient'.
Other Suggestions:
been been diffusing curse resilience
been been diffusing came resilience
been been diffusing cause resilience
been been diffusing causes resilience
been been diffusing chose resilience
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
, resilient, and uncomfortably warm to the touch. Under any pressure it immediately becomes taut, and any character unwise enough to puncture it with a piercing weapon will cause a stream of scalding water to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
, resilient, and uncomfortably warm to the touch. Under any pressure it immediately becomes taut, and any character unwise enough to puncture it with a piercing weapon will cause a stream of scalding water to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
three double doors, called mindgates. Mindgates are made of the same resilient material as the rest of the Briny Maze and can be opened only with a charge delivered from the pairs of activation rods. An
armor made of metal), taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one. The linked rods then cause the mindgate to open. The Activation Rods table lists
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
three double doors, called mindgates. Mindgates are made of the same resilient material as the rest of the Briny Maze and can be opened only with a charge delivered from the pairs of activation rods. An
armor made of metal), taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one. The linked rods then cause the mindgate to open. The Activation Rods table lists
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
, resilient, and uncomfortably warm to the touch. Under any pressure it immediately becomes taut, and any character unwise enough to puncture it with a piercing weapon will cause a stream of scalding water to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
three double doors, called mindgates. Mindgates are made of the same resilient material as the rest of the Briny Maze and can be opened only with a charge delivered from the pairs of activation rods. An
armor made of metal), taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one. The linked rods then cause the mindgate to open. The Activation Rods table lists
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Stalker’s Flurry The Psychic damage of your Dreadful Strike becomes 2d8. In addition, when you use the Dreadful Strike effect of your Dread Ambusher feature, you can cause one of the following
can wear down even the most resilient foes. When you hit a creature with a weapon, the weapon deals an extra 1d8 damage to the target if it’s missing any of its Hit Points. You can deal this extra
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Stalker’s Flurry The Psychic damage of your Dreadful Strike becomes 2d8. In addition, when you use the Dreadful Strike effect of your Dread Ambusher feature, you can cause one of the following
can wear down even the most resilient foes. When you hit a creature with a weapon, the weapon deals an extra 1d8 damage to the target if it’s missing any of its Hit Points. You can deal this extra
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Stalker’s Flurry The Psychic damage of your Dreadful Strike becomes 2d8. In addition, when you use the Dreadful Strike effect of your Dread Ambusher feature, you can cause one of the following
can wear down even the most resilient foes. When you hit a creature with a weapon, the weapon deals an extra 1d8 damage to the target if it’s missing any of its Hit Points. You can deal this extra
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of cause and effect. Dragons of the Chamber study it not to know what the future holds, but so they can comprehend the possible consequences of any action they or others might take—consequences that
Wards. The arcane markings carved into hidecarved dragons’ scales are magical protections, intended to make the dragons more resilient against the threats they might face in carrying out the lauth’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of cause and effect. Dragons of the Chamber study it not to know what the future holds, but so they can comprehend the possible consequences of any action they or others might take—consequences that
Wards. The arcane markings carved into hidecarved dragons’ scales are magical protections, intended to make the dragons more resilient against the threats they might face in carrying out the lauth’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of cause and effect. Dragons of the Chamber study it not to know what the future holds, but so they can comprehend the possible consequences of any action they or others might take—consequences that
Wards. The arcane markings carved into hidecarved dragons’ scales are magical protections, intended to make the dragons more resilient against the threats they might face in carrying out the lauth’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
sourced from among the faithful cause their numbers to dwindle. Intent on improving their reputation and converting new members to their sinister fold, the fanatics of the Infinite Well don insincere smiles
-red chambers, where prisoners are dragged to but sometimes never return. When an inmate proves especially resilient or dangerous, the Mercykillers banish them to the Hole, a cylindrical cell block of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
sourced from among the faithful cause their numbers to dwindle. Intent on improving their reputation and converting new members to their sinister fold, the fanatics of the Infinite Well don insincere smiles
-red chambers, where prisoners are dragged to but sometimes never return. When an inmate proves especially resilient or dangerous, the Mercykillers banish them to the Hole, a cylindrical cell block of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
sourced from among the faithful cause their numbers to dwindle. Intent on improving their reputation and converting new members to their sinister fold, the fanatics of the Infinite Well don insincere smiles
-red chambers, where prisoners are dragged to but sometimes never return. When an inmate proves especially resilient or dangerous, the Mercykillers banish them to the Hole, a cylindrical cell block of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
that cause extra damage. Any creature, other than a construct or an undead, hit by an attack that deals piercing or slashing damage begins to bleed, losing 1d4 hit points at the start of each of its
Dexterity saving throw or be enclosed in Otiluke’s resilient sphere for 1 minute. 16–20 One random creature in the region that has expended spell slots regains one expended spell slot of a random
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
that cause extra damage. Any creature, other than a construct or an undead, hit by an attack that deals piercing or slashing damage begins to bleed, losing 1d4 hit points at the start of each of its
Dexterity saving throw or be enclosed in Otiluke’s resilient sphere for 1 minute. 16–20 One random creature in the region that has expended spell slots regains one expended spell slot of a random
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
that cause extra damage. Any creature, other than a construct or an undead, hit by an attack that deals piercing or slashing damage begins to bleed, losing 1d4 hit points at the start of each of its
Dexterity saving throw or be enclosed in Otiluke’s resilient sphere for 1 minute. 16–20 One random creature in the region that has expended spell slots regains one expended spell slot of a random






