Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 24 results for 'been been diffusing center resist'.
Other Suggestions:
been been diffusing caster rest
been been defusing center result
been been diffusing caster result
been been diffusing center rest
been been diffusing counter resort
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
so ecstatic that Pond Mother offers to perform a ceremony for the party’s benefit, called the ritual of friend marking. If they agree, they are brought to the pool in the center of Pond Mother’s home
light begin rising up around the characters. Any party members who have second thoughts at this point can avoid the effect by succeeding on a DC 15 Wisdom saving throw. Party members who don’t resist, or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
better than civilians, being assured of daily rations and housing in the Bastion Ward—the Talons-only district around city hall where General Drakov established her command center. From here, Drakov
orders daily public executions as conscripts dispense supplies to the masses, and she plans how to resist the next zombie attack.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
center of the cavern, floating 10 feet above a smooth, 80-foot-tall mithral spindle that erupts from the floor, is Maddgoth’s castle. The stone castle is more than 60 feet away from the ledges, putting
it outside the range of some creatures’ darkvision. The stone giants have never noticed it for this reason. The castle looks small enough to fit in a 20-foot-cube, and it floats at the center of an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Stalagmite Tower The stalagmite tower at the center of the main cavern is 120 feet tall and has chambers hollowed out of the lower two-thirds of its height. Those hollowed-out areas have 3-foot-thick
retreat inside.
Ipses has long been denied the taste of good food and simply can’t resist an offering of fruit, candy, cheese, or some other delicacy. If the pseudodragon goes missing in the cavern
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
degrees of success. So you could decide that an attack roll of 11 or 12 lands in the outermost ring, a 13 or 14 hits the next ring closer to the center, a 15 or 16 hits the third ring, a 17 or 18
rules cover what happens on a natural 20 (it’s a Critical Hit) or a natural 1 (it always misses). Resist the temptation to add additional negative consequences to a natural 1 on an attack roll: the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
move purposefully through Automata’s perfect street grid. Most travel in sync with the reverberating rhythm of the great, toothed gear that rises like an arch at the gate-town’s center. As you near the
the gate. Read or paraphrase the following when the characters approach the gate: A forest of stanchions creates a mile-long path to the great mechanized gate at Automata’s center. Hundreds of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
placing a fingertip at the center of one of the bridge’s mazelike carvings and tracing an unbroken path past the statue. Guides who are natives of Chult would know this. The symbolic labyrinths aren’t
that it has advantage on Strength (Athletics) checks to resist being pushed. It doesn’t pursue enemies off the bridge unless they continue using ranged attacks or spells against it after retreating. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. At the chamber’s center, a thick, foul-smelling mist billows from a shallow pool of brackish liquid. Something large and scaly lies within. Beyond it stands a sculpted pillar and a broad stone table
Cavern Ledges within this cavern overlook a pool of black liquid twenty feet below. At the center of the cave, an island supports an ancient, bare tree. Rope bridges connect this island to the ledge at the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Event 1: Quarantined After your first night in the Firefly Cellar, you gather around a table in the center of the collection’s main floor. It’s quiet, until you notice that your companions are
, emphasize the concentration needed to resist humming the melody. When you think it’s appropriate, introduce event 2. Talking to the Residents Each of the Firefly Cellar’s residents offers their own
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Stickiest Crate A trail of smooth stones just large enough for a person to walk on extends fifty feet between two large landmasses. Just off the center of the trail rests a sealed metal crate in the muck
halved, and Dexterity saving throws made to resist the effect are made with advantage. If the characters find other creative ways of dealing with the problem that make sense, run with it.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the floor and a fire burns in a brazier in the center of the room. There is one necromancer in here, plus one ghast and one priest for every character in the party, including sidekicks. The characters
hit points. The saving throw DC to resist its Possession power is now DC 20. When it possesses a creature, it gains access to their knowledge, class features, and proficiencies. Legendary Resistance (3
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
closed wooden chest. In the center of the room is a long wooden table with two wooden benches beside it.
Four lizardfolk appear to be gathering their weapons and readying to leave this area.
There
wooden chairs stands in the center of the room. A wooden bowl containing apples sits on the table. Against the west wall, a brass-bound wooden chest rests at the foot of a single bed.
This room
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
would crumble and all mortals would embrace their predatory instincts. Baphomet’s layer is a never-ending dungeon with the Horned King’s enormous palace at its center. A confusing jumble of crooked
to resist the temptation to turn against allies in order to survive. Heroic characters might make a desperate last stand against endless hordes of demons here, or they might try to avoid detection
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
forty feet up.
At the chamber’s center, a massive brazier—easily ten feet tall and thirty feet across—roils with violet flames. A crude iron scaffold surrounds it, with uneven stairs climbing to a
saving throws to resist its effects. He whispers the name “Isolde” before staring into the mirror, transfixed. So long as Lord Soth can see the mirror, he is paralyzed for 1 hour or until he takes
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
carvings on the granite slab, the furniture behind it, or the guards: Torches mounted to four pillars light this ancient room. In the center of the room, a table and several chairs are situated in
statue of a giant braces the ceiling in Xeluan’s Tomb X4: Great Chamber Encircling this domed chamber is a fifteen-foot-high mezzanine supported by four limestone pillars. In the room’s center, a thirty
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
ceiling. Occupying the center of the chamber is a colossal monument resembling a giant’s table, covered on all sides with intricate carvings and glyphs. Engraved on the floor in front of the entrance is a
back on him, he can resist returning to death with a successful DC 10 Wisdom saving throw. When he is whole again, he attacks. Tloques, having gained his power from his allegiance to Zotzilaha, isn’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
plot the conquest of the multiverse. At the center of the layer stands a vast rift of unknown depth, out of which rises the great citadel-spire of Malsheem, home to Asmodeus and his infernal court
aren’t immune to temptation and corruption, and they end up making the Nine Hells their eternal home. To avoid such a fate, good-hearted adventurers must resist the insidious manipulation, deceit, and treachery of devils, even when the devils promise to fulfill their deepest longings.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
“disgorges its young to feed.” He speaks like a deluded prophet and encourages the characters to feed the smallest among them to his gemmule. If the characters resist or threaten them, Falfark and the
long room bears an elaborate carving of a mountain filled with gemstones. On the west wall is a dial covered in simpler carvings. The
dial’s center has a faceted indentation, like a socket for a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of a fantastically beautiful fey creature who looks like winter incarnate. The pool’s water is perfectly clear, revealing a tile mosaic at the bottom of it. In the center of the pool’s mosaic are
you can see, is highly unstable. I thought I could keep the diamond safe, but I couldn’t resist showing it off from time to time. I let my vanity get the better of me.” The Entity. “Something alien and
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty face
against me.”
Ideal. “Everyone should be free to express themselves however they wish.”
Bond. “I would sacrifice everything to protect my twin.”
Flaw. “When I’m not the center of attention, I
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
breeze!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty
stacked against me.”
Ideal. “Everyone should be free to express themselves however they wish.”
Bond. “I would sacrifice everything to protect my twin.”
Flaw. “When I’m not the center of attention, I
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
in diameter. Four eyestalks protrude from its central mass, two on each side. In the center of the body is a large eye that stares at you. It greets you in a raspy voice you hear only in your head
, magic missile,suggestion
Roleplaying Nezznar. Even though he intends to kill the characters, Nezznar can’t resist being curious about them. Given the chance, he quizzes the characters at length
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gates. Like the spokes of a wheel, broad, straight avenues lead from each gate to the Bell Market at the city’s center. The streets are clean and wide enough to accommodate large caravan vehicles
was cleared to make room for a dwarven empire, which also faded from memory. The area is home to scores of hill giants and ettins, while the mountains in its center are claimed by copper dragons who
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
know the answers to the mezzoloth’s riddles in area C28, but resist divulging them to strangers. C28. Caravan Stairs The walls of this chamber are carved with stone friezes. They depict dwarven
merchants leading trains of mules or giant lizards burdened with heavy packs through immense caverns. In the center of the chamber, a wide stairway leads down into darkness. At the top of the stairs stands a






