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Returning 31 results for 'been before dawn continuously released'.
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been before dawn continuously releases
Magic Items
Forgotten Realms: Adventures in Faerûn
until the next dawn.
Random Properties. The Artifact has the following random properties (see chapter 7 of the Dungeon Master’s Guide):
1 minor beneficial property
1 major beneficial
destroyed. Nothing else can harm it. When the crystal is destroyed, all the genies in the crystal are released.
Magic Items
Tales from the Yawning Portal
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution
modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
Magic Items
Infernal Machine Rebuild
becomes immune to the bridle’s power until the next dawn.
A creature controlled by the bridle can be released by the creature that bound it as a bonus action. A creature controlled by the bridle
can make a DC 17 Charisma check each day at dawn. On a success, the creature is no longer affected by the bridle.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the astral mists since the dawn of the multiverse, trying to devour all other creatures they encounter.
Covered from head to tail in layers of thick, spiked plates, a dreadnought has two gnarled limbs
the dreadnought dies, its demiplane vanishes, and its contents are released into the Astral Plane.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Magic Items
The Book of Many Things
. The projection disappears at the end of your turn. Once you use this bonus action, it can’t be used again until the next dawn.
Curse. This armor is cursed, and attuning to it extends the
, continuously hearing whispers that call for you to join them. Whenever you finish a long rest while cursed, you must make a DC 11 Charisma saving throw. On a failed save, your soul is drawn from your body and
Magic Items
Princes of the Apocalypse
if dropped onto water, and it floats in place if it is released underwater. The trident is always cool to the touch, and it is immune to any damage due to exposure to water. Drown contains a spark of
have done so, Drown can’t be used this way again until the next dawn.
Tears of Endless Anguish. While inside a water node, you can perform a ritual called the Tears of Endless Anguish, using
Magic Items
Baldur’s Gate: Descent into Avernus
charges to cast wall of fire from the shield (save DC 21 for each). The wall of fire spell lasts for 1 minute (no concentration required). The shield regains all expended charges daily at dawn.
Anytime
shield for the next 24 hours. Once the shield uses this power, it can’t use it again until the next dawn.
Gargauth’s Personality. Gargauth desperately seeks freedom but can’t escape
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Eagle Whistle Wondrous item, rare While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to
blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn. The Hidden Shrine of Tamoachan
Magic Items
Tasha’s Cauldron of Everything
. Once you use the deck to cast a spell, you can’t cast that spell again from it until the next dawn.
Enduring Vision. While holding the deck, you automatically succeed on Constitution saving throws
, ability checks, and saving throws for the next hour.
The deck can be used in this way twice, and you regain all expended uses at the next dawn.
Prisoners of Fate. Whenever you use the Twist of Fate
Magic Items
Icewind Dale: Rime of the Frostmaiden
determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn.
Hook of Fisher’s Delight
d20
Fish Color
target must succeed on a DC 15 Strength saving throw or be knocked prone. The fish then disappears.
15-18
Blue with white bands
When released from the hook, this fish squirms free, sprouts
Magic Items
Tomb of Annihilation
regains 1d4 + 3 expended charges daily at dawn. While holding the staff, you can use an action to expend 1 charge and target one creature you can see within 60 feet of you. The target must succeed on
successful one. When the staff is destroyed, the life force of the Forgotten One is released to the afterlife. Where it goes is anyone’s guess.
Casting the staff into a sphere of annihilation
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
successful saving throw, the target becomes immune to the bridle’s power until the next dawn. A creature controlled by the bridle can be released by the creature that bound it as a bonus action. A
creature controlled by the bridle can make a DC 17 Charisma check each day at dawn. On a success, the creature is no longer affected by the bridle.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
directs them to report to a ship called the Jolly Pelican the following dawn. The ship regularly delivers a fresh rotation of prison staff to Revel’s End and returns the relieved shift to the Sword Coast
characters taking their places. If the characters express concern over the fate of staff they’re replacing, Bethra assures them that none of the people were killed, and they’ll be released safely when the job
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
directs them to report to a ship called the Jolly Pelican the following dawn. The ship regularly delivers a fresh rotation of prison staff to Revel’s End and returns the relieved shift to the Sword Coast
characters taking their places. If the characters express concern over the fate of staff they’re replacing, Bethra assures them that none of the people were killed, and they’ll be released safely when the job
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
concentration required). The shield regains all expended charges daily at dawn. Anytime during your turn, the shield can choose to radiate an aura of dread for 1 minute. (This is not a power of the shield
its next turn. On a successful save, the creature is immune to this power of the shield for the next 24 hours. Once the shield uses this power, it can’t use it again until the next dawn. Gargauth’s
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
poison and disease, locate object, or scrying. Once you use the deck to cast a spell, you can’t cast that spell again from it until the next dawn. Enduring Vision. While holding the deck, you
has disadvantage on attack rolls, ability checks, and saving throws for the next hour. The deck can be used in this way twice, and you regain all expended uses at the next dawn. Prisoners of Fate
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the mark, as noted in the Scrivener’s Mark Effects table. Any character marked in this way must make a DC 20 Charisma saving throw every third dawn thereafter. On a failed save, the level of that
might increase by one level every day at dawn with no saving throw allowed. The mark can’t be removed from any character except by a wish spell or by destroying the Princess of the Shadow Glass, either
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
River’s Shelter accidentally revealed a crypt and released mummies that resent being disturbed.
4 The pyramid of a former high priest has vanished. The priests of Neb seek help finding the monument
motivate the living to find the pharaoh’s lost treasure, each dawn she curses a number of innocents equal to the days she’s spent in the city.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Lords of Dust Evil entities spawned at the dawn of time still haunt Eberron. The cities raised by those ancient overlords are now only ashes, but the Lords of Dust still dream of restoring their
overlords were bound at the end of the Age of Demons by the power of the Silver Flame, and an overlord can be released from this binding only if doing so can be made to fulfill the Draconic Prophecy
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the spectator’s employment. If the deception succeeds, the spectator believes it is released from its obligations, and it disappears and returns to its home plane. Brazier of Green Flame. A successful
protect: Lightbringer and Dragonguard. Lightbringer. This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
gliding through the astral mists since the dawn of the multiverse, trying to devour all other creatures they encounter. Covered from head to tail in layers of thick, spiked plates, a dreadnought has two
. When the dreadnought dies, its demiplane vanishes, and its contents are released into the Astral Plane. Astral Dreadnought
Gargantuan Monstrosity (Titan), Unaligned
Armor Class 20 (natural armor
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Astral Dreadnought Astral dreadnoughts haunt the silvery void of the Astral Plane and have been gliding through the astral mists since the dawn of the multiverse, trying to devour all other creatures
demiplane vanishes, and the contents are released into the Astral Plane. Astral Dreadnought Gargantuan Monstrosity (Titan), Unaligned
Armor Class 20 (natural armor)
Hit Points 297 (17d20 + 119)
Speed 15
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
1d3 security guards (use the thug stat block) to the holding cells (area A17). The cheater is released the next dawn, escorted by security to a boat, advised never to return, and sent upriver.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
have been gliding through the astral mists since the dawn of the multiverse, trying to devour all other creatures they encounter. As big as an ancient red dragon and covered from head to tail in
magic, most creatures arrive here only after they have died. When the dreadnought dies, its demiplane vanishes, and its contents are released into the Astral Plane. An astral dreadnought doesn’t
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
encountered in an enclosed space, such as a sewer or sealed tomb. The gas fills as much space as it can, up to a maximum of ten 10-foot Cubes. The transparent gas carries a foul odor. The gas is continuously
release its victim, doing so with a successful DC 10 Charisma (Persuasion) check. A creature released by the vine in this way won’t be attacked by that vine again for the next 24 hours. At Higher Levels
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
) check. If released, the giant lizards attack any creature they don’t recognize. As an action, a character can calm a lizard with a successful DC 10 Wisdom (Animal Handling) check, changing its attitude
dawn. Books of Prophecy. The stack of tomes is the second set of Books of Prophecy sought by Shalfey. The books are of little use to anyone other than the tower sages, who have dedicated countless years
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, and they spoil if not consumed after 24 hours. Gems and precious metals created by the chest disappear after 1 minute.
The chest regains 1d20 expended charges daily at dawn. If the item’s last charge
removed. The outside of the cauldron remains safe to touch despite the heat of the stew.
The cauldron can create stew three times. It then ceases to function until the next dawn, when it regains
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
chapter 8). Maegera the Dawn Titan can be safely released from the flask in one of two locations. If it is released inside Gauntlgrym’s forge, Maegera becomes trapped there once more. If it is released
fire primordial known as Maegera the Dawn Titan. For more information on Gauntlgrym and its inhabitants, see the Sword Coast Adventurer’s Guide and the adventure Out of the Abyss. Suggested Encounter
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
damage on a successful one. The stone slab seals off the corridor until the next dawn, when the slab rises into its ceiling cavity and the trap resets. In the meantime, a creature can use an action to
with a passive Wisdom (Perception) score of 17 or higher discerns the spirit lights whispering and overhears one of the following remarks: Dawn Carlos +3 Wand of the War Mage “The next challenge is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
area and attack. No more swarms can be formed in that square until the next dawn, when more bats arrive to replenish those that were killed. Teleport Traps Invisible teleport traps are located between
a DC 12 Wisdom (Perception) check spots tiny holes bored into the slab’s marble base. It’s from these holes that the gas spews forth. A creature in the crypt when the gas is released must make a DC
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
she is far enough away from her parents, Cinderhild demands to be released, vowing never to trouble the characters again (a promise she aims to keep). She gives them her fire opal pendant (see
gets his hands on the iron flask containing Maegera the Dawn Titan (see the “Special Delivery” section at the end of this chapter), he goes inside the adamantine forge and opens the iron flask






