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Returning 35 results for 'been before deal collect reborn'.
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Van Richten’s Guide to Ravenloft
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Faded Memories A reborn with a phantom limb takes aim. Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal
. Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark, silent stretches. Occasionally, though, in a moment of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Infernal Contracts Once the devil and the character agree to the terms of a deal, the agreement must be sealed with a contract, which the devil can produce as an action. The contract often appears in
some theatrical manner; for example, it might arrive in a puff of smoke, accompanied by a fiendish cackle or an imp waving a sparkler. Contracts take a variety of forms, with the terms of the deal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the ram, however, gives a character the ability to deal force damage. The simpler your approach, the easier it is for a character to use the item in play. Giving the item charges is fine, especially if
also grant, it’s a good idea to require attunement so that characters don’t try to collect too many of those items.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, however, gives a character the ability to deal Force damage. The simpler your approach, the easier it is for a character to use the item in play. Giving the item charges is fine, especially if it has
party pass an item around to gain its lasting benefits would be disruptive, the item should require Attunement. Limit Stacking. If the item grants a bonus that other items also grant, it’s a good idea to require Attunement so characters don’t try to collect too many of those items.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, little one. Collect the shards from Talhundereth, the Crypt of the Talhund, and Gibbet Crossing, and bring them to us. You shall be reborn greater than you can imagine, and Phandalin shall become ours
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
tasks can be completed in any order. Spelljammer Academy
While adventurers of all stripes explore Faerûn and deal with the perils of ancient ruins, malevolent cults, and long-forgotten tombs, those
2.1 Orientation Tasks
ALL CADETS: COLLECT WELCOME PACK FROM ADMINISTRATION
ALL CADETS: REPORT TO QUARTERS FOR BUNK ASSIGNMENT
ALL CADETS: REPORT TO SKY DOCK FOR SPELLJAMMING SHIP INSPECTION
CORP
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
against a party of five or six adventurers to deal with the problem on the spot, provided he doesn’t weaken his force by sending a runner to Frulam Mondath. If the adventuring group contains seven or
the raid on Greenest was to collect treasure for dragons. Rezmir outranks the other leaders. Rewards Award standard XP for defeated foes. The cultists have no treasure, but their Cult of the Dragon outfits and weapons could be invaluable when characters try to get into the raiders’ camp.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
advantage against a party of five or six adventurers to deal with the problem on the spot, provided he doesn’t weaken his force by sending a runner to Frulam Mondath. If the adventuring group contains seven
Cyanwrath), and that the raid on Greenest was to collect treasure for dragons. Rezmir outranks the other leaders. Rewards Award standard XP for defeated foes. The cultists have no treasure, but their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. No door remains unopened in my presence.
5 I let people underestimate me, revealing my full competency only to those close to me.
6 I compulsively seek to collect trophies of my travels and
, mantra, or relaxation method I use to deal with stress.
10 Nothing is more important than life, and I never leave anyone in danger.
11 I’m quick to jump to extreme solutions. Why risk a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Frostmaiden, indeed.
“I will pay you a hundred gold pieces to apprehend Sephek Kaltro, ascertain his guilt, and deal with him, preferably without involving the authorities. When the job is done
, return to me to collect your money.”
For the benefit of characters who are new to Ten-Towns, Hlin can explain that certain settlements (Bryn Shander, Easthaven, and Targos) are making humanoid
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
gain tremendous power if they unlock the secrets of the multiverse. Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. Some
modifier to the damage you deal with any cleric cantrip. Visions of the Past Starting at 17th level, you can call up visions of the past that relate to an object you hold or your immediate surroundings
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A nearby person intrigues me with fascinating questions and bizarre ideas.
4 I collect information about the worlds of the Material Plane, and I would love to visit another world someday.
5
with attracting the attention of another dragon.
8 I feel an obligation to protect the creatures that inhabit my territory (except the ones I eat).
9 I am trying to collect an extremely
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
existing enchanted items and might be willing to buy or trade adventurers’ spoils. 4 Moneychangers. These merchants deal in all forms of currency, acting as bankers, loan agents, and crucial contacts for
adventurers and other individuals who deal with large sums of wealth. They exchange coin for gemstones as readily as they find buyers for historical relics and recovered art. 5 Philosophical Faction
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
make one Unarmed Strike as part of that action, Bonus Action, or Reaction. Bardic Damage. You can use Dexterity instead of Strength for the attack rolls of your Unarmed Strikes. When you deal damage
with an Unarmed Strike, you can deal Bludgeoning damage equal to a roll of your Bardic Inspiration die plus your Dexterity modifier, instead of the strike’s normal damage. This roll doesn’t expend the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the gods come to collect such souls and, if they are worthy, they are taken to their awaited afterlife in the deity’s domain. Occasionally, the faithful are sent back to be reborn into the world to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Torrga found him and killed him with Sephek’s help. Once she’s sold off her goods in Ten-Towns, she plans to deliver the corpse to Luskan and collect the 125 gp bounty. Torrga is a neutral evil shield
Coast, but wears no armor or cold weather clothing and doesn’t appear to be armed. His most striking feature is his eyes, which are as blue as a frozen lake. The best way to deal with Sephek is to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the game, and list any concerns about behavior at the table.
Collect all the sheets, and gather your players’ limits into a separate, anonymous document the whole group can access.
Hard and Soft
adventuring party, it’s usually a sign that one of three things is going on: Disruptive Player. A player is exhibiting antisocial behavior in the game. How to deal with it is covered in the “Antisocial
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
hopes and expectations for the game, and list any concerns about behavior at the table.
Collect all the sheets, and gather your players’ limits into a separate, anonymous document the whole group can
sign that one of three things is going on: Disruptive Player. A player is exhibiting antisocial behavior in the game. How to deal with it is covered in the “Antisocial Behavior” section. Player
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
this area on an errand for Tulk Tusktooth, the manager of Bow’s End Tavern. Tulk asked Javenesh to collect water from this fountain for use in Chef Curtie Axechucker’s special dish. Javenesh is trying
the characters deal with the elk, they see a pest mascot (see chapter 7) emerge from the underbrush near where the elk rested. The pest is one of the mascots the characters must catalog for Professor
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
secret until the Frostmaiden is reborn at the next winter solstice. In addition, Auril’s demise causes the uppermost levels of the fortress to collapse, as described in the “Fall of Grimskalle
frost giant skeleton wielding a rusty anchor. The pinpricks of light in their eye sockets brighten as they register your presence.
The weapons of these two frost giant skeletons deal bludgeoning
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deals with night hags, rakshasas, incubi, succubi, and other Fiends. Contracts signed on his layer contain special provisions that allow Dispater to collect a cut of the deal. Dispater is one of
piled high with treasures left behind by those who tried—and failed—to best him in a deal. Phlegethos Phlegethos, the fourth layer, is a fiery landscape whose seas of molten magma brew hurricanes of hot
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, all while merchants dance between them to collect their coins and continue profiting as best they can. Waterdeep’s shops and merchants offer goods of every sort from every corner of Toril, and even
. More than seventy-five noble families call Waterdeep home, representing between them all manner of business interests, rivalries, and internal strife. Being a noble carries with it a great deal of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
for conflict. They desire anything they don’t possess, have no scruples about taking what they crave, and endeavor to keep everything they collect. A morkoth spends its time watching over its
possessions through the planes. Someone who dares to steal from a morkoth, or breaks a deal with one, will know no rest until the morkoth is slain or all promises are kept. Collectors of everything odd
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
indebted to her, and she employs thugs and enforcers to collect on her loans. If those resources prove inadequate, Istrid can call on her old adventuring companions for assistance. Istrid Horn
Medium
carries an oversized longbow. This unique weapon can be used only by a Medium or larger creature that has a Strength of 18 or higher. The bow shoots oversized arrows that deal piercing damage equal to 2d6
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
items. A character can spend money to collect raw materials, which weigh 1 pound for every 50 gp spent. The DM can allow a character to make a check using the indicated skill with advantage. As part of
identify plants and safely collect their useful elements. Components. An herbalism kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and several
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
double doors that lead to Lottie. Treasure. The tiny gems embedded into the ceiling are valuable if collected. With 1 minute of uninterrupted work, a character can collect 30 gp worth of gems, to a total
if the characters try to explain themselves or do a deal with her. She is generally forthright in her answers (because she’s proud of her brilliance and expects the characters to die), revealing any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
sector’s magic to collect the divine essence of the Chosen of various deities. The Thayan regent believes that this essence may be the key to becoming a god. Locations in the Temples of Extraction are
best that one can do is to suffer those blows that can’t be avoided, and then deal as much pain back to those who offend. Temples of Oppression The dark of living night and deadly abominations fuels the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
into flowery verse, if you’ll pardon the pun. Allow me to demonstrate: Do not cry, my love! Let me catch your tears as faeries collect morning dew. Let me lift your spirits like a seed on the breeze
and deal with the threat of an evil green dragon that nests there.
Alignment. Chaotic good.
Personality Trait. “I am an elf, and time is on my side. I refuse to give up—ever.”
Ideal. “The elves
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
drifts into flowery verse, if you’ll pardon the pun. Allow me to demonstrate: Do not cry, my love! Let me catch your tears as faeries collect morning dew. Let me lift your spirits like a seed on the
and deal with the threat of an evil green dragon that nests there.
Alignment. Chaotic good.
Personality Trait. “I am an elf, and time is on my side. I refuse to give up—ever.”
Ideal. “The elves
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that deal fire damage are empowered here. Such a spell of 1st level or higher cast within the zone deals fire damage as if it were cast at a level one higher than the spell slot that was expended. 2
from it can plumb the plane’s frigid depths for ancient secrets. Risia Manifest Zone Features d4 Feature 1 Spells that deal cold damage are empowered here. Such a spell of 1st level or higher cast
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their efforts against the fire cult. Miraj isn’t above offering a bribe to entice enemies, then reneging on the deal if they come back to collect. Miraj calls himself a “mud sorcerer” because he
and her guards are on the verge of defeat, she turns on her own guards and finishes them off so she can try to strike a deal with the characters. Yarsha tells the party that Miraj is the earth prophet
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
trophy of similar value is placed upon the pedestal. If an all-magen team wins the game, the winners collect their prize and disappear, taking the trophy with them. Treasure. The trophy can’t be removed
lights cantrip as an action at will. After 24 hours, this charm vanishes from you. Secret Effect: When this charm vanishes from you, sparks explode all around you. These sparks deal 5 (2d4) lightning
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pick up shovels and collect the gore in buckets, making the flesh easier to transport. If the characters watch long enough, the apprentices eventually carry full buckets toward the southern entrance and
appendix B) are focused on the black pool with their ooze prods. When the Thayans turn away to deal with the characters, a Medium reduced-threat black pudding (see “Reduced-Threat Monsters” above) emerges
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The pricking of the needles isn’t severe enough to deal damage, but a character can’t grasp the crown with bare hands for longer than 1 minute before the discomfort becomes unbearable. A character who
characters can take one of the baskets from the tower and use it to collect the berries. A single character needs 1 hour to pick the berries, but multiple characters working together can reduce the time






