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Returning 35 results for 'been before decay common realized'.
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Magic Items
Waterdeep: Dungeon of the Mad Mage
This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. It weighs 25 pounds.
Magic Items
Infernal Machine Rebuild
surroundings to appear reflected in the blade as if in a state of decay.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit an undead creature with it, the attack
darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is a rough, ruined echo. While you are attuned
Backgrounds
Planescape: Adventures in the Multiverse
(such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp worth of
forever. The purpose of everything is to crumble and decay.
Fated. Everyone makes their own fate and is entitled to whatever they can take and hold.
Fraternity of Order. All of existence is governed by
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
a special mummy lord whose magic pervades his tomb. Since Diderius is neutral rather than evil, the area lacks the evil magic common to other mummy-lord tombs. A few chambers of the tomb have the
appearance of opulent and well-kept rooms suitable for a noble archmage. This effect is an illusion, however, failing to cover the rank scent of dust and decay. Diderius’s magic also guides those who show proper respect.
Map 11.1: Tomb of Diderius
View Player Version
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, those who honored him in life transformed him into a special mummy lord whose magic pervades his tomb. Since Diderius is neutral rather than evil, the area lacks the evil magic common to other mummy
lord tombs. A few chambers of the tomb have the appearance of opulent and well-kept rooms suitable for a noble archmage. This effect is an illusion, however, failing to cover the rank scent of dust and decay.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
hawks. When the dukes of Baldur’s Gate realized that the dusthawk was on the verge of extinction, they declared the hill, which included both the hawks’ cliffside nests and their hunting grounds, to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
hawks. When the dukes of Baldur’s Gate realized that the dusthawk was on the verge of extinction, they declared the hill, which included both the hawks’ cliffside nests and their hunting grounds, to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
between what characters think and how they behave. When creating adventures rooted in psychological horror, consider common fears and anxieties. These readily become metaphors for villains and monsters
a deadly encounter only to wake up at the end, not having previously realized they were asleep. Before undermining characters’ senses, though, make sure you know what’s driving these skewed
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
group. Upon dying at the hands of the avatar, souls appear in the Gardens of Decay, a demiplane detailed later in this chapter. The souls are permanently bound to this demiplane and take on the form of
deck from anyone who resists, and obedient enough to do what the grim champions tell it. But this combination is rare, so the grim champions must often settle for imperfect servants. The most common
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Ghoul Ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh. Like maggots or carrion beetles, they thrive in places rank with decay and death. Ghoul
Medium undead
Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 1 (200 XP)
Actions
Bite. Melee Weapon Attack: +2 to hit, reach
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ghoul Ghouls roam in packs, driven by an insatiable hunger for humanoid flesh. They thrive in places rank with decay and death. If they can’t gorge on dead flesh and decomposing organs, they pursue
Languages Common
Challenge 1 (200 XP)
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Ghoul Ghouls are Undead that roam the night in packs, driven by insatiable hunger for flesh. Like maggots, they thrive in places rank with decay and death. Ghoul
Medium Undead, Typically Chaotic
Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 1 Proficiency Bonus +2
Actions
Bite. Melee
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Doomguard Rot Blade Rot blades are the entropic levers through which the Doomguard quickens the natural decay of the multiverse. These members wield weapons immersed in necrotic energy, which can
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws Str +7, Con +6
Skills Perception +3
Damage Resistances necrotic
Senses passive Perception 13
Languages Common plus two
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
energy to give healing and life or to bring death and decay. Her mastery of this magic sustains her own life force even without the sustenance of food, drink, or even air. She founded Witherbloom
of her philosophy and magic, she views the more dangerous aspects of nature, including the inevitability of death and decay, as natural and integral parts of existence. Beledros Witherbloom
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
knickknacks sit here and there — everyday items common to someone’s tidy and simple home.
If the characters make a point of poking around, they spot a trace of blood or other signs of violence on a
along the far wall. Judging from the smell and the decay, they died close to a tenday ago.
Checking the bodies reveals that they are all robed dwarves, likely the inhabitants of the shrine. Most were killed by the renegade dwarves’ warhammers, although some are rent by long wounds from the oni’s claws.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ghoul Devourers of Flesh. Like maggots or carrion beetles, ghouls thrive in places rank with decay and death. A ghoul haunts a place where it can gorge on dead flesh and decomposing organs. When it
Perception 10
Languages Common
Challenge 1 (200 XP)
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the power to spread death, decay, and undeath in his name!” Flaw. “I see living people as the corpses they are doomed to become and treat them accordingly.” Combat Notes War is Zargash’s domain. He
Languages Common
Challenge 3 (700 XP) Proficiency Bonus +2
Cling to Life (Recharges after a Long Rest). The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Stonehill Inn In the center of town, opposite the town green, stands a large, newly built roadhouse of fieldstone and rough-hewn timbers. The common room is filled with locals nursing mugs of ale or
Toblen Stonehill. Toblen is a native of the town of Triboar to the east. He came to Phandalin to prospect, but soon realized that he knew a lot more about running an inn than he did about mining. The
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Stonehill Inn In the center of town stands a large, newly built roadhouse of fieldstone and rough-hewn timbers. The common room is filled with locals nursing mugs of ale or cider, all of them eyeing
, friendly young human male named Toblen Stonehill. Toblen is a native of the town of Triboar to the east. He came to Phandalin to prospect, but soon realized that he knew a lot more about running an inn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
layer of vast bogs and quicksand. Cathrys The stench of decay hangs over fetid jungles and scarlet plains. Minethys Stinging sand blows in unending storms, hiding the ruins of the ancient city
betrayal prevents those who are imprisoned here from working together for long toward the common goal of escape. Adventures on Carceri might explore the forces—spiritual and psychological as well as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, commemorating a tragic incident in our past.
Today, aberrant dragonmarks are rare. But there was a time long ago when they were far more common. An army of aberrant heirs made their home here in the
, religious services were moved to grander temples in the upper wards. Godsgate became a tenement district, and the shrines and monuments were forgotten and left to decay. The final blow to this once-proud
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
young dragonborn left his clan and family to adventure in foreign climes, he realized that doing so provided the perfect opportunity to reinvent himself for folk who had no idea what he was once like
Damage Resistances acid
Senses passive Perception 10
Languages Common, Draconic, Orc
Challenge 3 (700 XP)
Champion Challenge (Recharges after a Short or Long Rest). As a bonus action
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
completely unlike the experiences of any surface dweller. The only things they have in common with humanoids are the need for sustenance, the desire to live, and the joy of socialization, although they
, with many blissfully welcoming her madness, while others bravely try to resist it. Myconids affected by Zuggtmoy abandon the growth of life as the core of their being in favor of decay and death. More
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
around the chest, which is actually a chest of preserving. This common wondrous item has the following magical property: food and other perishable items do not age or decay while inside it. The chest
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
by the banshee’s curse experience no gladness, feeling only distress in the presence of the living. As the curse takes its toll, their minds and bodies decay, until death completes their
, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10
Languages Common, Elvish
Challenge 4 (1,100 XP)
Detect Life. The banshee can
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
blade always appears ruined and rusting, and causes its surroundings to appear reflected in the blade as if in a state of decay. You gain a +2 bonus to attack and damage rolls made with this magic
, and a Charisma of 16. It has hearing and darkvision out to a range of 120 feet. The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their lairs, masking decay with illusion. A lair’s breathtaking gardens, finely decorated apartments, and numerous thralls seem at odds with its remoteness and state of ruin.
Using its intoxicating
Perception 12
Languages Abyssal, Common
Challenge 4 (1,100 XP)
Innate Spellcasting. The lamia’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Aleron resents his fellow Undead in the Grim Harrow, considering himself better than all of them and unjustly condemned to the Gardens of Decay for an act of altruism. Though the weakest of the
, frightened, poisoned, stunned, unconscious
Senses darkvision 60 ft., passive Perception 17
Languages Common, Infernal
Challenge 15 (13,000 XP) Proficiency Bonus +5
Halo of Pestilence. The
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
memories, their personalities, and especially their ambition. They also retain the grace and stature of living elves, but their bodies are in a constant state of slow decay. Various forms of fungus grow in
attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 18
Languages Common, Elvish, Kraul
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
mostly masks the odor of decay that permeates the hall. Nezzarum, a Silver Dragon Wyrmling who knows Common, lurks inside the statue of Orcus. The dragon can gaze out into the hall through the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
its ramparts — undead guards in various states of decay.
Arkhan the Cruel has claimed this tower as his base. Here, with the help of a tortle death-priest of Tiamat named Krull, the dragonborn
, Common, Draconic
Challenge 6 (2,300 XP)
Hold Breath. Krull can hold his breath for 1 hour.
Inescapable Destruction. Necrotic damage dealt by Krull’s spells ignores resistance to necrotic damage
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
(detailed later in this chapter), planes on which they operate, common members, common nicknames, and their roles in the City of Doors. Athar Who Claim the Gods Are Frauds Factol: Terrance Headquarters
. Bleakers dress in gloomy, drab color schemes. Frayed clothing and weather-beaten gear are common. Role in Sigil. The Bleak Cabal’s headquarters is the Gatehouse, a fortress of healing and respite in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the pool, the waterfall, and the stream that feeds them in area A4 has been magically tainted, causing creatures that touch it to rapidly decay. Any creature that enters the water for the first time on
moved on long ago but left behind a statue of a forgotten healer. Cloaker. Two pale cloakers that can speak Common and Elvish cling to the statue’s back, disguising themselves as leathery wings. When
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
portal key (such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp
. Doomguard. Nothing lasts forever. The purpose of everything is to crumble and decay. Fated. Everyone makes their own fate and is entitled to whatever they can take and hold. Fraternity of Order. All of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
luck; praying to both is thought to anger both goddesses.) One common method of divining the future is to toss a coin to a stranger (typically a beggar) and ask if it’s heads. If it is, the coin is
ear and continued on her way. Unknown to Tyche, the rose was a manifestation of Moander, god of corruption and decay. The severed rose stem crept into Tyche’s ear and subtly began to rot her from the






