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Returning 31 results for 'been before decisions crossings roll'.
Other Suggestions:
been before decisionry crossing roll
been before decisions crossing rule
been before decision crossing roll
Monsters
Vecna: Eve of Ruin
False Appearance. If the chandelier is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the chandelier move or act, that
Blazing Vortex as mischievousness or outright malevolence, though the chandelier lacks any understanding of such concepts. A whirling chandelier makes tactical decisions only as a means to perform its master’s orders to the best of its ability.Poison, PsychicFire
Monsters
Dragonlance: Shadow of the Dragon Queen
who use stealth and wiliness to defend their friends and homes. They excel at disrupting their enemies by sabotaging crucial equipment or by taunting opponents into making rash decisions. They wield
the signature kender weapon: the hoopak, a combination spear and sling staff.
Kender Taunts
Roll on or choose an entry from the Kender Taunts table to determine how a kender skirmisher infuriates an
Monsters
The Wild Beyond the Witchlight
save DC 13, +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks):
At will: fire bolt, invisibility (after casting, roll a d8;{"diceNotation":"1d8
","rollType":"roll","rollAction":"Witchlight watch"}; on a roll of 3 or 8, Witch can’t cast the spell again until the next dawn), messageWitch, who used to go by the name Naeryx Krumple, spent his
Spells
Xanathar's Guide to Everything
spell ends. It is dedicated to whatever god, pantheon, or philosophy is represented by the holy symbol used in the casting.
You make all decisions about the temple’s appearance. The interior is
24 hours. Even if the creature can enter the temple, the magic there hinders it; whenever it makes an attack roll, an ability check, or a saving throw inside the temple, it must roll a d4 and
Monsters
Guildmasters’ Guide to Ravnica
next turn, the other members appear in unoccupied spaces within 30 feet of the summoner. The ghosts each roll initiative when they appear.If five Obzedat ghosts are all within 30 feet of each other
Actions). The Obzedat ghosts conjure 1d6;{"diceNotation":"1d6","rollType":"roll"} indentured spirit;indentured spirits within 60 feet of one of them.The ghosts who make up the Obzedat are
Compendium
- Sources->Dungeons & Dragons->Monster Manual
river crossings, forgotten wells, or natural campsites, where they ambush those who let down their guard. Twig Blight Small Plant, Neutral Evil
AC 14 Initiative +2 (12)
HP 7 (2d6)
Speed 20 ft
blight has Advantage on an attack roll against a creature if at least one of the blight’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
Brian Valeza
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Fairy Rings When Zybilna ruled Prismeer, the forests of Thither were home to a host of fairy rings that functioned as fey crossings to different worlds in the Material Plane. Granny Nightshade has
uncorrupted or corrupted, roll a d8. On a roll of 3 or higher, the fairy ring is uncorrupted; otherwise, it is corrupted. Uncorrupted Fairy Rings Roll a d8 when the characters come across an uncorrupted
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that anything is possible. Sure, it might seem unlikely that the party’s halfling can leap on the ogre’s back, pull a sack over its head, and then dive to safety, but with a lucky enough roll it just
might work. A drawback of this approach is that roleplaying can diminish if players feel that their die rolls, rather than their decisions and characterizations, always determine success.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modron Pentadrone Pentadrones oversee and protect contingents of lesser modrons. They’re quick to call lengthy meetings with other modrons when making decisions. Modron Pentadrone Large Construct
Electrical Discharge attacks.
Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Force damage.
Electrical Discharge. Ranged Attack Roll: +4, range 120 ft. Hit: 5 (1d6 + 2) Lightning damage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Undead haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles. Julian Kok The Shadowfell is a realm of death, despair, and dread Shadow Crossings Shadow
crossings are locations where the veil between the Material Plane and the Shadowfell is so thin that creatures can pass from one plane to the other. A blot of shadow in the corner of a dusty crypt
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
taunting opponents into making rash decisions. They wield the signature kender weapon: the hoopak, a combination spear and sling staff. Kender Taunts Roll on or choose an entry from the Kender
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, pantheon, or philosophy is represented by the holy symbol used in the casting. You make all decisions about the temple’s appearance. The interior is enclosed by a floor, walls, and a roof, with one door
there hinders it; whenever it makes an attack roll, an ability check, or a saving throw inside the temple, it must roll a d4 and subtract the number rolled from the d20 roll. In addition, the sensors
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
on each bandit. Roleplaying the Bandits
Vonnet and Dilly are a pair of thieves who care only for money. The decisions they make, or the decisions you make for them, should keep their goals in mind
decisions on how to present the information or allow for checks to find the trap. Should you give the characters a clue that the tripwire is there? Should you allow them to make a check before they set off
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
elegant clothing and value elaborate ceremony and ritualized etiquette, and the Fey are quick to shun those who flout the Summer Court’s baroque rules. Fey Crossings Fey crossings are places of
and gone the next. Like other portals between planes, most fey crossings open infrequently. A crossing might open only during a full moon, on the dawn of a particular day, or for someone carrying a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and is difficult terrain. The crossings aren’t difficult terrain. Fray. The 15-foot-wide area marked by the design at the edge of the map represents directions from which creatures from the nearby
Dragon Army soldiers on the battlefield, roll on the Steel Springs Battlefield Events table each round on initiative count 0. Also consider rolling on the table if a character enters the Fray or a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Initiative Variants This section offers different ways to handle initiative. Initiative Score With this optional rule, creature don’t roll initiative at the start of combat. Instead, each creature
players roll a d20 for their initiative as a group, or side. You also roll a d20. Neither roll receives any modifiers. Whoever rolls highest wins initiative. In case of a tie, keep rerolling until the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Peace Domain Have these peaceful clerics even considered that they’re subverting a most holy system, one where bad decisions coincide with the teaching power of pain?
Tasha
The balm of peace
feet of another, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn. You can use
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
darkness transformed them, and their bitterness made them twisted and cruel. Now, they loiter near Shadowfell crossings to waylay travelers who venture too close to their lairs. Divide and Conquer
magic-users, they can bring to bear an array of spells to make agents of other creatures, influencing their decisions in subtle ways and pulling on strings to make them into unwitting accomplices in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
should have the opportunity to avoid or mitigate losses in heroic ways, with tragedy being a consequence of the characters’ actions and decisions, not a foregone conclusion. Moments of helplessness
in the face of devastating tragedy are better suited for character backstories. DM Die Rolling Should you hide your die rolls behind a DM screen, or should you roll your dice in the open for all the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
should have the opportunity to avoid or mitigate losses in heroic ways, with tragedy being a consequence of the characters’ actions and decisions, not a foregone conclusion. Moments of helplessness
in the face of devastating tragedy are better suited for character backstories. DM Die Rolling Should you hide your die rolls behind a DM screen, or should you roll your dice in the open for all the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
decisions and operate without direct guidance. The Odakyr Rites work only when performed on the remains of a soldier slain in battle, and only in manifest zones tied to the plane of Mabar. The most
., passive Perception 13
Languages Common
Challenge 3 (700 XP)
Pack Tactics. The soldier has advantage on an attack roll against a creature if at least one of the soldier’s allies is within 5 feet
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mysterious, anonymous conspirators 7 Contested leadership (with open fighting) 8 Acrimonious council unable to make decisions 9 Doltish lout 10 Dying leader (with disputed succession) 11 Iron-willed and
Barrel and Bucket 16 The Thirsty Crow 17 The Wandering Satyr 18 The Barking Dog 19 The Happy Spider 20 The Witch and Dragon *Roll a separate d20 for each part of the tavern’s name. Random Shops
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Meetings with Sarusanda The characters occasionally reunite with Sarusanda as they explore Death House. Each time you roll this result on the Death House Encounters table, run one of the following
demeanor for this battle and openly rages at the priests, making careless tactical decisions amid the turmoil. Sarusanda’s Secret. After the battle, a character who asks Sarusanda what’s wrong is greeted
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
able to gain advantage on one ability check, attack roll, or saving throw. Remember that a character can have no more than one inspiration at a time. Awarding Inspiration Think of inspiration as a
emphasize action-packed heroics. For such campaigns, consider allowing inspiration to be spent after a d20 roll, rather than before. This approach turns inspiration into a cushion against failure — and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
gloss over a rules issue in play, make a note of it and return to the issue later. Some players like to use the rules to argue against your decisions. While such players can be helpful when you’re stuck
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
disagreement, the eldest of the council exerts his seniority to bend the council to his will. Grandfather Karlov. The head of the council, who gives final approval to its decisions and breaks ties within the
, the other members appear in unoccupied spaces within 30 feet of the summoner. The ghosts each roll initiative when they appear.
Legendary Actions
If five Obzedat ghosts are all within 30 feet of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
your decisions. While such players can be helpful when you’re stuck or make a rules mistake that’s easily corrected, players who argue the rules too often can disrupt the flow of the game. If a player
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
involves several decisions, including where to move and what action to take. If you could delay your turn, your decision-making would possibly become slower, since you would have to consider whether you
know which ability modifier to use with an attack roll and its damage roll? The Player’s Handbook specifies which ability modifier to use with an attack roll (PHB "Attack Rolls") and which one to use
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portals the characters access will never lead to the headquarters. The current destinations of the portals are noted on the Portals table. You can choose encounters you favor, or roll on the table to
see where the characters end up, rerolling any locations already visited. For the first three destinations, roll a d6 to prevent the characters from reaching The Maverick. For subsequent destinations
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
way past the gargoyles into a dragon’s lair and defeat the dragon within, they find the dragon’s hoard hidden under the sand. Roll on the Treasure Hoard: Challenge 11–16 table in chapter 7 of the
Harnoth. Harnoth and his followers fought many battles during the war, but the new king made some poor decisions that winnowed the once-great Knights of the Mithral Shield down to a handful of members
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hovel north of town. Treasure Each giant carries a sack containing 1d4 mundane items (roll on the Items in a Giant’s Bag table in the introduction). Aboard the greatship is an unlocked wooden chest, its
30 feet of her and join the fray, acting on the dryad’s initiative count. Roll on the Avenging Animals table to determine what appears. A conjured animal can distinguish enemies from allies, and it






