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Returning 29 results for 'been before delicate carries remote'.
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Monsters
Vecna: Eve of Ruin
as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate bell jar. The slightest jostle can cause the bearer to lose its grasp on the bell jar, destroying
Monsters
Waterdeep: Dungeon of the Mad Mage
a spell). Any equipment he wears or carries is invisible with him.Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings
and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Black Rose Bearer A black rose bearer is a rotting corpse animated by necromancers on Krynn to serve as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
some other remote location. When certain stars align and the proper ritual is performed, the fey crossing appears as a portal above the altar. 2 Crystal Cave. This cave is filled with natural
Hollow Tree. The fey crossing lies within the hollow interior of an enormous tree. The crossing is open to anyone who carries a leaf or acorn from the tree. 4 Maze. The fey crossing lies at the center
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
typically found in the bathhouse by day and in their tower lair at night. Each hag carries a master key that opens all the doors in the bathhouse and the tower. Dread Morgan In her true form, the neutral evil
blindness. She wears a delicate white veil across her eyes and speaks in a singsong voice, giggling often. She keeps her guard dog, Morty, with her at all times. This disguised hell hound appears as a mastiff
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
beholder Arrant Quill and the Fake Quill Neutral evil human (age 36) Quill is a charismatic bard who carries himself with a quiet confidence that doesn’t hint at the full extent of his skills or
or delicate movements. A housekeeper named Damien takes care of the cooking and cleaning. He is a constructed commoner and the only full-time staff member in the manor, although some local villagers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domain’s borders. Most bands make their living primarily through craftwork (especially delicate silversmithing), horse rearing, and trading wares carried between domains. Meetings between Vistani bands are
into contact with a wide range of people. As the only outsiders that some remote communities see in the course of a year, the news and goods Vistani bring ensures a genuine welcome and renewal of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their children to “be good, or the annis will get you.” Child Corrupter. When an annis feels especially cruel, she disguises herself as a kindly-looking elderly woman, approaches a child in a remote
flesh. A bheur carries a twisted gray wooden staff, which she can ride like a flying broom and augments her magical powers. Cold Hearts. Bheur hags are attracted to selfish actions justified by deadly
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Master. Wherever they are initially stationed, the monks all gather together if a general alarm is sounded, or to witness an audience in the central abbey (area M3). Each monk is a cultist that carries
own movement. The remote device also grants the creature a sensory awareness of the area around it. This allows the appendage to be used normally, so that the creature can undertake any activity
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Chest. A padlocked iron chest to the east has a lid embossed with tiny spiders.
Rilna carries the key to the padlocked chest, or the lock can be picked with a successful DC 20 Dexterity check using
delicate hinged doors. The silver cage is fused to the wall and can’t be detached from it. Inside the cage is a 3-foot-tall obsidian statue of Lolth in her drow form. The statue is smeared with sacrificial
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
clans. Democracy. Citizens or their elected representatives determine the laws in a democracy. A bureaucracy or military carries out the day-to-day work of government, with positions filled through
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of their individual deities. All types rightly fear Maglubiyet’s wrath, but each carries out the Mighty One’s divine will differently. Goblins typically flee from obvious threats, and hobgoblins often
weapons to create openings in enemy formations.
Bulwarks. The wild attack of a group of thugs is often followed by the charge of one or more bulwarks. A bugbear bulwark carries a spiked shield
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
runes to activate the door. V4: Halls Four ghostly soldiers patrol these hallways. Their eyes are red, and each wears spectral, ridged armor and carries a hollowed-out goat horn.
The creatures are four
; he carries an iron key that unlocks the doors to areas V7 and area V10. Raising the Alarm. If a wraith spots an intruder or is attacked, it uses its action to blow its horn. Creatures within 100 feet
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
badger minstrels plays delicate chamber music.
The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
track of time. The guests include these individuals: Sumai, a farmer (lawful good, male, human commoner) from the world of Toril, carries a carnivorous pumpkin named Yamzu (an awakened shrub that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters while he is searching for Pollenella, his lost queen bee. Mudlump wears a hooded veil to protect his eye from bee stings and carries a large beehive on a stick, which doubles as a greatclub
. These casks are used to ferment a mixture of water and honey, which Mudlump combines with other ingredients to make honey mead. A great beehive—considerably larger than the one Mudlump carries around
Magic Items
Infernal Machine Rebuild
Machine of Lum the Mad. Yet with Lum’s eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
concentration can be concentrated on by a remote user. The Infernal Machine’s effects have a spell save DC of 14 or the attuned user’s spell save DC, whichever is higher.
Summon Monster. When first
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
here and built the barricade. Treasure. The largest bugbear carries a pouch containing 15 cp, 13 ep, two agates worth 10 gp each, and a potion of healing. W12: Smelter Cavern A blast furnace and a
stored here. The spectator was slated to serve for 101 years. When the mine was sacked, the bandits disturbed the delicate magic in the area, eroding the spectator’s grip on reality. It believes the mine
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
succeeds on a DC 13 Wisdom (Medicine) check determines the hobgoblin was stung by hundreds of insects. Treasure. The hobgoblin carries a purse with 8 gp and 27 sp. The chest contains only rotting
. Six crates are stacked on a frayed rug in the center of the room. Atop the crates, two tiny creatures chat merrily, each barely a foot tall with delicate wings and sparkling hair. A third creature dives
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
”). Any guard in this room carries food for the animals. T9: Library This room smells strongly of incense and paper. It has several bookshelves filled with antique books. A large, embroidered rug
teleportation magic. T13: Vidorant’s Quarters The north half of these luxurious living quarters holds a study area with a fine desk and two beautiful paintings of night festivals. A delicate curtain opening
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Skills Athletics +13, Perception +5
Damage Immunities fire
Senses passive Perception 15
Languages Giant
Challenge 14 (11,500 XP)
Dual Shields. The giant carries two shields, each of which
, the vortex that swirls around a remote island, or the thunderstorm that howls ceaselessly up and down a rugged coastline could, in fact, be the undying form of a storm giant clinging to existence
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
) are flooded with murky water to a depth of 2 feet to make them difficult terrain. The water seeps into the dungeon from nearby sewers through cracks in the limestone. It carries a foul stench and is
clad in chain mail, and the woman carries a wooden shield with a leering skull painted on it.
The two armored figures are Kazzira, a female human fist of Bane, and Yignath, a male human iron consul
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the characters instead, he attacks them in a panic. See the “Stonky Noptopper” sidebar for additional guidance on how to portray him. Stonky carries an iron key that unlocks the double door between
mechanisms are inaccessible; what’s needed here is a delicate touch and a keen ear. See the “Variant: Skills with Different Abilities” section in the Player’s Handbook for guidance on how one makes a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
delicate balance. If the characters ask Reidoth about Wave Echo Cave, he will not divulge its location but will offer to guide the party there in exchange for a favor: he wants them to chase off the
. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest. Awarding Experience
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. (The ogre would never stoop to wielding the delicate blade like some prancing bard.) 13. Dwarven Statue At the end of the passage stands a statue of a fierce-looking dwarf in heavy mail armor. The stone
orcs in area 11. If the orcs here fall, Yarrack attempts to join Great Ulfe’s forces in area 12. The orog carries a potion of healing and drinks it if his current hit points drop to one-fourth his hit
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
natural pedestal toward the north. The sarcophagus has fluted embellishments, delicate ribs, and friezes that show groveling demons.
In the center of the sarcophagus lid is a symbol that combines
each prophet except the one the characters defeated on the temple level. He can describe their appearance and demeanor, and he can identify the elemental weapons that each one carries. Further, he
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Faction Attire. Takers dress in ostentatious outfits marked by heavy embroidery. They sport elaborate hairstyles, and each member carries an hourglass of golden sand—a reminder that time is money. Role in
ornament their bodies with delicate, metalwork embellishments. Role in Sigil. In the Great Foundry, the Mind’s Eye oversees the creation of tools and parts that most take for granted. The Athar and the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
accounting, brewing, and medicine, are allowed to continue plying their trades. Skilled slaves receive better treatment, at least in the sense that an owner uses less force with a delicate tool, but as
are valued more highly than effort spent keeping a tunnel from collapsing on slaves. Frost Giants Frost giants dwell in the remote, frozen places of the world. Anything warmer than the flesh of a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
when the trap is sprung must succeed on a DC 20 Dexterity saving throw or take 10 (4d4) piercing damage and have the poisoned condition for 1 hour. Treasure. Contained within the box is a delicate gold
(Investigation) check discovers that one of its drawers contains a locked false bottom. Rerak (see area T26) carries the key to this compartment, but a character with thieves’ tools can use them to try to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
security for its hoard. Most chromatic dragon lairs are hidden in dangerous and remote locations to prevent all but the most audacious mortals from reaching them. A black dragon might lair in the heart of a
reaches the forest floor carries an emerald green cast, and every sound seems muffled. At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an






