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Classes
Player’s Handbook
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Druids are concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over
Traits table: Hit Point Die and training with Light armor and Shields.
Gain the Druid’s level 1 features, which are listed in the Druid Features table. See the multiclassing rules in chapter 2
Monsters
Eberron: Rising from the Last War
host body. The Inspired are the most common type of willing host for the quori and are described earlier in this chapter.
Kalaraq Quori
The most powerful quori are the kalaraqs, also known as
eyebinders — entities formed of pure shadow that is outlined by a nimbus of energy. A host of disembodied eyes whirl around a kalaraq, each reflecting a consciousness the creature has consumed.
Kalaraq quori
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
for the citadel, read the following text instead: The imperial citadel looms large, its crystal spires reflecting the light of Xaryxis. It is here, in the heart of the Xaryxian Empire, that you will decide the fate of your world.
Here ends chapter 10.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of the cards. Chapter 6 presents new monsters and NPCs, again reflecting the creatures seen on Magic cards as well as the nature of each guild. The guildmaster of each guild is detailed in this chapter, as are a variety of guild members.
your point of entry into Ravnica as a setting for your D&D campaign. It guides you through the process of creating characters and adventures set here. Chapter 1 is all about building characters. It
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Gifts” in this chapter) to help a character in need. Emissaries. A god might send a Celestial, a Fiend, or some other kind of emissary to aid a character with information, guidance, or combat
. Miracles. As the simplest form of miracle, a god can produce the effect of any spell that devotees of that god might cast (typically Cleric or Druid spells). But a god’s direct intervention can take any form you choose, often reflecting the god’s nature.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
advantage, reflecting the help provided by the other characters. In combat, this requires the Help action (see chapter 9, “Combat”). A character can only provide help if the task is one that he or she
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, seemingly a victim of some sort of ritual slaying. Outside help is needed to solve this delicate matter. 6 A radiant idol (see chapter 6) has formed a cult that attracts professors and staff of Morgrave University, promising them knowledge beyond imagining in exchange for their worship.
Chapter 4: Adventures in Sharn Chapter 3 describes the city of Sharn in detail; the following sections focus on the adventures that can happen there. These adventures can unfold among the tallest
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over regions of
training with Light armor and Shields. Gain the Druid’s level 1 features, which are listed in the Druid Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
appear in the “Sigil Gazetteer” section later in this chapter. The planes of existence are detailed in the Dungeon Master’s Guide. Planar Portals Destination
d100 Portal Anchor Sigil Other Plane
window Heart’s Fire Mount Celestia Angel feather, holy water 37–39 Ornate mirror Hall of Speakers Bytopia Garden trowel, pair of twins 40–42 Reflecting pool Gatehouse Elysium Tears of joy, white lily
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
L. Lake Zarovich At the foot of a mountain, nestled in the misty forest, is a large lake. The water is perfectly still and dark, reflecting the black clouds overhead like a monstrous mirror. If the
returned to her family’s camp outside Vallaki (chapter 5, area N9). She is certain that her father, Luvash, will give the characters a reward for doing so. A descendant of Madam Eva with the blood of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
undertake a delicate mission. They wanted to persuade a dangerous banshee named Agatha to answer a question about a spellbook. Garaele underestimated Agatha’s wrath when she attempted to approach the
quest, see “Conyberry and Agatha’s Lair” in chapter 3. Joining the Harpers
If the party helps Sister Garaele and learns from Agatha the fate of Bowgentle’s spellbook, Garaele privately approaches
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Skabatha Nightshade (see appendix B) visits the textile mill to check up on her workers (see Where’s Skabatha? earlier in the chapter). The looms are used to weave fabric for the sewing room and the
they can (see the “Boggle Oil” sidebar earlier in the chapter). Captured boggles provide the oil freely, hoping to earn their freedom. Children. Three children are working here when the characters arrive
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
already established as members of the Redcloaks (see “Starting at Higher Level” in chapter 1 of the Dungeon Master’s Guide). In this case, you might also begin with magic items and other gear
reflecting your status in the organization. The standard-issue uniform for the Redcloaks is a hooded crimson cloak of protection bearing two badges: the seal of the Brelish crown on the left shoulder and a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a hot desert on the Material Plane and poses a similar threat to travelers (see “Environmental Effects” in chapter 3). Sources of water are rare, so travelers must carry their own supplies or produce
efreet’s grandiose and cruel nature. True to the nature of the Plane of Fire, everything in the city seems alive with dancing flames, reflecting the vibrant energy of the place. The heart of the city
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in the Plane of Fire is comparable to a hot desert on the Material Plane, and poses a similar threat to travelers (see “Extreme Heat” in chapter 5, “Adventure Environments”). The deeper one goes into
cruel nature. True to the nature of the Plane of Fire, everything in the city seems alive with dancing flames, reflecting the vibrant energy of the place. Adventurers frequently come here on quests
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
threats require a united front. The agents of the Lords’ Alliance work to maintain the delicate network of information and diplomacy that sustains their order, alert for anything that might threaten
its ranks, make five photocopies of the Lords’ Alliance Guard and three photocopies of the Lords’ Alliance Spy stat cards at the end of this chapter. If you don’t want to control these NPCs yourself
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
giant mistress. They croon a strange, soothing song as they weave the substance of the giant figure into delicate lichen veils and a long, mycelium train like a bridal gown.
The vision ends when the
level of madness (see “Madness” in chapter 2). If the characters share their experience with Basidia, the sovereign leads the two circles loyal to it out of Neverlight Grove before it is too late
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
uses the Oriq blood mage stat block in chapter 7 and has access to lair actions (see “Murgaxor’s Lair Actions” below), which he can use anywhere in the Ruins of Caerdoon. Whirling around him are five
Murgaxor and the five ritual stones circling him. Each stone is an 8-inch-long cylindrical opal covered with delicate golden runes. It has AC 18, 30 hit points, and immunity to poison and psychic damage
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the west side of this clearing.
The characters’ classmates Urzmaktok Grojsh and Melwythorne (two Witherbloom apprentices; see chapter 3) came here to explore the area. Ever the overachiever
good owlin Lorehold apprentice; see chapter 3) stands next to the fountain, tilting his head in confusion and ruffling his feathers while seemingly talking to himself. If the characters approach the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Lorehold Faculty This section describes noteworthy members of the Lorehold faculty. Some of them use a Lorehold-specific stat block from chapter 7. Augusta Tullus, Dean of Order Augusta Tullus
opportunity to meet Dean Tullus in the adventure presented in chapter 5. Plargg, Dean of Chaos Plargg (chaotic good orc Lorehold professor of chaos) is the current Dean of Chaos. Specializing in military
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, light-reflecting stone, and art depicting legendary heroes make every sun temple a bright, inspiring space. The rites conducted in sun temples include marriages, ceremonies to honor heroes, dawn worship
champion of Heliod, seeks to destroy all sun temples in the hopes of bringing about everlasting night.
4 A corrupt oracle (see chapter 6) of Heliod sells counterfeit heroic artifacts to those he can’t
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, they’re approached by a hound archon (see Morte’s Planar Parade). He’s one of the locals who’s been reflecting on the gate, and he introduces himself as Varrel, a member of the town guard. He asks if the
Guard or Sincerity’s home (detailed later in this chapter). Law and Archons As a hound archon, Varrel is a being of absolute law and goodness. Even if the characters are helping him, he won’t condone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
other sources you see fit. Hidden in the cut-out pages of a leather-bound novel titled Longsaddle Sunset is a revolver loaded with six bullets (see “Firearms” in chapter 9 of the Dungeon Master’s Guide
(750 gp); a delicate, multicolored, blown-glass lily trimmed with gold (1,250 gp); and a rolled-up painting of the Battle of Emridy Meadows, a conflict that transpired on a distant world called Oerth (2,500 gp).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
use the proper etiquette in a delicate social situation Using his or her honorable or dishonorable reputation to influence someone else Honor Saving Throws. An Honor saving throw comes into play when
described in chapter 8, "Running the Game." Any time a character suffers from long-term or indefinite madness, the character’s Sanity is reduced by 1. A greater restoration spell can restore Sanity lost in this way, and a character can increase his or her Sanity through level advancement.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
domed canopy now sits askew.
Short steps ring the gazebo, leading to a raised floor where bullywugs dressed in shabby clothing lounge on pillows. Among them, a harpist sends forth delicate notes
treats visitors as honored guests in accordance with the rule of hospitality (see “Rules of Conduct” earlier in the chapter), but he expects a measure of kindness in return. If a fight breaks out
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
infernal iron that is 5 feet thick. See chapter 5 for more information on breaking these infernal chains. The chain links are covered in 1-foot-long iron barbs that make them relatively easy to move
flaws in construction. A successful DC 10 Dexterity check and an appropriate tool proficiency can guide the delicate construction or adjustment of a piece of improvised gear. Keep in mind any backgrounds
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domain’s borders. Most bands make their living primarily through craftwork (especially delicate silversmithing), horse rearing, and trading wares carried between domains. Meetings between Vistani bands are
-telling cards called tarokka decks. With their experience navigating the Mists, many Vistani understand how to employ Mist talismans (detailed at the start of this chapter) to reach specific domains, or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon from a stat block and a basic description into a full-fledged character in your campaign. In chapter 5 of this book, you’ll find additional tables of personality traits and ideals that are
’ names resonate with power and inspire terror: Ashardalon, Dragotha, Klauth, Khellendros, Malystryx, Vaskar. Others are intricate and obscure, reflecting the grandeur of dragons’ ancient language
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
something down in a small notebook.
The chamber is brightly lit, as if by sunlight. The sunlight is just a natural trick caused by crystal growths reflecting and amplifying the light of the bioluminescent
first creature it sees. Treasure The derro savant carries a single gold coin, a stick of charcoal, and a battered notebook with pages made from trillimac (see “Fungi of the Underdark” in chapter 2
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
reflecting pool dances with the twilight colors of the sky above. Luminous butterflies flit above vivid flower beds that stand to the left and right of the pool.
Just outside the gatehouse stands a
perpetually in full bloom. The reflecting pool is 1 foot deep. Sundial. The sundial here functions identically to the one in the hedge maze (area G21), but the leaves required to operate it don’t grow within
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
20–24 5 (1d10) 500 gp 25–29 — 1,000 gp 30 or higher — 5,000 gp 3: Fool The face of the Fool card silently jeers from the walls of this room, and shimmering fields of light hang in the air, reflecting
the Fool card.
This room is a version of the Surface of the Sun trap in chapter 4, but it differs from that trap in the following ways: Hotter Ceiling. Characters inside the room take 11 (2d10) fire
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
holding five applications of drow poison (see “Poisons” in chapter 8 of the Dungeon Master’s Guide). Rilna wears a platinum helm shaped like a spider with eight jet orbs for eyes (2,500 gp) and a spider
delicate hinged doors. The silver cage is fused to the wall and can’t be detached from it. Inside the cage is a 3-foot-tall obsidian statue of Lolth in her drow form. The statue is smeared with sacrificial
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the Dwarvish script. Ten of the art objects are nonmagical treasures worth 750 gp each. Use the Art Objects table in chapter 7 of the Dungeon Master’s Guide to determine what each treasure looks like
mantelpiece is a stuffed and mounted aarakocra with blue plumage. This poor creature is the remains of Jakka (see the “Aarakocra Simulacra” section earlier in this chapter). A detect magic spell reveals a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
badger minstrels plays delicate chamber music.
The guests gathered here are denizens of the Material Plane who regard Zybilna as a fairy godmother-like figure. After using various fey crossings to enter
freed Sir Talavar in chapter 2 find a wrapped present on the table, with their names written on the tag. None of the guests has been rude enough to open it. Inside, the characters find a chime of opening
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
affects visitors (see “Curses and Magical Contagions” in chapter 3). Layers of the Abyss The layers of the Abyss are numbered based on the sequence of their discovery and cataloging by explorers from
horror known as the Gaping Maw, where even powerful demons are overcome by fear. Reflecting Demogorgon’s dual nature, the Gaping Maw consists of a massive primeval continent covered in dense jungle






