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Returning 35 results for 'been before descend come recalling'.
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Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
tears to your eyes. Is it a bitter or cheerful memory? Does recalling it make you feel the same way?
3
You recall a childhood memory. What about that event or who you were still influences you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Entrance Characters who descend the tunnel from level 17 come to a series of rough-hewn tunnels that open into a 10-foot-high corridor of smooth worked stone.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with. Their memories of events before this interruption are often vague or absent. Occasionally, the most unexpected experiences might cause sensations or visions of the past to come rushing back
Memory
1 You recall a physically painful moment. What mark or scar on your body does it relate to?
2 A memory brings tears to your eyes. Is it a bitter or cheerful memory? Does recalling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this fissure.
Tools. Old pickaxes and shovels are stored in two stone wheelbarrows parked in the northwest corner.
The stirges hang like bats in the ceiling fissure and descend en masse to feed on
creatures that make too much noise or shine light up at them. Bugbears come here occasionally to catch and kill stirges for food.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X14a. Collapsed Lower Hall The stairs descend to a collapsed hall with a high ceiling and amber-glazed walls glazed. Rubble covers most of the floor, and a path through the rubble leads to an open
doorway. A deathly stench seems to come from there. This ruined area once connected to area X32, but an earth tremor caused the ceiling and walls to collapse. The ceiling here is 25 feet high. Unless
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Solamnic humans, while others descend from the city’s Istarian founders. Traders from all over Ansalon settle in Kalaman through preference or necessity. As a result, some humans hail or have ancestors
from Abanasinia, Nordmaar, Ergoth, Estwilde, and farther-flung lands. Kender, hill dwarves, and gnomes are common in the region, while some elves, mountain dwarves, and other people also make their home in the city. Anyone is welcome in Kalaman if they come peaceably with goods to trade.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
come to the Stone Tooth in search of a reputed cache of Durgeddin’s superior blades and find the stronghold inhabited by dangerous monsters. The complex consists of the following five sections: The
largest level of Khundrukar, the Glitterhame is an expanse of beautiful natural caverns now infested by troglodytes and other cave-dwelling monsters. The Sinkhole. Streams in the Glitterhame descend to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. It suggests the characters take the south passage to the river, then follow the current down to Wyllowwood (level 5). It’s happy to let them descend to lower levels of Undermountain, for it plans to
behind the characters (using the passage that enters area 15 from the south) while it keeps the characters engaged in conversation. At the same time, it calls the three chuuls from area 16 to come at
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
challenge is simple: descend the ladder and bring back four caterpillars within 1 minute. Any number of characters may participate, and they may use magical assistance as long as the caterpillars aren’t
harmed—Madam Kulp is adamant about the caterpillars’ safety. If the characters agree to these rules, they may descend into the maze when they are ready. Running the Challenge Once the characters have
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
citadel, now a tumbled-down ruin. A tunnel has been opened at the base of the ruined citadel. Crude, torchlit steps descend into the earth.
The ten veterans guarding the tunnel entrance are loyal to
Aminta and attack anyone who tries to enter the tunnel without an escort. If the characters come here in the guise of workers, five of the guards lead them to area X1 at the start of the next shift change
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the area, but the stratians also use the cyclopes to their advantage. Any time dangerous creatures come down from the mountains and pose a potential threat to Akroan holdings, the Alamon harry the enemy
, where the Lukos finish off any stragglers.
Pharagax Bridge. On the western border of Akros gapes a massive chasm rumored to descend all the way to the underworld and belch forth foul creatures. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conflict between demons and devils known as the Blood War. Next on Zariel’s list of cities is Elturel’s neighbor, Baldur’s Gate. The characters can be the heroes who descend into Avernus, save Elturel
characters seek out and destroy Dead Three cultists who are threatening Baldur’s Gate. As the machinations of the Vanthampur family come to light, the characters have a chance to confront Thavius Kreeg, the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The chamber that opens at the bottom of the stairs is immense. A wide ledge runs along the left wall and drops away to a pit on the right. Many stalactites descend from the ceiling, and the sound of
stout iron cage with a gate at the bottom. The key to the gate hangs on a wall peg opposite the top of the stairs. As soon as characters advance into the room as far as the top of the stairs, they come
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The chamber that opens at the bottom of the stairs is immense. A wide ledge runs along the left wall and drops away to a pit on the right. Many stalactites descend from the ceiling, and the sound of
iron cage with a gate at the bottom. The key to the gate hangs on a wall peg opposite the top of the stairs. As soon as characters advance into the room as far as the top of the stairs, they come
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
18. Corridor Protected by Fear Gas If the characters travel south from the secret door, they reach a landing at the top of a stairway. Stairs descend to the west. The corridor that extends past the
character is freed by a wish spell. If the characters clear away the webs and descend to the foot of the stairway, read: Lying on the floor at the bottom of the stairs is an iron mace inlaid with silver
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Northedge. Traveling from district to district involves lots of bridges and ramps, along with magic lifts—vast floating disks that slowly ascend and descend along threads of mystical energy. Lifts are
can all be found around the city. Skycoaches
Skycoaches are small flying vessels. They come in a wide range of shapes and sizes. A typical air taxi might resemble a rowboat, while a touring vessel
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the job” greeting important guests and promising them the finest entertainment. She treats her actors and staff like half-forgotten children, and she turns away characters who come to the theater
descend the ladder find themselves at one end of a 20-foot-wide stone passageway that gradually slopes down 100 feet before ending at the entrance to the Vault of Dragons. Wishes the Faerie Dragon
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the route used by the orcs in Great Ulfe’s tribe to come and go from their lair. If someone checks the path for tracks, a successful DC 10 Wisdom (Survival) check reveals that four booted humanoids
fissure. If the characters descend the chimney, the expedition begins in area 7 of map 2.2, the Mountain Door. (C) Orc Tunnel. On the other side of the Stone Tooth, a few hundred yards from the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of this opening contains uneven, naturally formed steps that descend to area H2. If any of the Elk tribesfolk are present at this point, they volunteer to guard this entrance until the characters
return or until hunger forces them to abandon their post. H2. Crashed Skycoach You come to a thirty-foot-high cavern. In its center, the remains of a wooden ship hull rest on the floor.
If Professor
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
work with Head Office. You advance your franchise by using documancy for communication, insisting on recording all deals in writing, retaining records, destroying other records, and recalling vital
information. Not everyone truly appreciates the art of documancy, and only the best and brightest are chosen for this most important work. Come to think of it, I’m not sure you make the cut.
— Walnut
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Battle in the Skies! Immediately after the last “Riders on the Storm” event ends, the characters come under attack by an airship controlled by the Six. If anyone needs healing, you could let the
to descend slowly to the ground. To prevent this from happening, the characters must destroy the needle (AC 10, 75 hit points, immunity to poison and psychic damage, and vulnerability to bludgeoning
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the demons and devils battled. The hosts of Mount Celestia, she believed, could descend upon Avernus en masse and wipe both hordes of evil from the cosmos if they so desired. After her repeated requests
leave the plane of her own will. She must be called forth, but only the mightiest rituals can draw her back into the world. So, if she has been imprisoned here, how and why did that come about?
The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
regenerative ability?” Whatever their answers, she ultimately agrees to come along. This random encounter happens only once. If this result comes up again, treat it as no encounter. Flying Swords Out of the
the way, he declines. If the characters ask for directions, he tells them whether they need to ascend, descend, or remain on the level they’re at. If they attack him, he fights to the death. Otherwise
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
parted ways. Mirt kept on with a life of adventure, while Durnan built the tavern called the Yawning Portal over the Well and now, almost two centuries later, charges coin to descend into it. Not a bad
Griffon Cavalry, of course. Champions for the ward often come from among the ranks of the Guard, the Navy, or the Cavalry. Although such competitors have often have the advantage in races and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in a dungeon might make the logical assumption that many of the creatures inhabiting the dungeon come to that spot to drink. The adventurers might set an ambush at the pool. Likewise, locked doors
repeatedly encounter manage to survive. Encounter Difficulty You might be inclined to increase the encounter difficulty as the adventurers descend deeper into the dungeon, as a way to keep the dungeon
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
26. Terraced Aquarium You are looking out and down into an enormous chamber defined by terraced steps that ring the entire area and descend toward a central enclosure.
A few feet south of the door
dissipates. Creatures. The occupants of each level will be randomly distributed when the party enters, but as the intruders come near, the monsters will move to follow, expecting to be fed. They are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
patrol confronts the party and starts asking questions. If any of the answers arouse suspicion or come across as insolent, the drow attack. If combat erupts, reinforcements arrive every 1d4 rounds
hit point. Disturbing the eggs attracts 1d4 giant spiders, which descend from nearby rooftops to defend the nest. Statue of Lolth The characters stumble upon a 9-foot-tall statue of Lolth depicted in
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Spiders’ Nest Luca Bancone You wander into a maze of thick webs camouflaged between tall trees. Two massive arachnids descend on you with fangs bared.
Two Giant Spiders start combat, eager to make
the difficulty.
Eavesdropping on the Hobgoblins. To listen in on the hobgoblins’ argument, a character must come within 30 feet of the patrol and make a DC 15 Dexterity (Stealth) check. On a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, almost as if in delight. Characters who descend to the cavern’s lower basin witness the next spectacle of unspeakable horror spawned by the Lady of Decay. Mad Dance Scores of deformed creatures dance
, they come face to face with Zuggtmoy (see appendix D), attended by twelve bridesmaids of Zuggtmoy (see appendix C). Fortunately for them, Zuggtmoy is deep in meditation as her gown and veil are being
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
following short message to one of the characters: “I am Vajra Safahr, the Blackstaff. Come to Blackstaff Tower in the Castle Ward at once. Bring your friends.” Despite her insistent tone, Vajra doesn’t
oblique reference to Manshoon.) The characters can descend the mountain safely. Reward: Each Gray Hand character gains 1 renown. 3rd “A young bronze dragon has taken up residence in Deepwater Harbor
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Upper Level B1-B9 B1. Antechamber Characters who descend the stairs in the crumbling tower arrive at this chamber. The stairs descend thirty feet before opening up into a chamber of worked stone. Two
the walls as the characters descend the stairs, attacking as soon as they enter the chapel. This huge space has the appearance of a chapel, its walls carved with unnatural imagery. A large alcove to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tell which direction the sounds come from.
The icicles are more of a nuisance than an obstacle and can be easily broken, although smashing them creates enough noise to alert the creatures in area H17
staircase leading down to area H17. A similar staircase in the south tunnel leads down to area H16. H14. Ice Sculptures Peering into this ten-foot-high cavern, you come face to face with an army of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
indicate that at least four humans have come and gone from the cave since the last blizzard. On either side of the causeway is a steep slope that plunges 20 feet into a snowy ravine. Waste Chute
angled. It empties into the ravine outside and requires a successful DC 15 Strength (Athletics) check to ascend or descend without magic or climbing gear; a character who fails this check by 5 or more
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
attack until half of them are slain. If this encounter is rolled at night, treat it as no encounter. Cannibals Human cannibals from the mainland use canoes to reach the island. They come in search of
well fed and flee if attacked; at night, they turn aggressive and attack characters who come within 30 feet of them. The Snout of Omgar is home to hundreds of giant lizards. Tortles hunt them for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the villagers descend into the ice caves to warn Arauthator’s servants that strangers have come, then quickly slip back up to the surface. Encounters in the ice caves assume that the presence of
. The Ice Hunters have two main interests: finding out why strangers have come to Oyaviggaton, and getting them to leave. They lie freely and well, telling tales of sea monsters and ravaging scrags in the






