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Returning 35 results for 'been before detail combine rather'.
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Backgrounds
Guildmasters’ Guide to Ravnica
. That’s the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance — but for it to keep up with the pace of
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
Species
Guildmasters’ Guide to Ravnica
with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts about those issues rather than their
.
Reasoning toward Perfection
Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever their guild
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
How to Run a Session This section explains how to run a game session; later on, chapters 4 and chapter 5 detail how to combine sessions into adventures and adventures into campaigns.
Backgrounds
Guildmasters’ Guide to Ravnica
way of ensuring that the laws are obeyed. (Lawful)
5
Legislation. The law embodies excellence in its precision and detail. (Lawful)
6
Punishment. A public display of consequences
it and now does me occasional favors.
9
I have a fanatical Selesnya cousin who keeps trying to recruit me and everyone else in the family.
10
While growing up, I was bullied by a brat who’s now a hybrid in the Simic Combine.
Backgrounds
Guildmasters’ Guide to Ravnica
1
I never raise my voice or lose my temper.
2
I feel the pains and joys of everyone around me, friend or foe.
3
I would rather make a friend than thwart an enemy.
4
I’m
Selesnya contact; you can decide if the contact is an ally or a rival.
10
I have a sibling in the Simic Combine, and we argue every time we see each other.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
poisons detailed in the Dungeon Master’s Guide as a baseline for the effects Ivana creates and combine them with the effects of enchantment and illusion spells to design custom, nonmagical toxins for her
. This poison is nonmagical, and Ivana doesn’t directly communicate with those affected during the dream. Rather, she creates the illusion of speaking with her intended target by alchemically crafting
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
his personality. Baphomet studies every detail of the mazes he creates and exults in the dread that overcome those who become lost in them. He tracks them at his leisure, striking only after the
who combine a hatred of outsiders with bloodthirstiness. Typically, a cult builds a maze beneath a castle, a guild hall, or some other place it controls. The cultists drug their victims, strip them of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
detail two ways to head off potential complications before the characters draw their first card. “Customizing Your Deck” suggests strategies for stacking the deck with only cards that will be fun for
your group. Meanwhile, “The Deck as Narrative” discusses having cards foreshadow future events, rather than triggering instantaneous effects, so you can incorporate the effects into your campaign when
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studies and Philosophy The curriculum of Witherbloom College focuses on various sciences, revolving around the life sciences. Biology, ecology, botany, chemistry, and related sciences combine with
philosophy of Witherbloom. The decay philosophy sees life energy as a resource to be consumed, rather than a good to be nourished for its own sake. Mages who adopt this view wield negative energy and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Xanthoria’s Defeat Once Xanthoria is defeated, the characters find the last few pages of her notes among her possessions. They detail her growing obsession with undead and her success at turning
. Convincing Thunderwing to give up her life should be handled through roleplaying rather than ability checks, although you can require the characters to succeed on a DC 15 Charisma (Persuasion) group
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
rather than their feelings about them. To members of other races, vedalken often seem cold, even emotionless. That assessment isn’t fair — they feel emotion every bit as intensely as other folk do, but
inaction. Reasoning toward Perfection Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sleight of Hand and Stealth skills. Confiscators are often rogues, and many have a history of stealing for profit rather than national interest. Hunter. The Hunter stalks humanoid prey, for purposes
can be a crucial skill, which many characters in this role combine with magical means of scrying to learn about their enemies and objectives. Bards and wizards make natural Investigators, especially
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
back favorites from earlier in the campaign for the occasional cameo. Player Favorites It’s often easier to describe people and places that are hostile or frightening than it is to detail a feature
a character’s player directly, but instead consider handing over your narrative reins and letting a player describe the perfect detail. For example, say you have a peaceful village you plan to feature
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
responded with a whoo, then went off into a complicated series of chattering hoots and whoos. Montolio took it all in, weighing every detail. With the help of his friends, particularly this rather
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
character might try to bribe enemies rather than fight them, or chase after a fleeing enemy to see where it goes. Players who ignore objectives will have to deal with the consequences, which is another
the same objective in multiple encounters allows you to combine those encounters into a larger obstacle or problem the adventurers must overcome. Make Peace. The characters must convince two opposing
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Kinds of Treasure Use these guidelines in conjunction with the information in the Dungeon Master’s Guide to detail the treasures in a dragon’s hoard. Feel free to swap coins, gems, and art objects in
the Player’s Handbook) rather than coins
2–3 Coins from an ancient culture local to this region, ancestral to the people who live here now
4–5 Coins from an ancient culture in a distant
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
talking, and make sure you check in about what every character is doing, especially during periods of exploration and social interaction, rather than focusing just on one player’s character. Sometimes
seeing the people and places they care about threatened or destroyed. Other players gleefully detail a backstory full of beloved NPCs, fully expecting the DM to use those people as bait, tragic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
information and respond to questions from the party. If the characters miss an important detail, this NPC can reinforce details in a way books and recollected facts can’t.
Any one of these methods is
useful for revealing a few details. You can combine them to share nuanced histories and help players feel like they’re digging into a rich and realistic history.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
talking, and make sure you check in about what every character is doing, especially during periods of exploration and social interaction, rather than focusing just on one player’s character. Sometimes
seeing the people and places they care about threatened or destroyed. Other players gleefully detail a backstory full of beloved NPCs, fully expecting the DM to use those people as bait, tragic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the party’s wizard with grave suspicion. However you roleplay a character or monster, the classic advice for writers holds true: show, don’t tell. For example, rather than describe an NPC as shallow
expressions to help show a character’s emotions. Scowl, smile, grin, snarl, pout, cross your eyes — do whatever it takes to make the character or monster memorable to the players. When you combine facial
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
table entries make more sense for certain items than for others. Some magic items are made only by certain kinds of creatures, for instance; a cloak of elvenkind is made by elves, rather than dwarves. If
you roll something that doesn’t make sense, roll again, choose a more appropriate entry, or use the rolled detail as inspiration to make up your own. Who Created It or Was Intended to Use It? d20
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Guard
Stat Block: Guard
This gullible recruit spends more time dreaming than patrolling.
Distractable. Bartho is easily distracted from his post because he’d rather be doing anything else.
Sleepy
daydreaming, might involve you pretending to yawn mid-sentence or getting distracted by a butterfly. Perhaps he confides with the characters that he’d rather be doing something else.
Descriptive
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sides, a mechanism inside fires a hail of poison needles toward anyone in front of it. After inspecting the chest and making a few checks, the characters are still unsure if it's trapped. Rather than
inconvenient to deadly, making use of elements such as arrows, spikes, blades, poison, toxic gas, blasts of fire, and deep pits. The deadliest traps combine multiple elements to kill, injure, contain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
sides, a mechanism inside fires a hail of poison needles toward anyone in front of it. After inspecting the chest and making a few checks, the characters are still unsure if it’s trapped. Rather than
from inconvenient to deadly, making use of elements such as arrows, spikes, blades, poison, toxic gas, blasts of fire, and deep pits. The deadliest traps combine multiple elements to kill, injure
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
some regret, he finally announces that it’s time for them to die. Withers would rather escape than be destroyed or captured, so he uses his spells to retreat if the battle goes against him, saving wall
of fire to cut off pursuers when he flees. Journals Withers is a diligent scribe. His moldy journals track the history of Omu and the Tomb of the Nine Gods, and detail the arrival of the atropal and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creating nonplayer characters in chapter 4 of the Dungeon Master’s Guide to detail the majordomo, giving this individual a vibrant personality and backstory. The majordomo’s goals should be aligned
(sailors for a seagoing franchise, engineers for a giant hollow statue, and so on). Crew do not leave a franchise and cannot perform franchise tasks. They typically run rather than fight back when attacked
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
the guild’s laboratories. Some vedalken are so obsessive about their work that they like to see to every detail themselves, rather than delegating any task to underlings or assistants. This attitude
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the others might be neutral or good; conflicts with those rivals might be social or political, rather than manifesting as direct attacks. The best rivals have a connection with their adversaries on a
worried that recent misdeeds will be revealed To add the right amount of detail to a rival you want to create, give some thought to what that NPC is trying to accomplish and what resources and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
repetitive in nature, rather than escalating to greater heights of depravity. The trick to catching such a villain lies in determining the pattern underlying the crimes. Though serial killers are a
characters you need to create, as well as how much detail you need to generate for each one. NPCs unlikely to become involved in combat don’t need full combat statistics, for example, just as characters
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
time, as long as the work in progress is stored in a safe location. Multiple characters can combine their efforts. Divide the time needed to create an item by the number of characters working on it. Use
corpse. Rather, the creature might guard a location or a resource that the characters need access to. Magic Item Ingredients Item Rarity CR Range Common 1–3 Uncommon 4–8 Rare 9–12 Very rare 13–18
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and the flesh gnawers, which rely on natural savagery rather than weapons to tear apart their foes. A pack of hyenas is always part of the band, and sometimes these beasts are as numerous as the
by a cultist is capable of feats that are beyond a group of gnolls — accomplishments that combine the gnolls’ savagery with a humanlike level of intelligence andplanning. THE HUNTER'S CHANT
This
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to use one of this adventure’s random encounters, you can have a player roll to determine what the characters encounter, rather than making the roll yourself. Story Information Important information
which a creature will share what it knows. The adventure describes important creatures in detail, while creatures of little consequence get no more than a passing reference. As such, you have enough
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
coins of long-lost, legendary lands and centers of great magic are honored, though those who find them are wise to sell them to collectors rather than merely spending them in markets. The coins of the
moons of Silverymoon, provides another level of detail. As long as you keep the value of these new coins simple (in other words, don’t invent a coin worth 1.62 gp), you add local flavor to key locations in your world without adding undue complexity.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, roll again, choose a more appropriate entry, or use the rolled detail as inspiration to make up your own special feature. On the Magic Item’s Minor Property table and the Magic Item’s Quirk table, “you
exquisitely crafted from the finest materials and glows with a pale radiance in moonlight, shedding Dim Light in a 5-foot radius. Any metal in the item is silver or mithral rather than iron or steel
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Given the opportunity, I eat to excess and then fall into a long, deep sleep.
4 I would rather let my fearsome reputation scare away intruders than fight them off.
5 Other dragons would
dragon names. You can combine these elements to form a dragon name. For each element, roll a d20, then choose one of the four possible results from the table, or roll a d4 to determine which column to






