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Returning 35 results for 'been before device close reborn'.
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Species
Van Richten’s Guide to Ravenloft
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
Magic Items
Tasha’s Cauldron of Everything
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
’s origins and operation can be found in the Mind of Metal, a tome of artificer’s secrets that connects the device to the traditions of the lost Olman people, and which was written by Lum the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Reborn in the Domains of Dread When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains of Dread (detailed in chapter 3): Har’Akir
of an amoral scientist. They consider you their finest creation or have a task for you to fulfill. Mordent. You emerged from the mysterious device known as the Apparatus, your body a lifeless shell
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Faded Memories A reborn with a phantom limb takes aim. Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal
. Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark, silent stretches. Occasionally, though, in a moment of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Star Forge Adventures Here are sample adventure hooks to bring characters to the Star Forge or to give them missions to pursue there. A Star Is Reborn Thieves damaged the Giant runes stabilizing the
giant forge master is close to creating their greatest work, a runic colossus (see chapter 6), but they lack a crucial component. If the characters find the Singing Sands (in this chapter), evade or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the priests and the pharaoh search for Ankhtepot’s lost treasure in hopes of gaining leverage over the ruler.
3 The sphinxes of Har’Akir know that Ankhtepot is close to finding his lost ka. They
characters die, Pharaoh Ankhtepot resurrects them (perhaps as reborn; see chapter 1). Their continued existence is contingent on searching for and finding his ka.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
one or more of the characters close to within reach of the Pudding King, he laughs madly as he tears away his humanoid guise and transforms into an ooze. When he reaches 0 hit points, he shrieks as he
dissolves into a dense puddle of goo. Read the following boxed text as he expires: “You haven’t won! No! We will rise from our children! We will be reborn from the Faceless Lord! Juiblex will consume
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ramya’s Powers and Dominion Reborn as a death knight, Ramya desperately tries to hold on to or retake the Sapphire Throne in a cycle of victory and loss with her equally uncompromising siblings
with her siblings Arijani and Reeva. She constantly struggles to quell the rebellion they lead, as detailed in “Treachery in Kalakeri” later in this domain. Closing the Borders. Ramya can close or open
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Old Dwarven Halls The doors in this area are made of stone and sealed with Qualith door locks (see “Qualith Door Locks”). Unless they are held open, the doors automatically close and lock. Rooms
psionic force generator, a magic device that allows the mind flayers to create and sustain the walls of force that enclose area 8. The mind flayers provide the mental energy that powers the generator. If
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the bizarre device called the Apparatus might allow him to escape his torment and reach a more peaceful afterlife. Godefroy’s servants have spent centuries abducting magical geniuses, possessing them
and convincing them to recreate the Apparatus again and again, often with unpredictable or catastrophic results. The magical device has caused all manner of inexplicable teleportations, mergings of
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. That other enemy of the target is creating a close-up distraction, regardless of the weapon in hand. Does Uncanny Dodge work automatically against every attack a rogue or ranger gets hit by? Spell
stops being surprised at the end of its first turn in combat. Does the Thief’s Use Magic Device feature allow them to use spell scrolls? Yes. The intent is that a Thief can use spell scrolls with Use
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists’ path brings them close to wherever the characters happen to be staying. For example, if the characters are camped out near one of the Haunted Keeps, they spot the group as it exits the
others kneel before it.
The object is a devastation orb, and it’s ready to explode. The cultists remove the device from its case and wait for it to detonate. See chapter 7 for descriptions of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Hatred. Cult warriors watch the surrounding area but leave travelers close to the spire alone. They want to avoid drawing attention to their activities for now. Sacred Stone Monastery This “keep” is
actually an old stone temple built in a rocky vale at the southern edge of the Sumber Hills. It was recently reborn as the Sacred Stone Monastery, home to reclusive monks dedicated to a mysterious “Way
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
of the monastery. All wear cowled robes to conceal their features, which can be seen only if a monk is forced to unmask, or if a watchful character gets close to a monk and succeeds on a DC 12 Wisdom
appears to emerge from the other ring, no matter how far apart the devices are. The second device has a flying speed of 40 feet, and can be flown remotely under the creature’s control as part of its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
successful DC 20 Strength (Athletics) check. Borrowing the Apparatus. Grinda allows the characters to borrow her apparatus of Kwalish on the condition that they first use the device to search the bottom of
search the harbor for treasure, roll any die. If an even number is rolled, an awakened shark named Obliteros attacks them. Grinda has had several close encounters with the shark recently, but fails
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the divine powers, but Corellon blithely took no heed of him. Perhaps it was this seeming hauteur that enabled Gruumsh to get close enough to wound Corellon, igniting the legendary conflict that cost
creator’s disappointment. Then the soul emerges from Arvandor, to be reborn into a lissome, graceful body that lives for an incredibly long time — evidence that their creator holds a love for them that, deep down, is boundless.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
thessalheart construct is a strange magical-mechanical device that struts about like a chicken, and which features a human heart beating madly behind its glass front. The construct always wanders the zone
characters through the construct’s senses if they encounter it as they wander. If encountered, the construct gets close enough to identify the characters, then attempts to flee to protect itself.
Map 4.1: Temple of Moloch
View Player Version
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
device known as the Machine of Lum the Mad. The best details on the device’s origins and operation can be found in the Mind of Metal, a tome of artificer’s secrets that connects the device to the
using the controls. During your turn (for either attuned creature), you can command it in the following ways: Open or close the hatch (no action required, once per turn) Move the servant up to its speed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
king very well. If he wants a reborn Delzoun, may Moradin and his children grant him the wisdom to do it right, and the fortitude to see it through. It’s a throne I wouldn’t wish on anyone. The rise of
a dwarven city so close to the coastal powers of Neverwinter and Waterdeep brings about its own special opportunities and concerns. Surely, once they get their forges going properly, the dwarves will
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
adventurers long ago. Close examination reveals that each statue has a vandalized magical symbol carved into its back. Characters who succeed on a DC 15 Intelligence (Arcana) check identify these as sigils of
in the sidebar below. THALIVAR’S JOURNAL
This journal belonged to the wizard Thalivar and details the studies he conducted inside the tower using a device called the Planar Beacon. The light of this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
interactions of the clientele, paying close attention to any dragonmarked characters. 55–56 A House Cannith tinker examines the structure of the vehicle closely, looking concerned and asking
unremarkable farmers are transporting a strange device that bears Draconic runes. 93–94 A cleric of the Sovereign Host seems annoyed and is rude to several pious passengers who ask for blessings. 95–96 An
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. When the characters draw close, read the following: The screams of villagers, still evacuating onto boats, ring through the smoke of burning buildings. Among the screams rises an unbelievable word
who come within 5 feet of the boilerdrak recognize it isn’t a dragon, but a mechanical device. After the baaz draconians are defeated, proceed with the “Fewmaster Gholcag” encounter. Vogler
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
first indication of new turmoil came in 1482 DR, when Bhaal, the long-dead god of murder, was reborn in Baldur’s Gate amid chaos and bloodshed, leaving two of the city’s dukes and many of its citizens
capital of Netheril was brought crashing down on Myth Drannor, resulting in the cataclysmic destruction of both. As the year drew to a close, there were nights when the heavens seemed to hang motionless
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere.
The orb is sentient and has the personality of a
small device—a mere 50 feet in diameter. To attune to this mythallar, a creature must finish a short rest within 30 feet of it, meditating on the mythallar. Up to eight creatures can be attuned to it at
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
built in his forge, nor does he reveal that it has a planetar trapped inside it. Bel also fails to mention that the nine adamantine rods are the keys to unlocking the device and freeing the planetar
professes loyalty to Bel, Krinjak is secretly a spy for Zariel. After taking the characters as close to the sibriex as the River Styx allows, it flies off to warn Zariel that the characters are working for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
currently in area 20 of his lair, close to the entrance beneath the scriptorium (area 11). Most of the material stolen from the Hosttower is in the scriptorium, but a few items might be in Arauthator’s
. After negotiation with Arauthator, they took the device away. (The characters recognize Cult of the Dragon regalia in Maccath’s description of the humans.) In addition to this, Maccath can tell the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
leading to area C20. Because the students and faculty here don’t bother to fully close it, the secret door can be found with any search of the area. C15. Faculty Storage Boxes and filing cabinets have been
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
is currently in area 20 of his lair, close to the entrance beneath the scriptorium (area 11). Most of the material stolen from the Hosttower is in the scriptorium, but a few items might be in
year ago. After negotiation with Arauthator, they took the device away. (The characters recognize Cult of the Dragon regalia in Maccath’s description of the humans.) In addition to this, Maccath can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
vessel can sail all day, assuming its sailors work in shifts. Navigation Seagoing vessels stay close to shore when they can, because navigation is easier when landmarks are visible. As long as a ship
A shipwreck is a plot device that can be used sparingly to great effect, particularly if you want the characters to be washed ashore on some monster-infested island or (in the case of an airship
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
aboleths might stray too close to the pit and be pulled in by the juvenile kraken; see the next section for more information. A fight isn’t inevitable, however. Making a Deal. These aboleths have two
marks that writhe around the pit are a unique magical channeling device concocted by Sgothgah. The two aboleths from the Endless Nadir didn’t recognize it or understand its purpose, which led to their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Psipod Nexus I The doors to this room are made of stone and sealed with Qualith door locks (see “Qualith Door Locks”). Unless they are held open, the doors automatically close and lock. The
psipods do and how to disable them. Psipods A psipod is a magic device that connects the mind of an unconscious humanoid to the mind of the ulitharid in area 12g. The psychic residue that coats each
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The console is a magic device bolted to the floor that resembles a small desk with a slanted top. It is a Large object with AC 15, 18 hit points, and immunity to poison and psychic damage. The
console has the following magical properties, which are disabled if it is reduced to 0 hit points: Gate Control. Twenty-four switches on the console open and close the gates to the prison cells. A twenty
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a chain and pulley mechanism on the north wall next to the gate. Under normal circumstances, it takes 3 rounds to raise or lower the gate, but an emergency device allows the gate to be dropped in a
the east wall. Under normal circumstances, it takes 3 rounds to raise or lower the gate, but there is an emergency device which, if activated when the gate is raised, allows the gate to be dropped in
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
them how to operate the rope-and-pulley device to get from one floor to the next. The boxed text describing each floor of the tower includes information that Topolah gives during her tour. First Floor
and Orwyck 7, keep a close eye on visitors. The telescope is pointed at the characters’ home world. Topolah has been observing the planet for the past several days. Anyone who looks through the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the doors to access the causeway and enter the marsh. The sahuagin guards in area 1 are overconfident; they don’t keep a close eye on the causeway. As long as the characters approach the doors quietly
fastened on the north wall inside area 2, on the east side of the gate. Under normal circumstances, it takes 3 rounds to raise or lower the gate, but an emergency device allows the raised gate to be






