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Returning 35 results for 'been before devours contains refers'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
(see appendix D) that she refers to by its proper name, Professor Skant. This orb has knowledge about Netheril that could be important if Vellynne locates the lost Netherese city buried under the
’s blood on the title page. The tome contains the spells Vellynne has prepared plus the following additional spells: bestow curse, blindness/deafness, false life, find familiar, magic weapon, polymorph, protection from evil and good, remove curse, shield, and Tenser's floating disk.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Crafting Magic Items “Equipment” contains rules on brewing Potions of Healing and scribing Spell Scrolls. To create other magic items, follow the rules below. In these rules, “you” refers to the character crafting the magic item.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
contains definitions of current rules terms only. Abbreviations. The abbreviations listed below appear in this glossary and elsewhere in the rules. AC Armor Class C Concentration CE Chaotic Evil CG
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Ruinous Sea Pandesmos has no oceans as they’re known on mortal worlds, but it contains an enormous, swirling sea of multicolored energy known as the Ruinous Sea. The Ruinous Sea’s chaotic energy
devours creatures and land alike. At its edges, the Ruinous Sea laps against gritty beaches beneath a steep cliff, gradually eroding the land. Winds shriek from the Ruinous Sea, joining the gales that
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
helpful but not necessary. The Monster Manual contains stat blocks for most of the creatures found in this adventure. All the necessary stat blocks are included there or in appendix A. When a creature’s
name appears in bold type, that’s a visual cue for you to look up the creature’s stat block in the Monster Manual, unless the adventure’s text instead refers you to the monster appendix in this adventure
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
helpful but not necessary. The Monster Manual contains stat blocks for most of the creatures found in this adventure. All the necessary stat blocks are included there or in appendix A. When a creature’s
name appears in bold type, that’s a visual cue for you to look up the creature’s stat block in the Monster Manual, unless the adventure’s text instead refers you to the monster appendix in this
Compendium
- Sources->Dungeons & Dragons->Divine Contention
helpful but not necessary. The Monster Manual contains stat blocks for most of the creatures found in this adventure. All the necessary stat blocks are included there or in appendix A. When a creature’s
name appears in bold type, that’s a visual cue for you to look up the creature’s stat block in the Monster Manual, unless the adventure’s text instead refers you to the monster appendix in this
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
helpful but not necessary. The Monster Manual contains stat blocks for most of the creatures found in this adventure. All the necessary stat blocks are included there or in appendix A. When a creature’s
name appears in bold type, that’s a visual cue for you to look up the creature’s stat block in the Monster Manual, unless the adventure’s text instead refers you to the monster appendix in this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, as described in the text. The Monster Manual contains stat blocks for most of the creatures found in this adventure. All the necessary stat blocks are included there or in appendix B. When a creature’s
name appears in bold type, that’s a visual cue for you to look up the creature’s stat block in the Monster Manual, unless the adventure’s text instead refers you to the monster appendix in this book
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
glossary contains definitions of current rules terms only. If you’re looking for a term from an earlier version of the fifth edition rules, consult the index. Abbreviations. The abbreviations listed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Crafting Magic Items The Player’s Handbook contains rules on brewing Potions of Healing and scribing Spell Scrolls. To create other magic items, follow the rules below. In these rules, “you” refers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) contains a secret trapdoor in the floor that no one knows about. It can be found with a successful DC 20 Wisdom (Perception) check. This stone door has an arcane lock spell cast on it and can be
performances for the sake of preserving Algondar’s legacy. It prefers to remain invisible and unseen otherwise. Iokaste refers to it derisively as “the flying serpent.” If the characters threaten it or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
writing is dismissive and arrogant; in multiple places, the writer confidently insists that his magic amulet makes him utterly immune to Ilvaash’s detection. The journal contains the following notes
trickery. The nagas didn’t anticipate someone of the writer’s perspicacity. Occluding Miasma. What the author refers to as the Occluding Miasma doesn’t appear to be an island at all, but a cohesive
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
acts such as kidnapping or arson as “that unpleasant little business” or “those unfortunate events.” He refers to the characters as “guests” and expresses regret that he cannot provide suitable
himself. He then casts offensive spells at enemies he can see. Iarno’s stat block contains a list of the spells he has prepared. Iarno uses the shield power of his staff for added protection. If he is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
(area K41). “A woman of great beauty” refers to the portrait of Tatyana hanging in the castle’s study (area K37), which contains a secret door that leads to the treasury.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
25 in the Glitterhame pours down into the chamber. The pool is populated by harmless blind fish and white crustaceans but contains nothing dangerous. The outflowing stream drains into the river in
recovers from the disease. Treasure. Submerged in the corner of the eastern vault is the skeleton of an orc killed a century ago. The skeleton rests atop a rotted leather pouch that contains a potion of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rocky island surrounded by gorgon mud (see area 4). The mud, which Kayalithica refers to as the Fjellblod (“blood of the mountain”), oozes into the cave through stone grates in the northeast and
belt (worth 750 gp) around her waist. One of the pouches contains 500 pp. Another contains her conch of teleportation (see appendix B) and seven 500 gp gemstones. The third holds a rock gnome clockmaker
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
devours Spite’s brain. In exchange for their help, Cephalossk promises to tell them “three secrets that every Undermountain explorer should know.” Once it has fed on Spite’s brain, Cephalossk makes
(which contains all the spells she has prepared). Skrianna doesn’t trust new arrivals and attacks them at the slightest provocation, trusting that her bodyguard and her valet will protect her if a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
liberators. Treasure. A locked iron chest in this room contains 900 gp. The key is on the overseer’s corpse in area D8. Alternatively, as an action a character can pick the lock with a successful DC 18
characters give her a generous portion of fresh meat—such as a recently slain derro—she devours it, then lies down for a nap, paying them no further attention. Rations, zombies, and similarly unappetizing fare
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
experienced the vision in area 17 recognize this hall as the same one seen in that vision. The hall contains the following: Shadows. The 40-foot-high vaulted ceiling is buttressed by eight stone columns
this check; it is made with advantage, however, if the character claims to be an emissary of House Moonstar or refers to the dragon by his true name, Glyster. If the character tries to deceive the dragon
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
conceals a drop box where visitors stash black-market goods, fenced items, and guild tributes. Any character who lifts the plank sees a dusty satchel in the drop box. The satchel contains 25 sp and a
it notices a row of tiny pinholes in the lid. The coin box contains 15 cp and 11 sp, as well as a spider. Keys. The two keys hanging on the wall unlock the doors to areas G17 and area G18
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Mirrors. A security mirror hangs in the southeast corner overlooking the games area. Another security mirror hangs on the north wall, above the chairs in the lounge area. A3: Dis This section contains
the east wall leads to the laundry (area A7). Stygian Baths. The southernmost room contains four steaming pools of water. Patrons can pay 2 gp for two hours in the pools or 5 gp for an all-day pass. A7
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chukka and Clonk These two kenku are loyal, longtime associates of Mad Maggie’s. She refers to them as the Magpies. Clonk, the bigger of the two kenku, is the strong, silent type who sometimes drives
. On a success, the character sees one redcap passing a bloody pouch to another redcap, who tucks it in a pocket. This pouch contains Barnabas’s tooth. A character who moves within reach of the redcap
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
intruders as described in the “Beholder Tactics” section below. The hall contains one hundred lit candles. While the candles remain inside this vault, they burn indefinitely. If a candle is taken from the
(see "Alien Growth"). The beholder knows Deep Speech and Undercommon, and it refers to itself in the third person. Haughty and defiant, it delights in the destruction of tomb robbers while refusing to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
litter the room. Most of the items are worthless, with a few exceptions. B3a: Western Quarters. One chest contains a Potion of Healing (greater). The chest is locked. A character can take a Utilize action
admits that joining the Corsairs was a mistake; he yearned for adventure, excitement, and romance, but he quickly realized the Corsairs were merely petty thieves. Unlike the other Corsairs, Pierre refers
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cutthroat who despises Captain Daggerdark and looks forward to gutting him like a fish one day. Rool’s hatred of the wizard is well earned, for Tholtz frequently refers to the half-orc as a “soulless half
contains the following spells: 1st level: detect magic, disguise self, identify, mage armor, magic missile, thunderwave
2nd level: darkvision, detect thoughts, mirror image, misty step, suggestion
3rd
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
period. Coffer. The locked coffer can be opened by a character who makes a successful DC 14 Dexterity check using thieves’ tools. Makaht keeps the key on his person. The coffer contains the following
DC 14 Dexterity check using thieves’ tools. The key to the coffer is held by one of the sahuagin champions in area 42. The coffer contains: Six leather harnesses with silver buckles (5 gp each) A
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
isn’t available. One small cask is filled with an exceptional dwarven brandy, which the goblins overlooked because of its size. The cask contains the equivalent of twenty glasses. A character who imbibes
stone brazier.
This chamber contains a grick—the special pet of the goblin Lhupo (area 9). The grick likes to climb up to a ledge hidden in the shadows of the statuary in the higher reaches of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
woefully, almost comically, narrow and distorted. For example, she never refers to other kingdoms as anything but principalities or holdings (“the holding of Waterdeep,” “the principality of Amn
. Other aarakocra come here only on special occasions such as weddings, funerals, and holy days. 1C. Masters’ Quarters. The aarakocra monks use these sleeping chambers. Each chamber contains a bunk bed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in italics. Unless noted otherwise, each crypt contains a 3-foot-by-6-foot rectangular bier of marble, 3 feet high, with a skeleton draped in rags lying atop it. The catacombs are home to tens of
of the crypt. A wooden box is tucked under one bony hand. The box is unlocked. It contains seven wood-handled paintbrushes and seven small gourds of dried-up paint. Crypt 3 Lady Isolde Yunk (Isolde
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells Avarice has prepared plus the following additional spells
. The sunken Netherese tower contains a special room that can transform the simulacrum into a real person—or any magical illusion into the real thing, for that matter. If this change occurs, the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
magic to decipher. It reads, “Chambers of Hashutu, most refined and chosen, who is blessed with writhing gifts for hands.” This chamber contains a large tub crusted with blue stains, a desk and shelves
many days, however, as Hashutu’s work is even more important to him than his self-pampering. Treasure. The shelf contains five especially rare bottles of perfume worth 500 gp each and a subtle mind
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mezzanine level. The 20-foot-deep pit contains 1d4 + 2 inches of rainwater and is home to two swarms of poisonous snakes. The swarms are content to remain in the pit and attack any creature that
. Scratched into the floor next to him are the following words, in Old Omuan: “Once a thief, now an ornament!” Urn. The clay urn contains Thiru-taya’s ashes. 5. Hallucinogenic Plants Zalkoré cultivates
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
whispering through countless lichenous mouths. This effect can’t be dispelled. Improvise how the arrogant god comments on the characters’ situation. Gzemnid always refers to itself in the third
body becomes a pile of fine violet dust.
The eyestalks can bite with fang-like lashes and swallow creatures in its massive pupil. The stalk devours the ancient beholder and then attacks the characters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Envy in area P9. Wrath uses the gorgon stat block. It can speak Common and Sylvan, and it refers to itself using the pronouns “we” and “us.” Wrath dislikes Envy, but the two are prevented by Zybilna’s
proportionately. The berries must be presented to Wrath as a gift, whereupon the iron hart devours them. To determine whether Wrath is satisfied, each character who picked any of them can make a DC 15






