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Returning 35 results for 'been before devours contains reports'.
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Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The Ruinous Sea Pandesmos has no oceans as they’re known on mortal worlds, but it contains an enormous, swirling sea of multicolored energy known as the Ruinous Sea. The Ruinous Sea’s chaotic energy
devours creatures and land alike. At its edges, the Ruinous Sea laps against gritty beaches beneath a steep cliff, gradually eroding the land. Winds shriek from the Ruinous Sea, joining the gales that
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
workshops of the finest carpenters and upholsterers in Faerûn. They were brought to the castle through the portal from Talis the White’s lodge. This front chamber serves Rezmir as an office. It contains
a writing desk, several smaller tables stacked with inventories and reports, and four beautiful but uncomfortable wooden chairs. Among the papers on the desk are Rezmir’s notes describing the portal
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
13. Human Servants This room contains three beds and a simple writing desk. The room smells clean, and the floorboards are swept spotless. Three human servants (commoners) sleep here when they are
servants avoid combat, but they spy on every visitor. Arlaenga is trying to ingratiate herself, and she reports back to Talis if she sees anything suspicious. The servants are willing to tell the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
13. Human Servants This room contains three beds and a simple writing desk. The room smells clean, and the floorboards are swept spotless.
Three human servants (commoners) sleep here when they are
servants avoid combat, but they spy on every visitor. Arlaenga is trying to ingratiate herself, and she reports back to Talis if she sees anything suspicious. The servants are willing to tell the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, supplemented by reports from Solamnic scholars and soldiers. Beyond this, the book is divided into the sections below. Chapter 1 explores how to create characters prepared to take part in the War of the
to start playing. It also contains a series of short encounters to immerse characters in the world’s mysteries. Chapters 3 to Chapter 7 present an adventure detailing the Dragon Armies’ invasion of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
workshops of the finest carpenters and upholsterers in Faerûn. They were brought to the castle through the portal from Talis the White’s lodge. This front chamber serves Rezmir as an office. It contains
a writing desk, several smaller tables stacked with inventories and reports, and four beautiful but uncomfortable wooden chairs. Among the papers on the desk are Rezmir’s notes describing the portal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, a githyanki knight with 140 hit points, stands at a 5-foot-diameter round table in the center of the room, poring over reports written in Gith that document recent clashes with the mind flayers on
. Zolcharrx, ever loyal, fights to the death to cover Al’chaia’s escape. Characters who understand the Gith language can translate the battle reports in Al’chaia’s custody with a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
treats them as allies and offers to add to their knowledge. The treant takes a moment to communicate with the wildlife throughout the region. He reports his findings in a sonorous voice: “The Pool of
and offers it to them. The vial contains a potion of giant strength (hill), and the treant says as much. The potion vanishes when the characters leave the demiplane if it is not consumed before then. Dewlight
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
contains three javelins of lightning and a pouch full of sapphires worth 1,600 gp. O8: Drawing Room Rows of identical cots and weathered packs crowd the floor of this room. Its walls are covered in ornate
north.
Captain Hask Captain Hask, an aurak draconian (see appendix B), is writing reports at the desk. Hask knows all the soldiers in his unit, and the characters can convince Hask they’re Dragon
Compendium
- Sources->Dungeons & Dragons->Divine Contention
day or night. B9. Yurrum’s Office This office belongs to Hazz Yurrum, the ineffective sergeant of the soldiers. Yurrum is a cowardly human guard. His desk contains maps of the region and reports to his
this chamber as a mess hall and meeting room. Guests are also entertained here. B3. Supply Room This chamber contains supplies for the upkeep of the tower: mops, coils of rope, timber, boxes filled
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
can also deprive Esloon of his spellbook, which contains all the spells he has prepared. 5th “The City Watch is overwhelmed by the recent surge in violence and needs our help. We have reports of an
Silvermane The characters’ primary contact is Jalester Silvermane (see appendix B), a field agent who reports to Open Lord Laeral Silverhand. Jalester spends much of his time in the Yawning Portal and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
exploring a new line of business. Read the following boxed text aloud:
“With reports of bandits along the trail and the occasional thief here in the keep, I plan to sell strongboxes to help citizens and
strongbox and instructs them to try to pilfer its contents however they please. Each strongbox contains a modest amount of gold. If a character can get into a strongbox, they can keep its contents, though
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
25 in the Glitterhame pours down into the chamber. The pool is populated by harmless blind fish and white crustaceans but contains nothing dangerous. The outflowing stream drains into the river in
recovers from the disease. Treasure. Submerged in the corner of the eastern vault is the skeleton of an orc killed a century ago. The skeleton rests atop a rotted leather pouch that contains a potion of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
devours Spite’s brain. In exchange for their help, Cephalossk promises to tell them “three secrets that every Undermountain explorer should know.” Once it has fed on Spite’s brain, Cephalossk makes
(which contains all the spells she has prepared). Skrianna doesn’t trust new arrivals and attacks them at the slightest provocation, trusting that her bodyguard and her valet will protect her if a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
liberators. Treasure. A locked iron chest in this room contains 900 gp. The key is on the overseer’s corpse in area D8. Alternatively, as an action a character can pick the lock with a successful DC 18
characters give her a generous portion of fresh meat—such as a recently slain derro—she devours it, then lies down for a nap, paying them no further attention. Rations, zombies, and similarly unappetizing fare
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
footlocker also contains a silvered longsword, while another contains a holy symbol of Takhisis and a key for the gate controls in area W1. W6: Prison If the alarm hasn’t been raised, a Dragon Army
daily reports, along with orders to hold Wheelwatch at all costs, signed “Dragon Highmaster Kansaldi Fire-Eyes.” A desk drawer holds thieves’ tools confiscated from Elgo and 200 gp. Commander Vanse
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
drow priestess is seated on the throne in the southern alcove (area 25b), listening to tedious reports of the battles waging against House Freth. 25a. Hall of the Dark Seldarine Any character who tries
. Forcing the gate open requires a successful DC 25 Strength (Athletics) check. The slave pen is lined with straw. It contains a halfling musical quintet that the drow kidnapped just outside the town
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
banshee’s anger, but the characters could ask the question for him. (Agatha knows the name: Arthindol.) Treasure Hamun Kost’s tent contains a comfortable traveling suite, including a cot, a chair, a writing
Old Owl Well completes a quest given to the party by Daran Edermath in Phandalin. Divide 200 XP equally among the characters if the party parleys with Hamun Kost and reports back to Daran. Divide 800 XP equally among the characters if the party defeats Hamun Kost and his zombies.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
L14). She uses the kitchen to boil candy and prepare potions. The hag treats Cradlefall like her beloved pet; if Skabatha is not present, the wyrmling flees to her side and reports that intruders are in
can also find a cookbook that contains formulas for common and uncommon potions. A character can brew such a potion by following the rules for crafting magic items in the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
working, and report back. Unless it encounters trouble along the way, the giant arrives in area 9 roughly 20 minutes after the elevator stops working. If the giant finds evidence of foul play, it reports
contains a large chicken coop as well as muddy stalls that hold 2d4 boars and 2d4 yaks (use the elk statistics). The boars devour food waste and provide meat, while the yaks provide wool and serve as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
wooden staircase leads up along the western wall. The stairs creak if anyone climbs them, alerting the villain in area 1E. 1E. Steward’s Office This room contains a wooden table, two large empty barrels
room is strewn with gnawed mammoth bones. A frost-covered barrel in the southwest corner contains dead fish. The winter wolves that normally sleep here are encountered in area 1G. 1G. Throne Room
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
period. Coffer. The locked coffer can be opened by a character who makes a successful DC 14 Dexterity check using thieves’ tools. Makaht keeps the key on his person. The coffer contains the following
DC 14 Dexterity check using thieves’ tools. The key to the coffer is held by one of the sahuagin champions in area 42. The coffer contains: Six leather harnesses with silver buckles (5 gp each) A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reports to Urwin at once. N2a. Well A 3-foot-high stone rim surrounds the mouth of this 40-foot-deep, moss-lined well. The inn draws fresh water from this well. N2b. Outside Staircase A wooden staircase
wine), and the third contains Red Dragon Crush (a fine wine). A brass spigot is hammered into each barrel. Danika Martikov usually tends bar while her husband busies himself in the kitchen (area N2e
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the characters. She spends most of her time managing the security of her stronghold, going over field reports, and sifting through reports from her spies in Port Nyanzaru. She admires adventurers, and
as long as the characters do nothing to antagonize her, she can provide them with useful advice and material aid against the myriad threats lurking in the jungle. Liara is puzzled by reports coming
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
locked wooden coffer under his bunk (he keeps the key on a string around his neck). The coffer contains 150 sp, 40 gp, a potion of healing, and a potion of diminution. K4. Castle Yard The area just inside
crab shells.
The room contains twenty spears, ten shortswords, five scimitars, five light crossbows, four hundred crossbow bolts, two hundred arrows, fifteen suits of leather armor, and eight shields
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
isn’t available. One small cask is filled with an exceptional dwarven brandy, which the goblins overlooked because of its size. The cask contains the equivalent of twenty glasses. A character who imbibes
stone brazier.
This chamber contains a grick—the special pet of the goblin Lhupo (area 9). The grick likes to climb up to a ledge hidden in the shadows of the statuary in the higher reaches of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
top drawer of the desk contains Dragon Army reports on troops and supplies on the surface of the flying island, as well as a spell scroll of arcane eye. S17: Library Ancient shelves have collapsed into
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
journal contains a picture of Vorn’s control amulet but provides no clues to the amulet’s current whereabouts. As reward for finding and retrieving the construct and its control amulet, Wakanga offers a
a guide stationed at Fort Beluarian. Shago sends regular reports to his mother about what’s happening at the fort, but he’s not her most reliable spy among the Flaming Fist. Zhanthi is one of very
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, thanks to Zybilna’s magic, can’t leave it. If freed from temporal stasis, the banshee can move between this area and area P14d, but nowhere else. P15. Servants’ Quarters This candlelit workroom contains
stasis and steal his staff of power. Appendix D has additional roleplaying notes for Thinnings. Treasure. The bottom drawer of Thinnings’s dresser contains the butler’s collection of rings. Many of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
various ethnicities. F. Farm Each of these plots of land contains a modest stone farmhouse, a wooden outhouse, and a tilled garden or pasture. The farm is occupied by 1d6 adult commoners and 1d6 - 1
. Treasure. A closet-sized vault on the second floor is hidden behind a secret door that requires a successful DC 15 Wisdom (Perception) check to spot. The vault contains an empty Heward’s handy haversack
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
safe can be opened with a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools. It contains 500 gp and ten gems worth 100 gp each. The key to the safe is buried with Arthur. Ignis
cheese wheels Arthur intended to sell to Kaga. To do so, they must compare Arthur’s seasonal reports and Cheese Sample Observations table in the almanac with the cheese wheels on this shelf: In the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a circular, windowless room that contains a permanent teleportation circle, which high-ranking Harpers use to enter and leave the tower unseen (see the “Inner Circles” section at the end of this
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to pay, the xorn attacks the character carrying the most treasure. Meanwhile, Keltar flees to area G6. Treasure The xorn’s stomach still contains some undigested offerings: 9 gp, three egg-sized
of glowing violet crystal. Four earth cultists are here. Each one kneels or sits in front of an alcove, in a way that suggests a form of meditation.
At any given time, the cave contains two Black
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) takes notice of their heroism. He tells them afterward that he has received reports of giants of various kinds attacking settlements throughout the Dessarin Valley. Anauroch This once-verdant land
demon in these woods. In the final moments of the battle, the ground beneath Beorunna’s feet crumbled, plunging him into a cavern. The triangular cavern contains, among other things, a heated pool
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
brick building contains the offices of the town council and the chamber where they meet to discuss the town business. The hall is built from sturdy stone from the nearby cliffs and a variety of hardwood
their wares. Initially established to sell fish, the market has grown to include a wide variety of goods. The center area of the square contains a dozen long tables where shoppers can eat communally






