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Returning 15 results for 'been before digging checks reborn'.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(Stealth) checks to hide, as they continually emit jarring music. B7: Githyanki Camp Three bedrolls around a small chest are tucked inside this alcove. Two metal rods, each about two feet long
” in area B6. (The githyanki know that this person is digging a hole, but they don’t volunteer this information to the characters, as the githyanki hope the hole will ultimately provide them with a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Cave Badgers The svirfneblin use these beasts as part of their digging workforce. Cave badgers are giant badgers with AC 12 (natural armor), tremorsense out to a range of 60 feet, and a burrowing speed
Camouflage. The wererat has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Xorn This creature leaves the characters alone if they feed it as least 50 gp worth of gems or precious
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
influenced by the magic of Acheron, creating one or more of the following effects in and around the gate-town: Pulling Rank. Creatures in Rigus have advantage on Charisma (Intimidation) checks made to
influence a creature of a lower rank. These creatures have disadvantage on Charisma (Intimidation) checks made to influence a creature of a higher rank. Regimented Populace. Creatures in Rigus are
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
continue digging the place out, while their masters stay inside the part that has already been opened up. It’s here that preparations are being made for the sacrifice of the yuan-ti’s prisoners. When the
, this armor does not impose disadvantage on your Dexterity (Stealth) checks. Serpent’s Fang Weapon (longsword), rare This single-edged magic sword is made from the scrimshawed fang of a giant serpent
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
forfeit when the character dies (that is, the character is reborn in the Nine Hells as a lemure). The character loses all monetary wealth and property, or a powerful magic item (determined by the DM), to
with this flaw has disadvantage on all attack rolls, ability checks, and saving throws until the behavior changes to match the flaw. Voiding a Contract Voiding an infernal contract releases all
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
: A circular gaping wound near the top of the scab forms a tunnel that descends into darkness.
The tunnel tapers as it descends toward area S2. S2. Angelic Window Demons digging in this tunnel
ceiling, filling a large pool that covers the floor of this chamber. A hunk of scab floats in the blood.
Three invisible barlguras cling to the walls of this chamber, their claws digging into the soft
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of manacles, and a blue pearl worth 150 gp. D3: Lower Chambers The stairs descend into an space surrounded by a series of halls and cramped rooms. A thick, rotten smell permeates the air. Digging
feels unwell; its speed is halved; and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of the host’s chest in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters. All Charisma checks made to influence the inhabitants have disadvantage. Sanctum Island Story Hooks d4 Story Hook 1 A spy among the inhabitants needs extraction from the island. 2 The
(see appendix C) and 3d10 bandits digging up buried treasure 10 3d6 tribal warriors 11 2d4druids 12 1d6dryads 13 2d4 centaurs 14 1 ankheg 15 1d10 giant boars 16 2d6 giant eagles 17 1d4 giant apes 18 1d4
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
disadvantage on Intelligence and Wisdom checks from being distracted by whispers, shifting movement, and other hallucinations while inside the mine. M2. Southern Wing This tunnel ends at a small
the end has odd divots and alcoves within the rock at various heights.
This tunnel ends abruptly. The miners intended to keep digging here, but it was abandoned after the collapse occurred. M4
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allowed them to be reborn. While the Sundering saw the other gods of the Forgotten Realms withdraw their direct influence from the world, the Dead Three remained behind in mortal form as quasi-divine
Discipline. The fist of Bane has advantage on all ability checks and saving throws made during combat.
Actions
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
backgrounds, digging into rumors spread by the criminal class, talking to city guards, and so forth. The characters can learn the following details about the castle and the prison beneath it with
appropriate roleplaying or ability checks. Easy-to-acquire information comes earlier in the list, while the details that are harder to acquire are provided later. Dispense the following points as you see
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
checks to work against the active rift in area 10. Secret Doors. Both the secret doors in this room swivel open like the door in the cellar. 8. Charnel Chasm The smell of death is strong in what was
successful DC 15 Intelligence (Nature) or Wisdom (Survival) check. A character who has an engineering or mining background has advantage on this check. With three days of digging and careful
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
changes color to match its surroundings, giving it advantage on Dexterity (Stealth) checks
Y17. Theater The roof of this domed building is wrecked and open to the elements. Inside is a theater with a
of a long rest. Fool’s Script. The cursed character has disadvantage on all ability checks. Y18. Tower of Necromancy The remains of a toppled tower lie scattered around you. Its fractured base
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon is immune to any spell or effect that would alter its form.
2 Inscrutability. The dragon is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks
the Inheritors of the First World is that a reborn Sardior will ultimately inspire Bahamut and Tiamat to join forces once again and return to the task of creation. Many members of the sect are gem
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
bottom of the kitchen pit discovers a pouch with an Ioun Stone (sustenance) and two dull-gray stones that lost their magic long ago. Digging deeper reveals a copper crock filled with 2,500 gp—the
have succumbed to the entrancement of the Fountain All Heal (area G9) instinctively know the correct path through the maze, automatically succeeding on checks to navigate it. Hedges. The hedge wall is






