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Returning 21 results for 'been before dozen construct relation'.
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Monsters
Fizban's Treasury of Dragons
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
central spire—the highest point in the local landscape—to take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
entrance and guides them to an ornate gazebo in a hidden courtyard to talk. Servants. The stronghold is also occupied by a dozen mercenaries—all cultists of Bel who appear as burly and brutish fighters
temple. Ursas is aware that Lynx has knowledge of other missing components that might relate to the Tomb of Horrors. Mechanical Guide Sir Ursas offers the characters the services of a magical construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
artists or subjects, however, Lynx describes each painting based on where she stole it from. Servants. The house is also occupied by a dozen servants—all cultists of Zariel disguised in stolen livery
Infernal Machine and installed it in a magical construct resembling a silvery skeleton with decorative wings, nicknamed Eludecia. (If you connect this adventure to Lost Laboratory of Kwalish, the construct
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
on the cobblestones are a half-dozen corpses, seemingly the victims of some terrible skirmish. Watch officers have disarmed and arrested three blood-drenched humans and are in the midst of questioning
conflict between the Zhentarim and the Xanathar Guild. A dozen guards of the City Watch have arrested three bandits and are questioning witnesses while waiting for wagons to take away the criminals and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the southeast (area X31). Northwest and Northeast Rooms. The temple is flanked by L-shaped rooms to the northwest and northeast. The northwest room contains heaps of cold weather clothing and a dozen
pairs of snowshoes. The northeast room contains piles of weapons, including six war picks, nine warhammers, a dozen javelins, ten heavy crossbows, and a nicked greataxe that belongs to the goliath
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
harpsichord sits in the hall. A crimson carpet runs down the hall toward an open door to the foyer. Light from a crystal chandelier reflects off more than three dozen holy symbols of Siamorphe perched on
the door without a key or anyone not of Cassalanter blood who opens Victoro’s desk. The Cassalanter children know about this construct and warn friendly characters about it. Desk. Victoro’s desk is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Using Miniatures In combat, players can often rely on your descriptions to visualize where their characters are in relation to their surroundings and their enemies. Some complex battles, however, are
easier to run with visual aids, the most common of which are miniatures and a grid. If you like to construct model terrain, build three-dimensional dungeons, or draw maps on large vinyl mats, you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Putting the Planes Together As described in the Player’s Handbook, the assumed D&D cosmology includes more than two dozen planes. For your campaign, you decide what planes to include, inspired by the
look at a diagram in a book. No mortal can verify whether Mount Celestia is sandwiched between Bytopia and Arcadia, but it’s a convenient theoretical construct based on the philosophical shading among
Magic Items
Infernal Machine Rebuild
Anything poisonous within 50 feet of you is automatically detected and marked by the image of a small frog that is visible only to you.
A dozen small frogs constantly follow you around, chirping loudly
dealt).
76
A tiny construct resembling a gynosphinx follows you around. It can truthfully answer up to ten yes-or-no questions regarding the campaign, at the DM’s discretion.
A tiny
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
massive pair of cathedral doors open onto a long nave. Rows of balconies line the walls, occupied by a couple of dozen hooded monks seemingly come to watch the audience about to take place.
At the far
discovered Kwalish’s war machine designs and managed to construct it using the bone devil’s exoskeleton. The tiny fiend has kept up this pretense for years, piloting this exoskeleton in the guise of the Grand
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
supplies include ink, a dozen sheets of parchment, and three quills. Arcana. Although calligraphy is of little help in deciphering the content of magical writings, proficiency with these supplies can aid in
Spot forged text 15 Forge a signature 20 Carpenter’s Tools Skill at carpentry enables a character to construct wooden structures. A carpenter can build a house, a shack, a wooden cabinet, or similar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
teleporter ring (see “Teleporter Rings”). Treasure. A cupboard holds a dozen jars of herbs and spices. Among them is a flask labeled “Assassin’s Blood,” which contains six doses of the poison. K4. Musty
contains the following features: A half-dozen staffs of various styles are hung proudly on the walls at the top of the landing. A staircase descends to area K8. Staffs. Each staff is different in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the character refuses the offer, the altar emits smoke that coalesces into a hulking figure. This hostile figure uses the clay golem stat block, but it is an Undead instead of a Construct. If the
, they provide the facts detailed in those sections. S5: Vestry This bare room’s only adornment is a half dozen disintegrating robes hanging from pegs in the walls. A section of the wall has swung open
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area T6, hoping to draw the characters to the false tomb and the other golems waiting there. Canopic Golem Large construct
Armor Class 17 (natural armor)
Hit Points 252 (24d10 + 120)
Speed 30 ft
abjuration and evocation magic to a detect magic spell. Its first ward triggers when any creature that is not a construct or an undead moves within 20 feet of it, filling the area of the well to a height
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
illustrates the great age of this dungeon. To the north, a long gallery leads to an arrow slit in the western wall. To the south, piles of rubble choke a small inner chamber. Half a dozen plain bedrolls and an
now stands watch in area B24, and the other is here. The ancient construct is equivalent to a stone golem with 102 hit points and no Multiattack action (challenge rating 4 instead of 8). Roleplaying
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
or with a lot of friends — preferably both. The place takes its name from the life-sized wooden mermaid hanging above the incongruous reception desk, a dozen blackened and withered hands nailed to its
cases are shuffled in through an entrance in the building next door to avoid suspicion, where a group of thugs presides over several dozen filthy cots, collecting Jopalin’s fees and dispensing his
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
or with a lot of friends — preferably both. The place takes its name from the life-sized wooden mermaid hanging above the incongruous reception desk, a dozen blackened and withered hands nailed to its
several dozen filthy cots, collecting Jopalin’s fees and dispensing his moonflower supply. The paranoid Jopalin himself lives in a lavish and heavily booby-trapped loft above the café. Low Lantern This
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
damage the character. Read or paraphrase the following to describe the vision: As if through the eyes of a soaring bird, you see a titanic stone statue standing amid a circle of glowing sigils. A dozen
palm-size dose of paste. A creature can take 1 minute to apply a dose of the paste to a Construct to grant it 10 temporary hit points. Once dispensed, a dose of paste loses its magic if not applied
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
similar notes for the surrounding lands for the last dozen years. One interesting tome titled (in Draconic) Treasures of the Fire Lords has a glyph of warding spell with an explosive runes effect on it
to a week before the summer solstice, a ruby red fruit grows. Someone other than a construct who eats a quarter or more of it regains 70 hit points. In addition, any blindness, deafness, and diseases
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature is magically transformed into an animated, doll-like effigy of itself made of wood. The creature’s statistics are the same, except that it is a Construct with vulnerability to fire damage, and it
consequences for the characters in their climactic encounter with her (as described at the end of the chapter). P38. Secret Library A dozen floating candles cast dim, flickering lights over this sepulchral
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Statues. The statues are the petrified remains of intruders and Xanathar Guild members that were turned to stone by Xanathar. There are a dozen statues in all: four humans, three goblins, two drow, a dwarf
empty barrels and casks that serve as stools. Drained tankards are strewn across the tabletop and the floor. A dozen moldy bunk beds are arranged in two rows at the back of the room. Xanathar Guild






