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Returning 31 results for 'been before driven consult rivalry'.
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Monsters
Fizban's Treasury of Dragons
thoughts of its dragon rival can become deeply obsessive, eventually pervading the beholder;beholder's dreams. If the rivalry lasts long enough, these fevered dreams can manifest as an eyedrake—a
;beholder's eye rays.
An eyedrake left to its own devices exhibits much of the stereotypical behavior of a young dragon, attempting to establish a lair and a hoard. Driven by instinct to jealously
Species
Eberron: Rising from the Last War
’s most dramatic tool, but Orien also runs caravans and coaches across the length of Khorvaire. Dragonshard focus items ensure that the fastest vehicles are those driven by heirs with the Mark
this gift of the Mark of Passage. Orien heirs might be caught up in these experiments or in the rivalry with House Lyrandar.
Species
Mordenkainen Presents: Monsters of the Multiverse
Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god
the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in
Monsters
Curse of Strahd
.
Stake to the Heart. If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin, he is paralyzed until the stake is removed.
Sunlight Hypersensitivity. While
against other members of the adventuring party.
The Vampire’s Minions
Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
history. When this race died out, the nagas deemed themselves the rightful inheritors of their masters’ treasures and magical lore. Industrious and driven, nagas occasionally venture out from their
naga believes itself the master of all other creatures that inhabit its domain. Rivalry. Nagas have a long-standing enmity with the yuan-ti, with each race seeing itself as the epitome of serpentine
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventure Conflict A premise can be a good starting point, but before you can turn it into an adventure, it needs a conflict worthy of the heroes’ attention. The conflict might be driven by a single
villain or monster, a villain with lackeys, an assortment of monsters, or an evil organization. But it need not involve the forces of evil; it could be a rivalry or disagreement between two families
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
focus items ensure that the fastest vehicles are those driven by heirs with the Mark of Passage, but the house also licenses unmarked teamsters. The Courier’s Guild of House Orien delivers mail and
, seeking to expand its use of teleportation, is working with Cannith to find ways to unlock and enhance this ultimate gift of the Mark of Making. Orien heirs may be caught up in these experiments or in the rivalry with House Lyrandar, or they may stay close to the ground and just keep moving.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Rival Explorers Morgrave University teems with unscrupulous adventurers and researchers driven by avarice. Additionally, the university itself has academic rivals—the University of Wynarn in Aundair
university deserves more renown than the “institute of relic hunting and grave robbing” that is Morgrave University. A Rival Explorers Arc The rivalry between the characters and their foils might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
also runs caravans and coaches across the length of Khorvaire. Dragonshard focus items ensure that the fastest vehicles are those driven by heirs with the Mark of Passage, but the house also licenses
strongest Orien dragonmarks can provide. So the house is working with House Cannith in an effort to unlock and enhance this gift of the Mark of Passage. Orien heirs might be caught up in these experiments or in the rivalry with House Lyrandar.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
more demons encounter the party and attack. Roll a d12 and consult the Demons table to determine what the characters meet. d20 Demons 1–2 2d4 barlguras 3–4 2d4 chasmes 5–6 1d4 hezrous 7–8 1d100 manes
. Roll a d6 and consult the Fungi table to determine what special type of fungi can be found here. If this encounter takes place in Araumycos’s domain, an overabundance of fungi cover all of the other cave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
creature driven insane by the influence of the demon lords. Roll a d4 and consult the table to determine what appears. Then roll on the Indefinite Madness table in chapter 8 of the Dungeon Master’s Guide
Brilliance 18 Spore servants 19–20 Traders Ambushers One or more creatures attempt to ambush the party as it makes its way through the Underdark. Roll a d20 and consult the table to determine what the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their boat is abandoned so as to lure the adventurers on board before they attack. Roll a d20 and consult the Duergar Keelboat Cargo table to determine what, if anything, the duergar are transporting in
and bring them there. See “The Day’s Catch” for details. Roll a d20 and consult the Kuo-toa Keelboat Cargo table to determine what, if anything, the Kuo-toa are transporting in their keelboat. Kuo-toa
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Eyedrake When a beholder contends with a dragon for power and wealth, its thoughts of its dragon rival can become deeply obsessive, eventually pervading the beholder’s dreams. If the rivalry lasts
and a hoard. Driven by instinct to jealously defend its hoard, an eyedrake fights to the death if anything threatens even the smallest trinket it claims as its own. Eyedrake
Large Aberration
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
driven 10 feet underwater and restrained there. The creature can use its action to make a DC 15 Strength (Athletics) check, ending the restrained condition on a success. Aboleth Whispers Whenever the
Master’s Guide. Random Encounters Check for a random encounter every 10 minutes. Roll a d20 and consult the following table to determine what, if anything, the characters encounter: d20 Encounter 1 1
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
antihero, driven by his rivalry with Drizzt. His bond might be phrased as “I will not rest until I have proved myself better than Drizzt Do’Urden.”
Each of these characters also has an important
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
control of the governing council. 3 Bandit activity signals efforts to revive an evil cult long ago driven from the region. 4 A pack of gnolls is rampaging dangerously close to local farmlands. 5 A
rivalry between two merchant families escalates from mischief to mayhem. 6 A new sinkhole has revealed a long-buried dungeon thought to hold treasure. 7 Miners discovered an underground ruin and were
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, roll a d20 and consult the Manor Encounters table to determine whom or what the characters encounter. Manor Encounters d20 Encounter 1 Roll twice more on this table, using 2d10 instead of a d20
home village slashed his face with a dagger. It serves as a constant reminder of his past. Although outwardly friendly, Quill is driven by three selfish desires: to preserve his well-being, to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
consult the Duthcloim Encounters table, or choose an encounter that you like. The party can avoid random encounters in Duthcloim by succeeding on a DC 13 Dexterity (Stealth) group check. Duthcloim
is out surveying damaged sections of the city. Merchants and crafters who confront the priestess, claiming to have lost everything in Demogorgon’s attack, are banished to the Braelyn. Locals driven mad
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
formerly high-profile drow forced out of their homes and holdings. If you want a random encounter to occur as the characters make their way through the Eastmyr district, roll a d20 and consult the Eastmyr
for a group of drow driven mad by Demogorgon’s rampage. These drow carve the symbol of Demogorgon — a Y with curled ends — into their palms and foreheads, and they can hear the twin voices of the Prince
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
target of resentment and complaints from other giants. Surtur Surtur is the elder twin of Thrym, and rivalry has driven the two gods from the moment of their birth. Surtur is generally depicted as the
take by force) sacrifices for Grolantor from their kin, with a minimum of ritual or prayer involved. Hiatea Hiatea is Annam’s second child, after Stronmaus, and the companionship and friendly rivalry
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
if you use up the table’s entries. Drowned Forest Oddities d10 Encounter 1 A human zombie is chained to a wooden stake driven into the ground. The remains of many other zombies lie nearby. A
chance of each); roll a d20 again and consult the table. Drowned Forest Random Encounters d20 Encounter 1–3 1d4 awakened trees 4–5 2d6 zombies 6–7 1d3 shambling mounds 8–9 2d4 myconid adults and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is to express disbelief that the death curse has anything to do with Chult. If characters give a compelling argument or make a donation to the church of at least 25 gp, Zitembe agrees to “consult the
to create amazing shapes. It’s all done with nozzles and valves moving on cams, driven by the city’s plentiful water pressure. 9. Temple of Sune Isolated atop a rocky formation in the sea, the temple
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Artemis is more than a criminal assassin—he is an antihero, driven by his rivalry with Drizzt. His bond might be phrased as “I will not rest until I have proved myself better than Drizzt Do’Urden
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, the order is a dedicated group of like-minded individuals driven by religious zeal or a finely honed sense of justice and honor. The order is ready to lash out the moment evil acts, and not a moment
. Emerald Enclave You don’t need to consult with others in the Emerald Enclave to know that the werewolves are upsetting the natural order. For balance to be restored, they must be eradicated. It seems the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and evil. Even adventure villains are more often driven by human motives than by cosmic concepts of good and evil. People sometimes do evil things for good reasons. Exercise some caution when
villains in this category are numbered among the driving forces described later in this chapter. You can use the Villain You Don’t Understand table to choose one of these forces, then consult the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
audience with Manistrad can find her here when she’s not working at the mine. She sometimes has need for adventurers to help keep the mining operation secure. Roll a d6 and consult the table below to
spirit it back to Iuz’s realm. 8. Empty Net Partially supported by stilts driven into the harbor waters, this rickety tavern is purportedly a haven for smugglers, mercenaries, assassins and even
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic. Bottle
shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the weight you can normally lift. Book (25 GP) A Book contains fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History
or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 Piercing damage and have its Speed reduced to 0 until the start of its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahd’s Minions table to determine what creatures he brings with him, if any. Strahd’s
Running Water. He takes 20 acid damage if he ends his turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
revolutionaries. One of the rebellion’s prominent leaders — in some respects the face of the revolution — was driven by a personal reason for his or her part in events. Describe this person and state the
departs the world. What is gone from the world — or the region of the world you’ve chosen — that once existed there? If the answer isn’t immediately evident, consult the Extinction or Depletion table for
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
large sharks with armored plates driven into their flanks swim freely here.
This is one of two large shark pens on the second level of the fortress. Because of the ubiquitous seaweed, the number of
is attacked. If the characters observe the interaction for 10 minutes, they witness the baron rise and issue an angry judgment before turning to consult with the priestess on other matters. The two






