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Returning 11 results for 'been before drones core relatively'.
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Monsters
Spelljammer: Adventures in Space
is relatively plentiful, while an ancient solar dragon might consider an entire Wildspace system its hunting ground. They tend to give a wide berth to Humanoid folk, whom they find violent and
solar dragon customarily lairs in a star’s radiant core or nests in a gigantic, hollowed-out rock engulfed by the star’s blinding radiance. A star in which a solar dragon makes its lair
Monsters
Spelljammer: Adventures in Space
food is relatively plentiful, while an ancient solar dragon might consider an entire Wildspace system its hunting ground. They tend to give a wide berth to Humanoid folk, whom they find violent and
A solar dragon customarily lairs in a star’s radiant core or nests in a gigantic, hollowed-out rock engulfed by the star’s blinding radiance. A star in which a solar dragon makes its lair
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
drones leaving and entering the sphere. The ends of a sharp spindle protrude from each of the sphere’s poles like antennae. Each spindle siphons excess energy from the sphere’s power core, creating an
detention drones, separates the layers. Outer Surface The outer surface of the sphere is perfectly smooth, made from hundreds of panels of rare space metals. When debris or attackers mar the surface
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Maintenance Shafts Rectangular shafts, labeled area 9 on map 17.2, allow detention drones to move throughout the sphere. Each shaft is protected by an iron grate, which has AC 19, 15 hit points, and
any other shaft entrance in the Donjon core in 1d4 minutes. Any creature other than a detention drone that attempts to travel from one shaft entrance to another must make a DC 20 Wisdom (Survival
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Escaping the Sphere The “Donjon Core Locations” section later in this chapter includes a variety of areas where prisoners could be found; in particular, a trapped character is likely to be found in
one of the stasis pods (area 5) or, if they resisted the detention drones, one of the isolation chambers (area 20). Alternatively, the character might have escaped already and be found wandering in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Core Assumptions The rules of the game are based on the following core assumptions about the game world. Gods Oversee the World. The gods are real and embody a variety of beliefs, with each god
world’s fate. The World Is Magical. Practitioners of magic are relatively few in number, but they leave evidence of their craft everywhere. The magic can be as innocuous and commonplace as a potion that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
still bound within its core. The drow House Xorlarrin eventually took Gauntlgrym, establishing a new city they called Q’Xorlarrin, producing weapons at the forge that they traded and used to pay
ancient glory. By no means is the city fully occupied. Indeed, given the relatively small size of Bruenor’s occupying force, keeping track of anyone within Gauntlgrym is nearly impossible.
Light. In
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Random Encounters With routine patrols of heavily armed gray dwarves who can turn invisible, Gracklstugh is a relatively safe place for those who know where they belong and stay there. However
the influence of Demogorgon. Many are developing tics, habits, and behaviors that fly against their core beliefs, including guards flaunting their corrupt behavior, the use of adornment for adornment’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
transcend their potential and attain the power of gods. Even still, Seekers suspect that divinity isn’t the ultimate expression of their core beliefs, but rather a stepping stone to an unknowable
state of superior being. Factol Saladryn (neutral, elf archmage) guides the relatively young faction. She rarely sojourns beyond Sigil anymore, sacrificing her own journey of personal discovery to lead
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
little of value to the creatures aboard the ship. As a result, it hasn’t been looted and is in relatively good condition. Kiosks. Rather than traveling the stars with thousands of hefty books
clean up the ship in exchange for technological rewards and the supercomputer’s assistance during their exploration. It explains that with its core systems damaged by the crash and few robots remaining
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
a solid background in company history might recall that this is the same vault that the core members of Acquisitions Incorporated once robbed.) Vault Doors and Keys. Each vault door is covered in
. Despite how strong the doors and magic of the vaults are, the walls between adjacent vaults are relatively thin. Dealing 40 bludgeoning or force damage to an inner wall creates a hole wide enough for a






