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Returning 7 results for 'been before during conclude range'.
Other Suggestions:
been before during conclave range
being before during conclude range
Spells
Tasha’s Cauldron of Everything
You and up to eight willing creatures within range fall unconscious for the spell’s duration and experience visions of another world on the Material Plane, such as Oerth, Toril, Krynn, or
Eberron. If the spell reaches its full duration, the visions conclude with each of you encountering and pulling back a mysterious blue curtain. The spell then ends with you mentally and physically
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to conclude when the session is scheduled to end. You also need to balance combat encounters for a range of levels, since a wide range of characters might be experiencing the adventure at the same time.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Dream of the Blue Veil 7th-level conjuration Casting Time: 10 minutes Range: 20 feet Components: V, S, M (a magic item or a willing creature from the destination world) Duration: 6 hours You and up
to eight willing creatures within range fall unconscious for the spell’s duration and experience visions of another world on the Material Plane, such as Oerth, Toril, Krynn, or Eberron. If the spell
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Commander Portyr As the characters conclude their business with Captain Zodge, the meeting is interrupted by the arrival of a higher-ranking member of the Flaming Fist. Read or paraphrase the
ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage when used with two hands.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
allowed to play out, the wereravens conclude that the chalet is the best place to hide the figurine temporarily, whereupon Vinique buries it under some rubble in this room. See “The Scarlet Sash” earlier
detectable out to a range of 5 feet.
The figurine is a Tiny object with AC 17, 3 hit points, and immunity to all types of damage except radiant damage. A detect evil and good spell or similar magic
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tells them to seek out the unicorn at Wayward Pool for answers. Winterbow’s walking speed is 25 feet, and his vision is limited to a range of 60 feet. He knows the woods of Thither well enough to point
examines the prints at the end of the trail can tell that they’re unusually deep and can, with a successful DC 15 Wisdom (Survival) check, conclude that the creature launched itself into the air at this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
weapon retains its range, attack modifier, and damage (see the “Siege Equipment” section in chapter 8 of the Dungeon Master’s Guide). As a bonus action on his turn, Hekaton can shift his weight and cause
characters want to delay their departure, Hekaton agrees to stay around long enough for them to search the Morkoth or to take care of other matters. For example, the characters might need to conclude some






