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Returning 35 results for 'been behave defusing changed remain'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
her worshipers’ rituals. The process usually transformed subjects into the spindly creatures her devotees expected, but occasionally, an elf changed into a choldrith: an arachnid Monstrosity able
, attracting spiders and other beings that serve her. Anywhere chitines set up a colony quickly becomes a webshrouded, gloomy, and treacherous place.
Chitines resemble spiders, but they behave more like
Monsters
Mordenkainen Presents: Monsters of the Multiverse
points. While possessing the corpse, the dybbuk adopts the corpse’s size and can’t use Incorporeal Movement. Its game statistics otherwise remain the same.
The possession lasts until the
vehicle, rousing the body from death. Dybbuks delight in terrorizing other creatures by making their host bodies behave in horrifying ways—throwing up gouts of blood, excreting piles of squirming
races
Van Richten’s Guide to Ravenloft
’ve changed in significant ways that might overwrite your once physical or magical capabilities. A dragonborn who becomes a dhampir, for instance, loses their connection to their draconic ancestry
racial traits might remain after you gain a lineage, a possibility captured in the Ancestral Legacy trait. Keep this in mind when you explore the details of how you change after gaining a lineage
Monsters
The Wild Beyond the Witchlight
immediately after hers, and can’t summon other demons. They remain until they die or until Iggwilv dismisses them as an action.
Spellcasting. Iggwilv casts one of the following spells, requiring
a spectacular domain for herself. Gradually, Iggwilv transformed into a Fey creature, though she outwardly appears human. Her disposition changed over time as well, as she became less interested in
races
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
steeped in a culture, the verdan remain on the lookout for oppression and curtailment of freedoms. They understand the need for laws that protect, but they rail against laws that restrict and oppress
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Ten stone giants reside in Deadstone Cleft when the adventurers arrive, including Thane Kayalithica. With the exception of the giant in area 6, who checks on the roc, the giants remain in
pursue fleeing enemies but otherwise remain here. area 6 1 stone giant If the giant hears the roc screeching in area 2, it investigates. Otherwise it remains here. area 9 2 stone giants, 16 mountain
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Ten stone giants reside in Deadstone Cleft when the adventurers arrive, including Thane Kayalithica. With the exception of the giant in area 6, who checks on the roc, the giants remain in
pursue fleeing enemies but otherwise remain here. area 6 1 stone giant If the giant hears the roc screeching in area 2, it investigates. Otherwise it remains here. area 9 2 stone giants, 16 mountain
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Ten stone giants reside in Deadstone Cleft when the adventurers arrive, including Thane Kayalithica. With the exception of the giant in area 6, who checks on the roc, the giants remain in
pursue fleeing enemies but otherwise remain here. area 6 1 stone giant If the giant hears the roc screeching in area 2, it investigates. Otherwise it remains here. area 9 2 stone giants, 16 mountain
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to. The giants’ lodge has a warning horn on the upper floor (in area 2C). If it is blown, the sound puts all of Svardborg on alert. Some giants remain at their posts and can’t be surprised. Others
gather the Northlanders and the yetis and search Svardborg for intruders to kill. The Svardborg Roster table specifies the locations of the occupants and indicates how those creatures behave when the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to. The giants’ lodge has a warning horn on the upper floor (in area 2C). If it is blown, the sound puts all of Svardborg on alert. Some giants remain at their posts and can’t be surprised. Others
gather the Northlanders and the yetis and search Svardborg for intruders to kill. The Svardborg Roster table specifies the locations of the occupants and indicates how those creatures behave when the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to. The giants’ lodge has a warning horn on the upper floor (in area 2C). If it is blown, the sound puts all of Svardborg on alert. Some giants remain at their posts and can’t be surprised. Others
gather the Northlanders and the yetis and search Svardborg for intruders to kill. The Svardborg Roster table specifies the locations of the occupants and indicates how those creatures behave when the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Conflict over the succession spiraled into outright war between the Five Nations. The Last War was a bitter struggle that forever changed the shape of Khorvaire. It was a century marked by shifting
nations to the negotiating table, and the Last War came to an end in 996 YK with the Treaty of Thronehold. Although many celebrated the end of the war, others remain unsatisfied with its outcome. No
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Conflict over the succession spiraled into outright war between the Five Nations. The Last War was a bitter struggle that forever changed the shape of Khorvaire. It was a century marked by shifting
nations to the negotiating table, and the Last War came to an end in 996 YK with the Treaty of Thronehold. Although many celebrated the end of the war, others remain unsatisfied with its outcome. No
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Conflict over the succession spiraled into outright war between the Five Nations. The Last War was a bitter struggle that forever changed the shape of Khorvaire. It was a century marked by shifting
nations to the negotiating table, and the Last War came to an end in 996 YK with the Treaty of Thronehold. Although many celebrated the end of the war, others remain unsatisfied with its outcome. No
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
an elite team that can bring back the needed information. They will likely need to fight some of the sahuagin, but must remain quiet as often as possible to avoid becoming overwhelmed. If they can
’ efforts to move past areas filled with sahuagin undetected, but do not hesitate to have the sahuagin react if the characters behave carelessly.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
an elite team that can bring back the needed information. They will likely need to fight some of the sahuagin, but must remain quiet as often as possible to avoid becoming overwhelmed. If they can
’ efforts to move past areas filled with sahuagin undetected, but do not hesitate to have the sahuagin react if the characters behave carelessly.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
HAPPENED TO ME?
The lineages provided in this section represent a physical and magical transformation that alters you in fundamental ways. You can still appear as you once were, but you’ve changed in
remain after you gain a lineage, a possibility captured in the Ancestral Legacy trait. Keep this in mind when you explore the details of how you change after gaining a lineage subsequent to character creation.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
HAPPENED TO ME?
The lineages provided in this section represent a physical and magical transformation that alters you in fundamental ways. You can still appear as you once were, but you’ve changed in
remain after you gain a lineage, a possibility captured in the Ancestral Legacy trait. Keep this in mind when you explore the details of how you change after gaining a lineage subsequent to character creation.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
an elite team that can bring back the needed information. They will likely need to fight some of the sahuagin, but must remain quiet as often as possible to avoid becoming overwhelmed. If they can
’ efforts to move past areas filled with sahuagin undetected, but do not hesitate to have the sahuagin react if the characters behave carelessly.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, regardless of their true heritage, and changed them into creatures that resembled their supposed progenitor. The other folk of Faerûn, unnerved by the appearance of these devil-beings, became
the archdevil (and their descendants) remain the most numerous examples of their kind by far. Tieflings in Faerûn generally have the racial traits of tieflings in the Player’s Handbook, except that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
HAPPENED TO ME?
The lineages provided in this section represent a physical and magical transformation that alters you in fundamental ways. You can still appear as you once were, but you’ve changed in
remain after you gain a lineage, a possibility captured in the Ancestral Legacy trait. Keep this in mind when you explore the details of how you change after gaining a lineage subsequent to character creation.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, regardless of their true heritage, and changed them into creatures that resembled their supposed progenitor. The other folk of Faerûn, unnerved by the appearance of these devil-beings, became
the archdevil (and their descendants) remain the most numerous examples of their kind by far. Tieflings in Faerûn generally have the racial traits of tieflings in the Player’s Handbook, except that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, regardless of their true heritage, and changed them into creatures that resembled their supposed progenitor. The other folk of Faerûn, unnerved by the appearance of these devil-beings, became
the archdevil (and their descendants) remain the most numerous examples of their kind by far. Tieflings in Faerûn generally have the racial traits of tieflings in the Player’s Handbook, except that
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
that remain linger in the shadows of their ancestors’ wonders. Only slowly have they begun to push back centuries of darkness and rediscover how the world has changed. Then came the Dragon Armies
, their origins, and their very nature remain opaque. What is clear is that we face a threat unlike any since the Cataclysm. And when it comes, it will come for Kalaman.
Good lieges, I pray you make
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
that remain linger in the shadows of their ancestors’ wonders. Only slowly have they begun to push back centuries of darkness and rediscover how the world has changed. Then came the Dragon Armies
, their origins, and their very nature remain opaque. What is clear is that we face a threat unlike any since the Cataclysm. And when it comes, it will come for Kalaman.
Good lieges, I pray you make
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
changed and even deadlier than before. The planetar slaughtered a number of Valtagar’s followers until the prince stood before the planetar alone, empty-handed and daring the fallen angel to kill him
now being “vassals” of Fazrian, all the duergar on this level remain loyal to their prince and follow Valtagar’s orders without question. Valtagar intends to overthrow Fazrian, buy off the yugoloths
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
changed and even deadlier than before. The planetar slaughtered a number of Valtagar’s followers until the prince stood before the planetar alone, empty-handed and daring the fallen angel to kill him
now being “vassals” of Fazrian, all the duergar on this level remain loyal to their prince and follow Valtagar’s orders without question. Valtagar intends to overthrow Fazrian, buy off the yugoloths
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
changed and even deadlier than before. The planetar slaughtered a number of Valtagar’s followers until the prince stood before the planetar alone, empty-handed and daring the fallen angel to kill him
now being “vassals” of Fazrian, all the duergar on this level remain loyal to their prince and follow Valtagar’s orders without question. Valtagar intends to overthrow Fazrian, buy off the yugoloths
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
that remain linger in the shadows of their ancestors’ wonders. Only slowly have they begun to push back centuries of darkness and rediscover how the world has changed. Then came the Dragon Armies
, their origins, and their very nature remain opaque. What is clear is that we face a threat unlike any since the Cataclysm. And when it comes, it will come for Kalaman.
Good lieges, I pray you make
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
over the succession spiraled into outright war between the Five Nations. The Last War was a bitter struggle that forever changed the shape of Khorvaire. It was a century marked by shifting alliances
fear brought the nations to the negotiating table, and the Last War came to an end in 996 YK with the Treaty of Thronehold. While many celebrated the end of the war, others remain unsatisfied with its
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
over the succession spiraled into outright war between the Five Nations. The Last War was a bitter struggle that forever changed the shape of Khorvaire. It was a century marked by shifting alliances
fear brought the nations to the negotiating table, and the Last War came to an end in 996 YK with the Treaty of Thronehold. While many celebrated the end of the war, others remain unsatisfied with its
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. The process usually transformed subjects into the spindly creatures her devotees expected, but occasionally, an elf changed into a choldrith (appears in this book): an arachnid Monstrosity able to
, attracting spiders and other beings that serve her. Anywhere chitines set up a colony quickly becomes a web-shrouded, gloomy, and treacherous place. Chitines resemble spiders, but they behave more like social
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
over the succession spiraled into outright war between the Five Nations. The Last War was a bitter struggle that forever changed the shape of Khorvaire. It was a century marked by shifting alliances
fear brought the nations to the negotiating table, and the Last War came to an end in 996 YK with the Treaty of Thronehold. While many celebrated the end of the war, others remain unsatisfied with its
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. The process usually transformed subjects into the spindly creatures her devotees expected, but occasionally, an elf changed into a choldrith (appears in this book): an arachnid Monstrosity able to
, attracting spiders and other beings that serve her. Anywhere chitines set up a colony quickly becomes a web-shrouded, gloomy, and treacherous place. Chitines resemble spiders, but they behave more like social
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. The process usually transformed subjects into the spindly creatures her devotees expected, but occasionally, an elf changed into a choldrith (appears in this book): an arachnid Monstrosity able to
, attracting spiders and other beings that serve her. Anywhere chitines set up a colony quickly becomes a web-shrouded, gloomy, and treacherous place. Chitines resemble spiders, but they behave more like social






