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Classes
Player’s Handbook
;
—Spell Slots per Spell Level—
Level
Proficiency Bonus
Class Features
Favored Enemy
Prepared Spells
1
2
3
4
5
1
+2
Spellcasting, Favored Enemy, Weapon Mastery
2
2
2
;
4
+2
Ability Score Improvement
2
5
3
—
—
—
—
5
+3
Extra Attack
3
6
4
2
—
—
—
6
+3
Roving
3
6
4
2
—
—
&mdash
Backgrounds
Guildmasters’ Guide to Ravnica
light of the surface world, so your journey isn’t guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Golgari Guild Spells
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. You gain the Canny benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class. A Halfling Ranger explores the wilds Canny (1st Level) Choose one of
your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. You can also speak, read, and write two additional languages of your choice. Roving
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Orc When an existing territory is depleted of food, an orc tribe divides into roving bands that scout for choice hunting grounds. When each party returns, it brings back trophies and news of targets
brutish features called an ogrillon.
Orc
Medium humanoid (orc), chaotic evil
Armor Class 13 (hide armor)
Hit Points 15 (2d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
hair, and its body is clad in wispy rags that flutter and stream around it. A banshee is forever bound to the place of its demise. It abhors mirrors, for it can’t bear to see the horror of its undead
existence. Banshee
Medium undead, chaotic evil
Armor Class 12
Hit Points 58 (13d8)
Speed 0 ft., fly 40 ft. (hover)
STR
1 (-5)
DEX
14 (+2)
CON
10 (+0)
INT
12
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Helmed Horror This construct possesses intelligence, the ability to reason and adjust its tactics, and an unswerving devotion to its maker that persists even after its maker’s demise. Resembling an
Class 20 (plate, shield)
Hit Points 60 (8d8 + 24)
Speed 30 ft., fly 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Class Features As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Features table. Ranger Features —Spell
Slots per Spell Level— Level Proficiency Bonus Class Features Favored Enemy Prepared Spells 1 2 3 4 5 1 +2 Spellcasting, Favored Enemy, Weapon Mastery 2 2 2 — — — — 2 +2 Deft Explorer, Fighting
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ranger Class Features As a Ranger, you gain the following class features when you reach the specified Ranger levels. These features are listed in the Ranger Features table. Ranger Features —Spell
Slots per Spell Level— Level Proficiency Bonus Class Features Favored Enemy Prepared Spells 1 2 3 4 5 1 +2 Spellcasting, Favored Enemy, Weapon Mastery 2 2 2 — — — — 2 +2 Deft Explorer, Fighting
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
), Neutral Evil
Armor Class 12
Hit Points 49 (9d8 + 9)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +3, Cha +5
saving throws against spells and other magical effects if he is in dim light or darkness.
Shadesight. Magical darkness doesn’t impede Sion’s darkvision.
Shadowy Demise. If Sion dies, his body
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discover some clue as to the cause of Cyre’s demise. Allies. Prince Oargev has a gift for diplomacy (and a number of talented ambassadors in his employ), which has enabled a widespread campaign of
Cyran refugees as second-class citizens and vagabonds. Among non-Cyran communities, agents of Prince Oargev can’t rely on aid from any of Cyre’s former enemies. The Lord of Blades. In the depths of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has foreseen her own demise during a solar eclipse. In the depths of her castle, a lightning-powered device called the Orrery of Tragedies clicks and turns day and night, giving Endelyn glimpses of her
presence of a symbolic depiction of one. See the stat block for details. Endelyn Moongrave
Medium Fey (Hag), Neutral Evil
Armor Class 17 (natural armor)
Hit Points 114 (12d8 + 60)
Speed 30 ft., climb
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, lawful evil
Armor Class 17 (natural armor)
Hit Points 200 (16d10 + 112)
Speed 40 ft., fly 60 ft.
STR
22 (+6)
DEX
12 (+1)
CON
24 (+7)
INT
16 (+3)
WIS
15
Demise. If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the efreeti was wearing or carrying.
Innate Spellcasting. The efreeti’s innate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
transformation into undead monsters. Sorrow Bound. A banshee becomes forever bound to the place of its demise, unable to venture more than five miles from there. It is forced to relive every moment of its life
glimpse of itself is enough to send a banshee into a rage. Undead Nature. A banshee doesn’t require air, food, drink, or sleep. Banshee
Medium undead, chaotic evil
Armor Class 12
Hit Points 58 (13d8
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Empyreans don’t age but can be slain. Because few empyreans can imagine their own demise, they fight fearlessly when drawn into battle, refusing to believe that the end is upon them even when
Huge celestial (titan), chaotic good (75%) or neutral evil (25%)
Armor Class 22 (natural armor)
Hit Points 313 (19d12 + 190)
Speed 50 ft., fly 50 ft., swim 50 ft.
STR
30 (+10)
DEX
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Needle Spawn A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest. Roving Corpses. Needle spawn are
never know rest or a true respite.
needle spawn
Medium plant, chaotic evil
Armor Class 13
Hit Points 16 (3d8 + 3)
Speed 30 ft., climb 20 ft.
STR
11(+0)
DEX
16(+3)
CON
14
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the power to defy death
.
Living Portent Small or Medium Celestial, Typically Lawful Neutral
Armor Class 15 (natural armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft., fly 30 ft. (hover)
STR
14 (+2)
DEX
16 (+3)
CON
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
confines of magic gemstones or iron flasks. Unfortunately for the dao, their greed makes it relatively easy for mages to cozen them into service. Dao
Large elemental, neutral evil
Armor Class 18 (natural
burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn’t disturb the material it moves through.
Elemental Demise. If the dao dies, its body disintegrates into
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its demise. If a couatl has already accomplished what it set out to do, it accepts its fate. However, if its imminent death endangers the completion of its goals, it actively seeks out another couatl
sought out the mate raises the newborn couatl and instructs it as to its duties, so that it can complete whatever task the parent leaves unfinished. Couatl
Medium celestial, lawful good
Armor Class 19
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
victims and transform them into mind flayers, allowing the elder brain dragon to grow its own roving colony. Elder Brain Dragon
Gargantuan Aberration, Typically Lawful Evil
Armor Class 17 (natural
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Alignment and NPC Class tables to determine specifics) 16 Kuo-toa 17 Lich 18 Mind flayers 19 Yuan-ti 20 No creator (natural caverns) Cults and Religious Groups d20 Cult or Religious Group 1
–18 Neutral evil 19–20 Chaotic evil NPC Class d20 Class 1 Barbarian 2 Bard 3–4 Cleric 5 Druid 6–7 Fighter 8 Monk 9 Paladin 10 Ranger 11–14 Rogue 15 Sorcerer 16 Warlock 17–20 Wizard Dungeon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
chapter). Endelyn believes her own demise will occur during an eclipse. Because there is no moon in the sky over Yon, the hag assumes the eclipse will be a symbolic display, rather than a literal one
player characters the centerpiece of the adventure.
Pollenella the Honeybee Tiny Beast, Unaligned
Armor Class 13
Hit Points 1 (1d4 – 1)
Speed 5 ft., fly 30 ft.
STR
1 (–5)
DEX
16
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the region’s typical climate. If Zargon dies, these effects fade over the course of 1d10 days. Zargon the Returner Huge Aberration, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 253 (22d12
if it starts its turn with 0 hit points and doesn’t regenerate.
Shrouded Being. Zargon can’t be targeted by divination magic or perceived through magical scrying sensors.
Slimy Demise. When
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
deadly vengeance can amend. Djinni
Large elemental, chaotic good
Armor Class 17 (natural armor)
Hit Points 161 (14d10 + 84)
Speed 30 ft., fly 90 ft.
STR
21 (+5)
DEX
15 (+2
., passive Perception 13
Languages Auran
Challenge 11 (7,200 XP)
Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
through the ages, so I suppose the halfling got his wish.”
— Kesto Brighteyes, Gnome Proprietor of the Parted Veil, a bookshop in Sigil
Marid
Large elemental, chaotic neutral
Armor Class 17 (natural
)
Amphibious. The marid can breathe air and water.
Elemental Demise. If the marid dies, its body disintegrates into a burst of water and foam, leaving behind only equipment the marid was wearing or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
considerable hereditary wealth). In exchange, they promise to protect their citizens from threats such as orc marauders, hobgoblin armies, and roving human bandits. Nobles appoint officers as their agents in
relatives), and also with representatives of the middle class, such as traders and artisans. A lord mayor of noble birth is appointed to head the town or city council and to perform the same administrative
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
end immediately, resuming when he either gains a new body or is replaced by the creature that slays him (see the Last Wish trait in Nafas’s stat block). Nafas Large Elemental, Chaotic Good
Armor Class
, his body disintegrates into a whirl of multiversal dust that surrounds one creature responsible for his demise. That creature then hears Nafas’s last wish: for the creature to take his place.
If the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
or unsettling manner.
4–6 The spirit leaves a brief message, threat, or question, perhaps asking where someone is or suggesting how one might hasten their demise.
7–9 The spirit walks
in the dark
Haunted Traps Several of the house’s hauntings manifest as haunted traps. Characters can use the Channel Divinity class feature to exorcise these magical traps. See “Haunted Traps” earlier in this chapter for details on these hazards.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Medium humanoid (tiefling), lawful evil
Armor Class 13 (16 with mage armor)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
8 (−1)
DEX
16 (+3)
CON
14 (+2)
INT
17 (+3
making a few too many enemies. Dzaan’s Demise. Dzaan’s trouble started after he broke away from his fellow wizards and hired adventurers to scour Icewind Dale for Netherese ruins. One group of them
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the best thirty-six savants are admitted into the council, and succession almost always includes an incumbent member’s demise. The savants control members of some duergar clans through magic and
second-class citizens, living in squalor and scrounging food and resources, even as their leaders on the Council of Savants live in secret opulence.
Frugal and Monolithic. The gray dwarves value
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
breath. Dreck has secretly pledged his allegiance to Grandolpha Muzgardt, for he longs to be rid of Xardorok Sunblight and now sees the characters as instruments of Xardorok’s demise. He fights only in
, becoming a full-grown slaad within 2d12 hours. Grandolpha Muzgardt
Medium humanoid (dwarf), lawful evil
Armor Class 9
Hit Points 59 (7d8 + 28)
Speed 25 ft.
STR
14 (+2)
DEX
9






