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Returning 5 results for 'been being differ currents realms'.
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been being dinner currents realms
been being diff current realms
Monsters
Fizban's Treasury of Dragons
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
turtle’s lair can be transformed by its presence, creating one or more of the following effects:
Diverting Currents. Underwater currents push unwanted visitors away from the lair. While
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
only when they differ from or replace those given in the Player’s Handbook. The information in this chapter is specific to the Realms, so if something stated here differs from what’s presented in the Player’s Handbook, this material takes precedence.
Chapter 3: Races of the Realms Faerûn is home to many races, some of them immigrants from other worlds who found their way here in ancient times when gates and portals were more plentiful, and easier
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-elemental Plane of Ice. Although few landmarks distinguish one area of the Plane of Air from any other, the following are notable features of the plane: Aaqa Here and there are hidden realms reachable only
, currents, and winds called the Labyrinth Winds. These range from stiff breezes to howling gales that can rip a creature apart. Even the most skilled flying creatures must navigate these currents
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
). Rain and snow fall only in the part of the plane nearest to the Plane of Water. Most of the Plane of Air is a complex web of air streams, currents, and winds called the Labyrinth Winds. These range from
stiff breezes to howling gales that can rip a creature apart. Even the most skilled flying creatures must navigate these currents carefully, flying with the winds, not against them. Here and there
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
have turned from the gods of the Ordning to serve fiends (as described in chapter 2), where the ancient magic of long-fallen realms of giants opened portals to the Lower Planes (either intentionally






