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Returning 9 results for 'been being diffusing chants reduced'.
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Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
begins. This uplifting tribute grants 20 temporary hit points to each of her champions. Running the Zodar The zodar tries to knock characters unconscious instead of killing them. A character reduced to 0
hit points by the zodar is stable at 0 hit points. (The zodar saves its wish spell for the next chapter.) If the zodar is reduced to 0 hit points, it slumps in place, apparently inert. Aftermath This
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
begins. This uplifting tribute grants 20 temporary hit points to each of her champions. Running the Zodar The zodar tries to knock characters unconscious instead of killing them. A character reduced to 0
hit points by the zodar is stable at 0 hit points. (The zodar saves its wish spell for the next chapter.) If the zodar is reduced to 0 hit points, it slumps in place, apparently inert. Aftermath This
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
begins. This uplifting tribute grants 20 temporary hit points to each of her champions. Running the Zodar The zodar tries to knock characters unconscious instead of killing them. A character reduced to 0
hit points by the zodar is stable at 0 hit points. (The zodar saves its wish spell for the next chapter.) If the zodar is reduced to 0 hit points, it slumps in place, apparently inert. Aftermath This
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
leading to this room hears a half dozen humanoid voices chanting in Infernal. Characters who listen to the chants and understand that language can discern praise heaped upon the archdevil Zariel for
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
leading to this room hears a half dozen humanoid voices chanting in Infernal. Characters who listen to the chants and understand that language can discern praise heaped upon the archdevil Zariel for
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
leading to this room hears a half dozen humanoid voices chanting in Infernal. Characters who listen to the chants and understand that language can discern praise heaped upon the archdevil Zariel for
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
their leader. If reduced to fewer than 50 hit points, the water elemental retreats to the basin’s bottom with any surviving water weirds. The water elemental enjoys conversation but speaks Aquan only
the area, so the marid attacks right away to drive off the characters. Otherwise, the marid asks the characters what they want. If a fight breaks out, the marid surrenders if reduced to fewer than 100
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
their leader. If reduced to fewer than 50 hit points, the water elemental retreats to the basin’s bottom with any surviving water weirds. The water elemental enjoys conversation but speaks Aquan only
the area, so the marid attacks right away to drive off the characters. Otherwise, the marid asks the characters what they want. If a fight breaks out, the marid surrenders if reduced to fewer than 100
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
their leader. If reduced to fewer than 50 hit points, the water elemental retreats to the basin’s bottom with any surviving water weirds. The water elemental enjoys conversation but speaks Aquan only
the area, so the marid attacks right away to drive off the characters. Otherwise, the marid asks the characters what they want. If a fight breaks out, the marid surrenders if reduced to fewer than 100






