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Returning 35 results for 'been being driven council rites'.
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Monsters
Guildmasters’ Guide to Ravnica
Obzedat function as a unit, driven by their shared desire to accumulate ever more wealth for the guild. In times of disagreement, the eldest of the council exerts his seniority to bend the council to
Council of Five. The ghost has a trait based on who it is, as shown below:
Enezesku: Enfeebling Ray. Enezesku’s Innate Spellcasting trait includes ray of enfeeblement, which he can cast at
Backgrounds
Guildmasters’ Guide to Ravnica
the flesh as long as possible, and as a spirit afterward. (Any)
Bonds
d6
Bond
1
The unbearable weight of my debt has driven me to desperation.
2
I’m duty-bound
to obey the dictates of an ancestor on the Ghost Council.
3
I value my worldly goods more highly than my mortal life.
4
An oligarch publicly humiliated me, and I will exact revenge on
Species
Wayfinder's Guide to Eberron
to Khorvaire over the years and have integrated with the cultures of the Five Nations.
As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive
are too mired in the past, and need to find a way forward?
Elves of Aerenal
Aerenal is ruled by the Undying Court, a council of undead elves sustained by positive energy. The Undying Court wields
Species
Wayfinder's Guide to Eberron
to Khorvaire over the years and have integrated with the cultures of the Five Nations.
As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive
are too mired in the past, and need to find a way forward?
Elves of Aerenal
Aerenal is ruled by the Undying Court, a council of undead elves sustained by positive energy. The Undying Court wields
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Second Council Harpers
Order of the Gauntlet
Emerald Enclave
Lady Laeral Silverhand
Dagult Neverember
Connerad Brawnanvil
King Melandrach
Ulder Ravengard
Taern Hornblade
Sir
Isteval
Event — + + + + — + + — + Killed Varram + + — + + + + + + + Captured Varram + — + + + + + + + Arcane Brotherhood joins alliance + + + + + +/+ + + + + Arauthator killed or driven from lair
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Second Council Harpers Order of the Gauntlet Emerald Enclave Lady Laeral Silverhand Dagult Neverember Connerad Brawnanvil King Melandrach Ulder Ravengard Taern Hornblade Sir Isteval
Killed
alliance +
−
+
+
+
+
+
+
+
Arauthator killed or
driven from lair +
+
+
+
+
+/+
+
+
+
+
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Second Council Harpers
Order of the Gauntlet
Emerald Enclave
Lady Laeral Silverhand
Dagult Neverember
Connerad Brawnanvil
King Melandrach
Ulder Ravengard
Taern Hornblade
Sir
Isteval
Event — + + + + — + + — + Killed Varram + + — + + + + + + + Captured Varram + — + + + + + + + Arcane Brotherhood joins alliance + + + + + +/+ + + + + Arauthator killed or driven from lair
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Third Council Harpers Order of the Gauntlet Emerald Enclave Lady Laeral Silverhand Dagult Neverember Connerad Brawnanvil King Melandrach Ulder Ravengard Taern Hornblade Sir Isteval
Killed
driven from lair +
+
+
+
+
+/+
+/+
+
+
+
Rallied metallic dragons
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Third Council Harpers
Order of the Gauntlet
Emerald Enclave
Lady Laeral Silverhand
Dagult Neverember
Connerad Brawnanvil
King Melandrach
Ulder Ravengard
Taern Hornblade
Sir Isteval
Event — + + + + — + + — + Killed Neronvein + + — + + + + + + + Captured Neronvein + + + + + +/+ +/+ + + + Chuth killed or driven from lair + +/+ +/+ + + +/+ +/+ + + + Rallied metallic dragons — — — — -/- -/- — — + Made concessions to metallic dragons + + + + + + + + + + Metallic dragons aid faction territory
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Third Council Harpers
Order of the Gauntlet
Emerald Enclave
Lady Laeral Silverhand
Dagult Neverember
Connerad Brawnanvil
King Melandrach
Ulder Ravengard
Taern Hornblade
Sir Isteval
Event — + + + + — + + — + Killed Neronvain + + — + + + + + + + Captured Neronvein + + + + + +/+ +/+ + + + Chuth killed or driven from lair + +/+ +/+ + + +/+ +/+ + + + Rallied metallic dragons — — — — -/- -/- — — + Made concessions to metallic dragons + + + + + + + + + + Metallic dragons aid faction territory
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
potential of humanoids is partly driven by his affection for and protection of the noble Silmerhelve human family in Waterdeep (including Dala Silmerhelve; see “Chapter 9: Council of Waterdeep
Nymmurh Male Bronze Dragon Of all the dragons on the council, Nymmurh disagrees most strongly with Protanther. He knows that the metallic dragons are made in the image of Bahamut, and have no choice
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
potential of humanoids is partly driven by his affection for and protection of the noble Silmerhelve human family in Waterdeep (including Dala Silmerhelve; see “Chapter 9:Council of Waterdeep”). Desire
Nymmurh Male Bronze Dragon Of all the dragons on the council, Nymmurh disagrees most strongly with Protanther. He knows that the metallic dragons are made in the image of Bahamut, and have no choice
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Centaur of Attention After being driven from his home in Neverwinter Wood by marauding orcs, Xanth the centaur has taken refuge in the hills around the barrow. When he spots the characters, Xanth
overrun with orcs in league with half-orc spellcasters. Deep in the forest, atop a cave-riddled hill, is a circle of standing stones where the evil half-orcs perform their dark rites.” Xanth avoids
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
exploits, while men do so by finding their own way in the world. As a result, the polis is populated mostly by women and children. When young men reach the age of fourteen, their rites of passage
but wander the world as men do. They gather information for the Ruling Council, search out routes for peregrination (including identifying sympathetic individuals and households who will mentor young
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, but against a much more sinister presence: the sahuagin. Just over a year ago, a colony of lizardfolk were driven from their home by an invasion of sahuagin. Forced to find a temporary home, they
the town council previously and offers to join the characters as they embark for the lizardfolk lair.
What He Wants. Oceanus wants to discover the truth behind the lizardfolk’s purchase of smuggled weapons and armor. Like the town council, he initially sees the lizardfolk as a potential threat.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
peevishness brings the worst of the sun god’s qualities into focus. As a campaign villain, Heliod is most likely driven by his desire to assert his rulership over the other gods of the pantheon and his
kingship over everything: Nyx, the mortal world, and the Underworld. He might begin, through his agents, by enacting laws that make participation in Heliod’s rites mandatory for the citizens of a polis
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
chosen to replace him as Open Lord. Laeral Silverhand, his successor, claims her title in the second council meeting. Dagult demands order and rewards discipline, but he is pragmatic and driven by
with the Emerald Enclave. On the Council Because the Lords’ Alliance is a confederation, the order sends seven delegates to the Council of Waterdeep, each effectively representing his or her own
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
chosen to replace him as Open Lord. Laeral Silverhand, his successor, claims her title in the second council meeting. Dagult demands order and rewards discipline, but he is pragmatic and driven by
with the Emerald Enclave. On the Council Because the Lords’ Alliance is a confederation, the order sends seven delegates to the Council of Waterdeep, each effectively representing his or her own
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
chosen to replace him as Open Lord. Laeral Silverhand, his successor, claims her title in the second council meeting. Dagult demands order and rewards discipline, but he is pragmatic and driven by
with the Emerald Enclave. On the Council Because the Lords’ Alliance is a confederation, the order sends seven delegates to the Council of Waterdeep, each effectively representing his or her own
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and Rites. Thanks to his prolonged absence from mortal giants’ affairs, Annam has few priests. On some worlds, he has no priests and his name is all but forgotten. On other worlds, a priest of Annam
they recognize is “might makes right.” Priests and Rites. Grolantor’s priests often boast of having experienced a personal interaction with their god—a dream, waking vision, or even an encounter with
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Obzedat, the Ghost Council The ghosts who make up the Obzedat are traditionally called patriarchs, though they can be male or female. They are the oldest, wealthiest, and most influential oligarchs
guild and accumulate even larger fortunes. Mostly Unanimous. The ghosts of the Obzedat function as a unit, driven by their shared desire to accumulate ever more wealth for the guild. In times of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ancient mystery. Over the years, the Believers began to arrange events and opportunities in Red Larch to ensure that fellow Believers prospered. They became a secret town council and met to make hard
decisions “for the good of all.” People causing trouble in Red Larch were driven out of business, intimidated, or even murdered. Several months ago, agents of the Cult of the Black Earth stumbled across
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
impressive carriage, Itzmin emerges. Itzmin A spiteful tiefling in his late forties, Itzmin del Prado is a chaotic evil cult fanatic. He’s also a politician and part of San Citlán’s ruling council, the
currently in Hollow to cover his tracks by razing the town, caving in the mine, and destroying any evidence of the rites that have taken place there. Meeting Itzmin Itzmin introduces himself as the owner of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
splendid and anticipated is the Night of the Remembered, a celebration that evolved from ancient funerary rites and draws on the magic of the city. During this night, people can be visited by deceased
they have no recollection of the afterlife. Governance and Growth San Citlán is governed by the Trecena, a council consisting of thirteen elected representatives. The ability to vote for these
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
its destruction. Members of the order are driven by religious fervor and by devotion to the principle of justice for all. Whether a member places more emphasis on one or the other of those ideals is
, Ontharr has difficulty reconciling the heroic Isteval of legend with the diplomatic and retiring figure of the Council of Waterdeep. It’s incomprehensible to him why Sir Isteval does not take to the field himself in this great conflict.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
corpses led to infection and disease. The City Council had no interest in sinking gold into Lower Dura to restore the area, and the district was abandoned. Today, the district known as Fallen is strewn
driven mad by the ghosts of those who died when the tower fell. Others claim that House Vadalis has been trying to magebreed super-soldiers, and the Ravers are the result of failed experiments. Only
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
its destruction. Members of the order are driven by religious fervor and by devotion to the principle of justice for all. Whether a member places more emphasis on one or the other of those ideals is
, Ontharr has difficulty reconciling the heroic Isteval of legend with the diplomatic and retiring figure of the Council of Waterdeep. It’s incomprehensible to him why Sir Isteval does not take to the field himself in this great conflict.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters spend much time in Gracklstugh, they become caught up in a rush of destructive events. A secret alliance of factions within the Council of Savants and the Keepers of the Flame, driven by
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
its destruction. Members of the order are driven by religious fervor and by devotion to the principle of justice for all. Whether a member places more emphasis on one or the other of those ideals is
, Ontharr has difficulty reconciling the heroic Isteval of legend with the diplomatic and retiring figure of the Council of Waterdeep. It’s incomprehensible to him why Sir Isteval does not take to the field himself in this great conflict.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a ruler or council, you might be looking at an intrigue adventure. The process of creating an intrigue adventure is similar to creating any other event-based adventure, with two main differences: how
villains are handled and how the characters can gain influence. Villains Some intrigue adventures are driven by the actions of a single villain, such as a noble plotting the assassination of a monarch
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
control of the governing council. 3 Bandit activity signals efforts to revive an evil cult long ago driven from the region. 4 A pack of gnolls is rampaging dangerously close to local farmlands. 5 A
giants has driven its prey—enormous beasts—into pastureland. 3 An adult dragon’s lair is transforming an expanse into an environment inhospitable to the other creatures living there. 4 A long-lost
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
signifies acceptance into his inner circle. Those who are visited by Gruumsh are transformed psychologically and often physically by the experience. Some are driven to the brink of madness, reduced to
understand the ebb and flow of combat to sit around his council fire and learn the ways of warfare. Skilled Strategists. Orcs that show aptitude for the nuances of warfare at an early age are considered
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
becoming a brain in a jar (see appendix C). The three wizards have been driven mad by their undead existence. Dispelling the illusion drives them into a furious rage. Visitors who ruin the ball in any
guests or servants learn one random fact from the Ythryn Lore table. Y19c. Council Chambers These chambers served as offices for bureaucrats who ran the citadel’s day-to-day operations. Each room
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
spirit it back to Iuz’s realm. 8. Empty Net Partially supported by stilts driven into the harbor waters, this rickety tavern is purportedly a haven for smugglers, mercenaries, assassins and even
makes a spirit from lobster meat and potatoes called claw wine; it is, to put it mildly, an acquired taste. Hanna employs several former dockhands to keep peace in her bar. 14. Council Hall This large
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
are seldom encountered without a commanding star spawn seer (also in this book) nearby. A hulk appears to have little will of its own and is driven to protect its master. Star Spawn Hulk
Large
energy sources and perform the dire rites that will extend a bridge between the Material Plane and the squirming chaos of an Elder Evil’s realm. An entity that appears as a star spawn seer in the






