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Returning 12 results for 'been bellowing defusing completed rites'.
Other Suggestions:
been blowing defying completes rites
been blowing defying complete rites
been blowing defying compelled rites
been billowing defusing complete rites
been billowing defusing completely rites
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
conclusion, arriving just as that plan is about to be completed. 5 A villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites. 6 An ally
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
conclusion, arriving just as that plan is about to be completed. 5 A villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites. 6 An ally
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
conclusion, arriving just as that plan is about to be completed. 5 A villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites. 6 An ally
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
completed. 5 The villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites at the same time. 6 An ally betrays the adventurers as they’re about
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
completed. 5 The villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites at the same time. 6 An ally betrays the adventurers as they’re about
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
completed. 5 The villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites at the same time. 6 An ally betrays the adventurers as they’re about
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
released when the Athar carry out rites to destroy magic items created by priests of those they consider false gods. The divine energy concentrates within the tree and its fruit, which are the source of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
released when the Athar carry out rites to destroy magic items created by priests of those they consider false gods. The divine energy concentrates within the tree and its fruit, which are the source of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lower Ward Industrial smog and fumes blanket the Lower Ward, a noisy tangle of bellowing forges, magical refineries, and alchemical emissions. Cobblers, smiths, and smelters gravitate to the ward
released when the Athar carry out rites to destroy magic items created by priests of those they consider false gods. The divine energy concentrates within the tree and its fruit, which are the source of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bolted to the wall across from some sort of large glass device hints at the horrid rites that must once have taken place here.
The wall murals can be deciphered with a successful DC 12 Wisdom
Kwalish’s completed experiments — a set of clockwork-enhanced footwear that act as boots of striding and springing A collection of tiny glass statues of creatures, including a pseudodragon, an imp
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bolted to the wall across from some sort of large glass device hints at the horrid rites that must once have taken place here.
The wall murals can be deciphered with a successful DC 12 Wisdom
Kwalish’s completed experiments — a set of clockwork-enhanced footwear that act as boots of striding and springing A collection of tiny glass statues of creatures, including a pseudodragon, an imp
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bolted to the wall across from some sort of large glass device hints at the horrid rites that must once have taken place here.
The wall murals can be deciphered with a successful DC 12 Wisdom
Kwalish’s completed experiments — a set of clockwork-enhanced footwear that act as boots of striding and springing A collection of tiny glass statues of creatures, including a pseudodragon, an imp






