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Returning 12 results for 'been bending diffusing crackling religion'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual
supernatural beings. Cult members often have abilities tied to the forces they worship. Aberrant Cultist Aberrant cultists pursue mind-bending powers from alien forces. Aberrant cultists align with
Score Mod Save
Int 16 +3 +6
Wis 18 +4 +7
Cha 15 +2 +2
Skills Arcana +6, Perception +7, Religion +6
Senses Darkvision 90 ft.; Passive Perception 17
Languages Common
Compendium
- Sources->Dungeons & Dragons->Monster Manual
supernatural beings. Cult members often have abilities tied to the forces they worship. Aberrant Cultist Aberrant cultists pursue mind-bending powers from alien forces. Aberrant cultists align with
Score Mod Save
Int 16 +3 +6
Wis 18 +4 +7
Cha 15 +2 +2
Skills Arcana +6, Perception +7, Religion +6
Senses Darkvision 90 ft.; Passive Perception 17
Languages Common
Compendium
- Sources->Dungeons & Dragons->Monster Manual
supernatural beings. Cult members often have abilities tied to the forces they worship. Aberrant Cultist Aberrant cultists pursue mind-bending powers from alien forces. Aberrant cultists align with
Score Mod Save
Int 16 +3 +6
Wis 18 +4 +7
Cha 15 +2 +2
Skills Arcana +6, Perception +7, Religion +6
Senses Darkvision 90 ft.; Passive Perception 17
Languages Common
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Eagletalon. A successful DC 10 Intelligence (Arcana or Religion) check made to study the carved pillars reveals that a pillar can be empowered with radiant energy if the name of the hero it represents is
trodden on, but the scene it shows is still recognizable. A successful DC 10 Intelligence (History or Religion) check allows a character to recognize the scene as showing Torm presenting the Helm of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Eagletalon. A successful DC 10 Intelligence (Arcana or Religion) check made to study the carved pillars reveals that a pillar can be empowered with radiant energy if the name of the hero it represents is
trodden on, but the scene it shows is still recognizable. A successful DC 10 Intelligence (History or Religion) check allows a character to recognize the scene as showing Torm presenting the Helm of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Eagletalon. A successful DC 10 Intelligence (Arcana or Religion) check made to study the carved pillars reveals that a pillar can be empowered with radiant energy if the name of the hero it represents is
trodden on, but the scene it shows is still recognizable. A successful DC 10 Intelligence (History or Religion) check allows a character to recognize the scene as showing Torm presenting the Helm of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
succeeds on a DC 10 Intelligence (Religion) check recognizes the figure as Asmodeus. Cult Gathering. During cult gatherings, a bearded devil guards each of the doors leading to area A7. A4. Family Crypt
floor, is a 3-foot-deep, 9-foot-diameter stone bowl filled with crackling flames. Three human cultists wearing red robes, devil masks, and wooden holy symbols of Asmodeus kneel before the statue
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
succeeds on a DC 10 Intelligence (Religion) check recognizes the figure as Asmodeus. Cult Gathering. During cult gatherings, a bearded devil guards each of the doors leading to area A7. A4. Family Crypt
floor, is a 3-foot-deep, 9-foot-diameter stone bowl filled with crackling flames. Three human cultists wearing red robes, devil masks, and wooden holy symbols of Asmodeus kneel before the statue
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
succeeds on a DC 10 Intelligence (Religion) check recognizes the figure as Asmodeus. Cult Gathering. During cult gatherings, a bearded devil guards each of the doors leading to area A7. A4. Family Crypt
floor, is a 3-foot-deep, 9-foot-diameter stone bowl filled with crackling flames. Three human cultists wearing red robes, devil masks, and wooden holy symbols of Asmodeus kneel before the statue
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
devil that manifests as a pillar of smoke above the symbol on the floor. The images on the ceiling are pit fiends, recognizable by any character who succeeds on a DC 15 Intelligence (Religion) check
feet. Across from the crackling stove is a modest desk with a matching chair. Other furnishings include a small table and chair for dining, a bed, an iron chest resting at the foot of the bed, and two
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
devil that manifests as a pillar of smoke above the symbol on the floor. The images on the ceiling are pit fiends, recognizable by any character who succeeds on a DC 15 Intelligence (Religion) check
feet. Across from the crackling stove is a modest desk with a matching chair. Other furnishings include a small table and chair for dining, a bed, an iron chest resting at the foot of the bed, and two
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
devil that manifests as a pillar of smoke above the symbol on the floor. The images on the ceiling are pit fiends, recognizable by any character who succeeds on a DC 15 Intelligence (Religion) check
feet. Across from the crackling stove is a modest desk with a matching chair. Other furnishings include a small table and chair for dining, a bed, an iron chest resting at the foot of the bed, and two






