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Returning 20 results for 'been beneath diffusing changeling rate'.
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Monsters
Princes of the Apocalypse
. Small and Medium creatures move at half speed through the wind; Tiny creatures exposed to the wind are carried away with it at a rate of 40 feet per round unless they succeed at a DC 15 Strength
beneath the open sky have a five percent;{"diceNotation":"1d100","rollType":"roll","rollAction":"Thunderstorm Chance"} chance of being struck by lightning. A creature struck by lightning must make a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
investigation, is a reasonable starting rate. Contacts. Through the Finders’ Guild, each associated inquisitive agency can benefit from the knowledge and experience of not only other inquisitives, but
city, and squeeze into tight spaces for a meager reward. 10 A brooding warforged can connect you to an extensive network of former soldiers. 11 A kalashtar seer might be a fraud, but also occasionally provides you with valuable leads. 12 A curious changeling always seems to show up when you least expect it.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be a place of unrelenting action, ranging from soarsleds speeding between the towertops to confrontations in the dungeon depths far beneath the city’s lowest tier. Fallen angels, sinister shapeshifters
City d6 Adventure Seed 1 A homicidal changeling has killed two members of different dragonmarked houses, and doesn’t plan to stop until one heir from each of the dragonmarked houses is dead. 2 A
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
visible beneath the hulking, potbellied giant that lies atop it, picking his teeth with a rusty sword.
Oggdug, an Ogre, reclines on the bearskins. He is initially Hostile toward the characters, but if
other denizens of the Caves of Chaos hiring him for mercenary work. His rate is 50 GP per job, but first-time customers get a 50 percent discount (25 GP). Cindertooth gets half of Oggdug’s earnings. If
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
caves set into sea cliffs, or beneath salt marshes where fresh water and sea water mingle, constantly grappling with their dislike of water to use flooded tunnels as secure entrances into their homes
population of giant squid in the region returns to normal levels over the course of 1d10 days. The existing abundance of crystals and topazes remains, but new ones form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
approach to the emerald dragon’s lair, with boulders moving to block narrow defiles, way-markers tumbling off the path, or smaller stones shifting beneath travelers’ feet to send them tumbling down
the lair returns to normal levels over the course of 1d10 days. Rocks immediately stop moving of their own accord. The existing abundance of crystals and emeralds remains, but new ones form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and goblinoids, or mighty creatures such as giants and dragons. Ruins dot the landscape and the caverns that wind beneath the surface. In these places, treasures of every living race — and a number of
at a rate that some people find alarming. Even people who admire these adventurers for their energy and their acts of valor might have misgivings: what horrors will be unleashed if adventurers
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
glow with gathered starlight, and caves or tunnels beneath the ice and snow provide protected areas for their hoards. They use their burrowing ability to dig blinds and secret passages throughout
population near the lair returns to normal levels over the course of 1d10 days. The increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
-traveled road only a mile or so from the polis’s edge. At your current rate, you—along with a loose crowd of other travelers—should reach the polis outskirts just before dark.
Not everyone’s moving at
Returned, someone who has died and come back from the Underworld. A character who removes the victim’s mask finds no face beneath it—only blank gray flesh over a black-lipped mouth—and dozens of lines of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Iymrith’s Lair The Doom of the Desert has claimed an enormous, abandoned amphitheater in the desert as her lair (shown on map 12.1). Beneath the amphitheater lie chambers where the blue dragon sleeps
in one direction or the other at a rate of 1 foot for every 5 feet of movement spent. If that movement isn’t enough to exit the collapsed area, the creature can repeat the check on its next turn. A
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
in an ancient chamber beneath the sewers or carved into Dusthawk Hill. Rumor holds that eleven red crystals on the wall of the temple grow brighter with every murder committed, gathering power for
either Bhaal or one of his future chosen. Some claim that Bhaal himself regularly visits the temple, his presence contributing to the city’s high murder rate. While the Dead Three occupy a prominent
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
in an ancient chamber beneath the sewers or carved into Dusthawk Hill. Rumor holds that eleven red crystals on the wall of the temple grow brighter with every murder committed, gathering power for
either Bhaal or one of his future chosen. Some claim that Bhaal himself regularly visits the temple, his presence contributing to the city’s high murder rate. While the Dead Three occupy a prominent
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
than you’d hoped. Ridiculous rumors talk about how prospective interns of Acq Inc aren’t always treated with respect, dignity, or care. Even more ridiculous tales of interns dying at an alarming rate
, damage was limited, but a sinkhole opened up a fissure beneath an abandoned warehouse in Dock Ward. Two City Watch guards entered the fissure to investigate, but never came out. They’re now feared
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
branches from trees, and making flight impossible. Small and Medium creatures move at half speed through the wind; Tiny creatures exposed to the wind are carried away with it at a rate of 40 feet per
ten minutes the storm rages, creatures standing beneath the open sky have a five percent chance of being struck by lightning. A creature struck by lightning must make a DC 21 Constitution saving throw
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
supplies used to clean the nearby exhibits. If the characters remain in this room for 10 minutes or longer, three umber hulks burrow up from a hole beneath one of the containers and attack. Lift. The
chilled beverage tanks beneath the counter. With the press of a button, each nozzle can dispense up to 1 gallon of alcohol or a synthetic lubricating oil in a variety of flavors. The beverage tanks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
me that it was once the site of Aelinthaldaar, the capital of their ancient empire of Illefarn. So it was already a glorious place when a dwarf prospector named Melair discovered mithral beneath the
determine the extent of the gods’ power, and dictate how they use that power. As punishment for this affront, Ao cast down the gods (or the ones that humans worshiped, at any rate) and then demanded
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
door opens onto a five-foot-wide landing that is fifteen feet above a large cellar, with stone steps descending to the floor in two short flights. Another door stands beneath the stairs to the north. A
: Trapped Hall This area was part of Tresendar Manor’s original cellars. The Redbrands dug out the dirt beneath the stone floor, creating a hidden pit trap. Thick dust covers the flagstones of this somber
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Tyrant’s Spiral The realm of the beholder deity Gzemnid lies beneath the Outlands. Most entrances into these mysterious, gas-filled caverns are found near chaotically aligned gate-towns—like Bedlam
a rate of 20 feet per round. The septons drop their leader only if they have the incapacitated condition or take 30 or more damage from a single attack. X01. The modrons’ leader has full hit points
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
violet key card can lower the platform to the area marked on map 7.3 by inserting the card into a card-locked panel on the wall opposite the lift. The platform descends at a rate of 10 feet per round
shadow of a massive amphibian lurking beneath the surface of the water. S35: Theater Rows of sinuous chairs line this auditorium, which has no stage. Humanoid skeletons sit in the chairs, facing a wide
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K84. Catacombs Buried deep beneath the keep of Ravenloft lie ancient catacombs, with arched ceilings supported by wide, hollow columns that double as crypts. Cobwebs hang limp in the musty air. A
descends 1 foot for every 10 feet of horizontal distance covered. At the end of the flight, the wearer lands on its feet and the glider is intact. If the wearer tries to accelerate the rate of descent






