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Returning 35 results for 'been benign diffusing carved repairing'.
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been being diffusing carved repairing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Stonecarvers’ Hall The Melairkyn dwarves hauled blocks of unworked stone here to be carved into doors, statues, and other forms. 14a. South Entrance A 4-foot-square block of stone has fallen from
construction yet elegant in form. It is intricately carved to resemble bundled branches and twigs, with a tiny songbird perched on one end of its back. There used to be five carved songbirds perched
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Stonecarvers’ Hall The Melairkyn dwarves hauled blocks of unworked stone here to be carved into doors, statues, and other forms. 14a. South Entrance A 4-foot-square block of stone has fallen from
construction yet elegant in form. It is intricately carved to resemble bundled branches and twigs, with a tiny songbird perched on one end of its back. There used to be five carved songbirds perched
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Stonecarvers’ Hall The Melairkyn dwarves hauled blocks of unworked stone here to be carved into doors, statues, and other forms. 14a. South Entrance A 4-foot-square block of stone has fallen from
construction yet elegant in form. It is intricately carved to resemble bundled branches and twigs, with a tiny songbird perched on one end of its back. There used to be five carved songbirds perched
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
crafts and projects (making crossbow bolts, gutting fish, repairing weather damage to the fort, and so forth). The tortles prefer to sleep without roofs over their heads. They lay their eggs in
haven’t seen them since. 4 A trail leads from Ahoyhoy to some mud pits in the heart of the jungle. If you bathe in a mud pit for at least an hour, it will fortify you. 5 Carved into the base of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
crafts and projects (making crossbow bolts, gutting fish, repairing weather damage to the fort, and so forth). The tortles prefer to sleep without roofs over their heads. They lay their eggs in
haven’t seen them since. 4 A trail leads from Ahoyhoy to some mud pits in the heart of the jungle. If you bathe in a mud pit for at least an hour, it will fortify you. 5 Carved into the base of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
crafts and projects (making crossbow bolts, gutting fish, repairing weather damage to the fort, and so forth). The tortles prefer to sleep without roofs over their heads. They lay their eggs in
haven’t seen them since. 4 A trail leads from Ahoyhoy to some mud pits in the heart of the jungle. If you bathe in a mud pit for at least an hour, it will fortify you. 5 Carved into the base of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, crumbling skull on the floor. Both doors bear Dwarvish writing.
The stone door to the north has the words “the honored dead” carved into it in Dwarvish. The askew door to the east bears the words
haunting here (see “Crypt Hauntings” in the “Crypt Features” section). Fixing the door and removing the mind flayer skull puts the haunt to rest. Repairing the door requires several minutes of work with a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, crumbling skull on the floor. Both doors bear Dwarvish writing.
The stone door to the north has the words “the honored dead” carved into it in Dwarvish. The askew door to the east bears the words
haunting here (see “Crypt Hauntings” in the “Crypt Features” section). Fixing the door and removing the mind flayer skull puts the haunt to rest. Repairing the door requires several minutes of work with a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, crumbling skull on the floor. Both doors bear Dwarvish writing.
The stone door to the north has the words “the honored dead” carved into it in Dwarvish. The askew door to the east bears the words
haunting here (see “Crypt Hauntings” in the “Crypt Features” section). Fixing the door and removing the mind flayer skull puts the haunt to rest. Repairing the door requires several minutes of work with a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
unclean pots and filthy pans.
Arch. Set into the west wall is a stone arch decorated with inlaid images of dancing goblins. Carved into the arch’s keystone is the letter D.
The giant badger fights
is a Tiny object with AC 10, 1 hit point, and immunity to poison and psychic damage. Provided it has 1 hit point, the box can be repaired with tinker’s tools. Repairing it requires 10 minutes and a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
table are a rug made from the hide of a white saber-toothed tiger and a throne carved from ice. Lying on the seat of the throne is a large conch (see “Treasure”). Against the walls stand three shelving
, and poisoned conditions; and exhaustion. Repairing 1 hit point of damage to the clockwork mule takes 1 hour and requires replacement parts, which can be bought in a large city for 20 gp. If the mule drops to 0 hit points, it is destroyed and unrepairable.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
table are a rug made from the hide of a white saber-toothed tiger and a throne carved from ice. Lying on the seat of the throne is a large conch (see “Treasure”). Against the walls stand three shelving
, and poisoned conditions; and exhaustion. Repairing 1 hit point of damage to the clockwork mule takes 1 hour and requires replacement parts, which can be bought in a large city for 20 gp. If the mule drops to 0 hit points, it is destroyed and unrepairable.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
table are a rug made from the hide of a white saber-toothed tiger and a throne carved from ice. Lying on the seat of the throne is a large conch (see “Treasure”). Against the walls stand three shelving
, and poisoned conditions; and exhaustion. Repairing 1 hit point of damage to the clockwork mule takes 1 hour and requires replacement parts, which can be bought in a large city for 20 gp. If the mule drops to 0 hit points, it is destroyed and unrepairable.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
unclean pots and filthy pans.
Arch. Set into the west wall is a stone arch decorated with inlaid images of dancing goblins. Carved into the arch’s keystone is the letter D.
The giant badger fights
is a Tiny object with AC 10, 1 hit point, and immunity to poison and psychic damage. Provided it has 1 hit point, the box can be repaired with tinker’s tools. Repairing it requires 10 minutes and a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
unclean pots and filthy pans.
Arch. Set into the west wall is a stone arch decorated with inlaid images of dancing goblins. Carved into the arch’s keystone is the letter D.
The giant badger fights
is a Tiny object with AC 10, 1 hit point, and immunity to poison and psychic damage. Provided it has 1 hit point, the box can be repaired with tinker’s tools. Repairing it requires 10 minutes and a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, or can enter through the main entrance at area G1 or the unlocked back door into area G3. G1. Walk of Bravery Read the following as the characters approach this area: Carved pillars resembling heroes
everywhere.
With a successful DC 10 Intelligence (History) check, a character can remember the name of one of the heroes represented by the carved pillars, with another name remembered for each point by
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, or can enter through the main entrance at area G1 or the unlocked back door into area G3. G1. Walk of Bravery Read the following as the characters approach this area: Carved pillars resembling heroes
everywhere.
With a successful DC 10 Intelligence (History) check, a character can remember the name of one of the heroes represented by the carved pillars, with another name remembered for each point by
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, or can enter through the main entrance at area G1 or the unlocked back door into area G3. G1. Walk of Bravery Read the following as the characters approach this area: Carved pillars resembling heroes
everywhere.
With a successful DC 10 Intelligence (History) check, a character can remember the name of one of the heroes represented by the carved pillars, with another name remembered for each point by
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
arcane lock spell. 3. Guest Room The furniture in this room is scaled for giant-sized guests and includes two soft beds, a handsomely carved wooden table, and an empty wooden chest. A spacious closet
wooden racks along the walls are dozens of spears and javelins, each one exquisitely crafted and well balanced, as well as tools for repairing armor and weaponry. Two full suits of cloud giant-sized plate
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
arcane lock spell. 3. Guest Room The furniture in this room is scaled for giant-sized guests and includes two soft beds, a handsomely carved wooden table, and an empty wooden chest. A spacious closet
wooden racks along the walls are dozens of spears and javelins, each one exquisitely crafted and well balanced, as well as tools for repairing armor and weaponry. Two full suits of cloud giant-sized plate
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
arcane lock spell. 3. Guest Room The furniture in this room is scaled for giant-sized guests and includes two soft beds, a handsomely carved wooden table, and an empty wooden chest. A spacious closet
wooden racks along the walls are dozens of spears and javelins, each one exquisitely crafted and well balanced, as well as tools for repairing armor and weaponry. Two full suits of cloud giant-sized plate
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
floor of the grand hall is of reddish-black, highly polished stone. The pillars are carved into the shapes of dwarves, each straining to hold up the figure atop it. Light flickers weirdly from burning
. Two fire giants guard the king at all times; their positions are indicated by the circled numbers 1 and 2. Each giant has a carved stone to throw. Crouching at positions 3 and 4 are a pair of hell
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
floor of the grand hall is of reddish-black, highly polished stone. The pillars are carved into the shapes of dwarves, each straining to hold up the figure atop it. Light flickers weirdly from burning
. Two fire giants guard the king at all times; their positions are indicated by the circled numbers 1 and 2. Each giant has a carved stone to throw. Crouching at positions 3 and 4 are a pair of hell
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
name from a 100-foot-tall stone carved in the likeness of a perching raven, sitting in the center of the highest plateau of the mound and facing west. The Black Ravens leave carcasses by the stone
. Their altar is a rectangular slab of stone with the phases of the moon carved into its sides. In winter, everything is under a foot or more of snow. Map 3.9: Raven Rock View Player Version Ancient
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
name from a 100-foot-tall stone carved in the likeness of a perching raven, sitting in the center of the highest plateau of the mound and facing west. The Black Ravens leave carcasses by the stone
. Their altar is a rectangular slab of stone with the phases of the moon carved into its sides. In winter, everything is under a foot or more of snow. Map 3.9: Raven Rock View Player Version Ancient
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
floor of the grand hall is of reddish-black, highly polished stone. The pillars are carved into the shapes of dwarves, each straining to hold up the figure atop it. Light flickers weirdly from burning
. Two fire giants guard the king at all times; their positions are indicated by the circled numbers 1 and 2. Each giant has a carved stone to throw. Crouching at positions 3 and 4 are a pair of hell
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crypt, and six skeletons in rusty mail are propped against the walls as if guarding the place. False columns along the walls are carved in the image of spreading oak trees. The double door in the
Sword Coast). The stone lid of each sarcophagus is carved to depict the person entombed within: two human men and one human woman, all dressed like nobles. If opened, the tombs contain mostly moldering
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
name from a 100-foot-tall stone carved in the likeness of a perching raven, sitting in the center of the highest plateau of the mound and facing west. The Black Ravens leave carcasses by the stone
. Their altar is a rectangular slab of stone with the phases of the moon carved into its sides. In winter, everything is under a foot or more of snow. Map 3.9: Raven Rock View Player Version Ancient
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crypt, and six skeletons in rusty mail are propped against the walls as if guarding the place. False columns along the walls are carved in the image of spreading oak trees. The double door in the
Sword Coast). The stone lid of each sarcophagus is carved to depict the person entombed within: two human men and one human woman, all dressed like nobles. If opened, the tombs contain mostly moldering
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crypt, and six skeletons in rusty mail are propped against the walls as if guarding the place. False columns along the walls are carved in the image of spreading oak trees. The double door in the
Sword Coast). The stone lid of each sarcophagus is carved to depict the person entombed within: two human men and one human woman, all dressed like nobles. If opened, the tombs contain mostly moldering
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
carved wooden scimitar emblazoned with the inn’s name in red paint on both sides. An inn yard with stables and outbuildings lies behind the building. The Swinging Sword is welcoming and luxurious by the
) wears carved and stamped leather armor of her own making as a sort of walking advertisement. With the sharp knives, awls, and punches she wears in custom sheaths at her belt and strapped to her arms
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
carved wooden scimitar emblazoned with the inn’s name in red paint on both sides. An inn yard with stables and outbuildings lies behind the building. The Swinging Sword is welcoming and luxurious by the
) wears carved and stamped leather armor of her own making as a sort of walking advertisement. With the sharp knives, awls, and punches she wears in custom sheaths at her belt and strapped to her arms
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
carved wooden scimitar emblazoned with the inn’s name in red paint on both sides. An inn yard with stables and outbuildings lies behind the building. The Swinging Sword is welcoming and luxurious by the
) wears carved and stamped leather armor of her own making as a sort of walking advertisement. With the sharp knives, awls, and punches she wears in custom sheaths at her belt and strapped to her arms
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
bath (area D17). An unfolding wooden ladder allows easy access. D15: Markos’s Bedroom This room contains a bed with an ornately carved frame, a wardrobe, a writing desk, and a leather chair. A
chamber. The statue has a roughly bipedal shape and is carved to look like it’s coming undone, like a frayed rope. Its form is covered with mouths and outstretched tongues.
Standing before the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
living in a cottage carved from a single, enormous gourd. Beyond that, the cloud giants’ generosity in times of want helps to cement their reputation as friends of humankind — a reputation that serves
benign disposition revere him for his charm, intelligence, and persuasiveness, while those of a more malign bent take Memnor’s self-interest to heart and imitate his trickery. Cloud giants that take a






