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Returning 35 results for 'been bestial diffusing content ruins'.
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Monsters
Tomb of Annihilation
city of Mezro during the Spellplague. No longer content to wait for Alisanda and Mezro to return on their own, Artus has been seeking the means to bring them back. He believes that Saja N’baza, an
ancient guardian naga, can help him. As such, his search has been focused on locating the ruins of Orolunga, where the naga is said to dwell. Fate has handed Artus a saurial traveling companion named
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
passive Wisdom (Perception) score of 10 or higher hears bestial voices ahead, growling and murmuring indistinctly in Draconic. From there, a trail leads into the Mere of Dead Men, where a mix of swamp
denizens and cultists of the dragon vie for power at the ruins of Castle Naerytar. This stout, stone castle was the home of a half-elf wizard, but he abandoned it long ago when the swamp claimed the area
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
passive Wisdom (Perception) score of 10 or higher hears bestial voices ahead, growling and murmuring indistinctly in Draconic. From there, a trail leads into the Mere of Dead Men, where a mix of swamp
denizens and cultists of the dragon vie for power at the ruins of Castle Naerytar. This stout, stone castle was the home of a half-elf wizard, but he abandoned it long ago when the swamp claimed the area
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
passive Wisdom (Perception) score of 10 or higher hears bestial voices ahead, growling and murmuring indistinctly in Draconic. From there, a trail leads into the Mere of Dead Men, where a mix of swamp
denizens and cultists of the dragon vie for power at the ruins of Castle Naerytar. This stout, stone castle was the home of a half-elf wizard, but he abandoned it long ago when the swamp claimed the area
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
passive Wisdom (Perception) score of 10 or higher hears bestial voices ahead, growling and murmuring indistinctly in Draconic. From there, a trail leads into the Mere of Dead Men, where a mix of swamp
denizens and cultists of the dragon vie for power at the ruins of Castle Naerytar. This stout, stone castle was the home of a half-elf wizard, but he abandoned it long ago when the swamp claimed the area
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
passive Wisdom (Perception) score of 10 or higher hears bestial voices ahead, growling and murmuring indistinctly in Draconic. From there, a trail leads into the Mere of Dead Men, where a mix of swamp
denizens and cultists of the dragon vie for power at the ruins of Castle Naerytar. This stout, stone castle was the home of a half-elf wizard, but he abandoned it long ago when the swamp claimed the area
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
passive Wisdom (Perception) score of 10 or higher hears bestial voices ahead, growling and murmuring indistinctly in Draconic. From there, a trail leads into the Mere of Dead Men, where a mix of swamp
denizens and cultists of the dragon vie for power at the ruins of Castle Naerytar. This stout, stone castle was the home of a half-elf wizard, but he abandoned it long ago when the swamp claimed the area
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
replaced by the eastern portion of the Kron Hills and the western border of the Gnarley Forest. Instead of Red Larch, the starting town of the adventure is Hommlet. The adventure content described in
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
replaced by the eastern portion of the Kron Hills and the western border of the Gnarley Forest. Instead of Red Larch, the starting town of the adventure is Hommlet. The adventure content described in
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
replaced by the eastern portion of the Kron Hills and the western border of the Gnarley Forest. Instead of Red Larch, the starting town of the adventure is Hommlet. The adventure content described in
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Xen’drik In Xen’drik, you could... Seek to destroy ancient mystical weapons before they fall into the hands of villains. Battle savage giants in the ruins of their ancient cities. Match wits with
cunning drow in the depths of a primordial jungle. In the distant past, Xen’drik was home to the civilizations of the giants. Now it is a place of mysteries and ruins. The giants were destroyed by the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Darguun Capital: Rhukaan Draal Hallmarks: Dungeons, goblinoid mercenaries, ruins Goblins and their kin have always been part of Khorvaire. Their ancient empire spread across the lands now held by
people will be content to abide by the terms of the treaty. Other goblins still hidden in the mountains—the enigmatic Heirs of Dhakaan (see chapter 4)—could pose a threat both to the goblins and the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Darguun Capital: Rhukaan Draal Hallmarks: Dungeons, goblinoid mercenaries, ruins Goblins and their kin have always been part of Khorvaire. Their ancient empire spread across the lands now held by
people will be content to abide by the terms of the treaty. Other goblins still hidden in the mountains—the enigmatic Heirs of Dhakaan (see chapter 4)—could pose a threat both to the goblins and the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Xen’drik In Xen’drik, you could... Seek to destroy ancient mystical weapons before they fall into the hands of villains. Battle savage giants in the ruins of their ancient cities. Match wits with
cunning drow in the depths of a primordial jungle. In the distant past, Xen’drik was home to the civilizations of the giants. Now it is a place of mysteries and ruins. The giants were destroyed by the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Xen’drik In Xen’drik, you could... Seek to destroy ancient mystical weapons before they fall into the hands of villains. Battle savage giants in the ruins of their ancient cities. Match wits with
cunning drow in the depths of a primordial jungle. In the distant past, Xen’drik was home to the civilizations of the giants. Now it is a place of mysteries and ruins. The giants were destroyed by the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Darguun Capital: Rhukaan Draal Hallmarks: Dungeons, goblinoid mercenaries, ruins Goblins and their kin have always been part of Khorvaire. Their ancient empire spread across the lands now held by
people will be content to abide by the terms of the treaty. Other goblins still hidden in the mountains—the enigmatic Heirs of Dhakaan (see chapter 4)—could pose a threat both to the goblins and the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The creatures sealed within
adventurers called the Swords of Leilon. When the House of Thalivar released its monsters, the Swords fought to cover the escape of the townsfolk. They died, becoming ghosts bound to Leilon’s ruins
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
disappeared, the people of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The
called the Swords of Leilon. When the House of Thalivar released its monsters, the Swords fought to cover the escape of the townsfolk. They died and became ghosts bound to Leilon’s ruins. They now watch
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
disappeared, the people of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The
called the Swords of Leilon. When the House of Thalivar released its monsters, the Swords fought to cover the escape of the townsfolk. They died and became ghosts bound to Leilon’s ruins. They now watch
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The creatures sealed within
adventurers called the Swords of Leilon. When the House of Thalivar released its monsters, the Swords fought to cover the escape of the townsfolk. They died, becoming ghosts bound to Leilon’s ruins
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
disappeared, the people of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The
called the Swords of Leilon. When the House of Thalivar released its monsters, the Swords fought to cover the escape of the townsfolk. They died and became ghosts bound to Leilon’s ruins. They now watch
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dangerous part of the ruins by far. A hidden stair—steep, long abandoned, and choked with rubble and undergrowth—leads up the western side of the hill. This secret staircase can be found with 1 hour of
in service to Bahamut who’ve guarded the abbey since its founding. They couldn’t stop the siege or the Undead lured by the Deck of Many Things, but they remained in the ruins until Mekkalath rose from
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The creatures sealed within
adventurers called the Swords of Leilon. When the House of Thalivar released its monsters, the Swords fought to cover the escape of the townsfolk. They died, becoming ghosts bound to Leilon’s ruins
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dangerous part of the ruins by far. A hidden stair—steep, long abandoned, and choked with rubble and undergrowth—leads up the western side of the hill. This secret staircase can be found with 1 hour of
in service to Bahamut who’ve guarded the abbey since its founding. They couldn’t stop the siege or the Undead lured by the Deck of Many Things, but they remained in the ruins until Mekkalath rose from
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
dangerous part of the ruins by far. A hidden stair—steep, long abandoned, and choked with rubble and undergrowth—leads up the western side of the hill. This secret staircase can be found with 1 hour of
in service to Bahamut who’ve guarded the abbey since its founding. They couldn’t stop the siege or the Undead lured by the Deck of Many Things, but they remained in the ruins until Mekkalath rose from
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
advantage. Noteworthy Sites The unbound wilds of Faunel have no districts or roads, save for the worn footpaths that snake between its dilapidated ruins and tropical overgrowth. The town’s bestial
the Beastlands. Now the town must start anew, reestablished by stragglers, newcomers, and sapient animals who were away when their home disappeared. Old Faunel’s ancient ruins remain, rejected by the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
by the magic of a Deck of Many Things. A bell tower once stood high on the slope above the Feygrove, but the tower has collapsed. For centuries the massive iron bell has lain in the ruins, covered with
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
by the magic of a Deck of Many Things. A bell tower once stood high on the slope above the Feygrove, but the tower has collapsed. For centuries the massive iron bell has lain in the ruins, covered with
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
garb of a bestial cult summon demons and slay other minotaur priests in a horrific bloodbath. 3 Monks and knights travel to the hill and construct the abbey at its summit. 4 Knights defeat a hobgoblin
by the magic of a Deck of Many Things. A bell tower once stood high on the slope above the Feygrove, but the tower has collapsed. For centuries the massive iron bell has lain in the ruins, covered with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
advantage. Noteworthy Sites The unbound wilds of Faunel have no districts or roads, save for the worn footpaths that snake between its dilapidated ruins and tropical overgrowth. The town’s bestial
the Beastlands. Now the town must start anew, reestablished by stragglers, newcomers, and sapient animals who were away when their home disappeared. Old Faunel’s ancient ruins remain, rejected by the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reach, it peels itself away from the surface and wraps around its prey, crushing, smothering, and then digesting it. Trappers know when prey draws near, so explore ruins and dungeons with equal wariness
halfling-sized meal once a week to remain sated. It is content to stay in one place, given a steady supply of food, and thus trappers are a threat along any well-traveled dungeon corridor and on routes
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
advantage. Noteworthy Sites The unbound wilds of Faunel have no districts or roads, save for the worn footpaths that snake between its dilapidated ruins and tropical overgrowth. The town’s bestial
the Beastlands. Now the town must start anew, reestablished by stragglers, newcomers, and sapient animals who were away when their home disappeared. Old Faunel’s ancient ruins remain, rejected by the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
disappeared, the people of Leilon were content to leave his tower and the monsters within alone. The Spellplague, a divine phenomenon that twisted Faerûn’s magic, corrupted the tower’s defenses. The
ghosts bound to Leilon’s ruins. They now watch the rebuilding of the town with caution, hoping that the reconstructed tower does not bring similar disaster. When you are ready for the adventure to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
History of Omu The tragic history of Omu is written in its ruins. As the characters explore, use the information provided here to bring the city to life. Forbidden City Omu was once a jewel in
tomb with their false gods. The archlich resumed his odyssey across the planes, content that the dungeon would feed his phylactery with the souls of dead adventurers. The jungle reclaimed Omu, and it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
History of Omu The tragic history of Omu is written in its ruins. As the characters explore, use the information provided here to bring the city to life. Forbidden City Omu was once a jewel in
tomb with their false gods. The archlich resumed his odyssey across the planes, content that the dungeon would feed his phylactery with the souls of dead adventurers. The jungle reclaimed Omu, and it






