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Returning 35 results for 'been beyond diffusing conquered risking'.
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been beyond diffusing conjured risking
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
aren’t aware of the Dragon Armies’ threat beyond vague rumors. Roll or choose a result from the Wartime Rumors table whenever characters hear a rumor regarding the Dragon Armies or strange happenings
. (Inaccurate; the Dragon Armies widely employ these creatures.) 6 The nation of Khur has been united under a powerful warlord who seeks to conquer the world. (Inaccurate; Khur has been conquered by
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
aren’t aware of the Dragon Armies’ threat beyond vague rumors. Roll or choose a result from the Wartime Rumors table whenever characters hear a rumor regarding the Dragon Armies or strange happenings
. (Inaccurate; the Dragon Armies widely employ these creatures.) 6 The nation of Khur has been united under a powerful warlord who seeks to conquer the world. (Inaccurate; Khur has been conquered by
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
aren’t aware of the Dragon Armies’ threat beyond vague rumors. Roll or choose a result from the Wartime Rumors table whenever characters hear a rumor regarding the Dragon Armies or strange happenings
. (Inaccurate; the Dragon Armies widely employ these creatures.) 6 The nation of Khur has been united under a powerful warlord who seeks to conquer the world. (Inaccurate; Khur has been conquered by
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
himself. The town lies beyond the sight of Castle Ravenloft and doesn’t, at first blush, seem as depressed (or oppressed) as the village of Barovia farther east. Characters who spend time in Vallaki
, however, quickly realize that there is no happiness here, only false hope—which Strahd himself cultivates. Vallaki was founded not long after Strahd’s armies conquered the valley by an ancestor of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
himself. The town lies beyond the sight of Castle Ravenloft and doesn’t, at first blush, seem as depressed (or oppressed) as the village of Barovia farther east. Characters who spend time in Vallaki
, however, quickly realize that there is no happiness here, only false hope—which Strahd himself cultivates. Vallaki was founded not long after Strahd’s armies conquered the valley by an ancestor of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
himself. The town lies beyond the sight of Castle Ravenloft and doesn’t, at first blush, seem as depressed (or oppressed) as the village of Barovia farther east. Characters who spend time in Vallaki
, however, quickly realize that there is no happiness here, only false hope—which Strahd himself cultivates. Vallaki was founded not long after Strahd’s armies conquered the valley by an ancestor of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Frost Giant Gigantic reavers from the freezing lands beyond civilization, frost giants are fierce, hardy warriors that survive on the spoils of their raids and pillaging. They respect only brute
head by winter. Crops don’t grow in their frozen homelands, and they keep little livestock beyond what they capture in their raids. They hunt the wild game of the tundra and mountains but don’t cook it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Frost Giant Gigantic reavers from the freezing lands beyond civilization, frost giants are fierce, hardy warriors that survive on the spoils of their raids and pillaging. They respect only brute
head by winter. Crops don’t grow in their frozen homelands, and they keep little livestock beyond what they capture in their raids. They hunt the wild game of the tundra and mountains but don’t cook it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Frost Giant Gigantic reavers from the freezing lands beyond civilization, frost giants are fierce, hardy warriors that survive on the spoils of their raids and pillaging. They respect only brute
head by winter. Crops don’t grow in their frozen homelands, and they keep little livestock beyond what they capture in their raids. They hunt the wild game of the tundra and mountains but don’t cook it
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
material wealth. Others pray to him because they want to be more accepting of their misfortune. These individuals see themselves as beyond hope of improving their lot in life, asking only that Erebos
viciously argue the details of their gods’ origins, some risking their lives in battle over which of their gods came into being first.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
material wealth. Others pray to him because they want to be more accepting of their misfortune. These individuals see themselves as beyond hope of improving their lot in life, asking only that Erebos
viciously argue the details of their gods’ origins, some risking their lives in battle over which of their gods came into being first.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
material wealth. Others pray to him because they want to be more accepting of their misfortune. These individuals see themselves as beyond hope of improving their lot in life, asking only that Erebos
viciously argue the details of their gods’ origins, some risking their lives in battle over which of their gods came into being first.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
feet.” The term refers to the persistent urge to wander beyond the boundaries of the community — activity that is in the purview of Brandobaris, who is said to have “the fanciest feet of all.” Each
into the world involves risking one’s life or claiming great riches. An adventure for a halfling could mean traveling with a caravan, sneaking on board a tall ship, serving as a messenger for a lord, or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
feet.” The term refers to the persistent urge to wander beyond the boundaries of the community — activity that is in the purview of Brandobaris, who is said to have “the fanciest feet of all.” Each
into the world involves risking one’s life or claiming great riches. An adventure for a halfling could mean traveling with a caravan, sneaking on board a tall ship, serving as a messenger for a lord, or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
feet.” The term refers to the persistent urge to wander beyond the boundaries of the community — activity that is in the purview of Brandobaris, who is said to have “the fanciest feet of all.” Each
into the world involves risking one’s life or claiming great riches. An adventure for a halfling could mean traveling with a caravan, sneaking on board a tall ship, serving as a messenger for a lord, or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Uthgardt, Hartsvale was conquered by the hero Hartkiller. He was a giant who had ventured into the lands to the south and learned of their ways. When he came to Hartsvale, he rallied the human tribes
“goats of coin,” for they will cling like such animals to the most precarious of mountain ridges while seeking the opportunities that wait beyond. My own journeys with the goats of coin have impressed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Uthgardt, Hartsvale was conquered by the hero Hartkiller. He was a giant who had ventured into the lands to the south and learned of their ways. When he came to Hartsvale, he rallied the human tribes
“goats of coin,” for they will cling like such animals to the most precarious of mountain ridges while seeking the opportunities that wait beyond. My own journeys with the goats of coin have impressed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Uthgardt, Hartsvale was conquered by the hero Hartkiller. He was a giant who had ventured into the lands to the south and learned of their ways. When he came to Hartsvale, he rallied the human tribes
“goats of coin,” for they will cling like such animals to the most precarious of mountain ridges while seeking the opportunities that wait beyond. My own journeys with the goats of coin have impressed
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is a sweet, purple sludge flowing through shallow troughs from which grells sup. Cautious of risking the wrath of an unknown number of grells deprived of their gastronomic satisfaction, the mind
-foot wide aperture that grells use to traverse other parts of the Far Realm. The aperture irises open when touched by a living grell’s tentacle. The Far Realm lands on the other side are beyond the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracular Conflux A few of Keranos’s most isolated temples serve a purpose beyond worship, being sites for the reading of worldly signs and recording of knowledge. These oracular confluxes provide
make predictions based on rainfall, wind, thunder, and other weather measurements. In some communities, oracles actively strive to be struck by lightning, risking their lives to receive mighty messages
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is a sweet, purple sludge flowing through shallow troughs from which grells sup. Cautious of risking the wrath of an unknown number of grells deprived of their gastronomic satisfaction, the mind
-foot wide aperture that grells use to traverse other parts of the Far Realm. The aperture irises open when touched by a living grell’s tentacle. The Far Realm lands on the other side are beyond the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is a sweet, purple sludge flowing through shallow troughs from which grells sup. Cautious of risking the wrath of an unknown number of grells deprived of their gastronomic satisfaction, the mind
-foot wide aperture that grells use to traverse other parts of the Far Realm. The aperture irises open when touched by a living grell’s tentacle. The Far Realm lands on the other side are beyond the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracular Conflux A few of Keranos’s most isolated temples serve a purpose beyond worship, being sites for the reading of worldly signs and recording of knowledge. These oracular confluxes provide
make predictions based on rainfall, wind, thunder, and other weather measurements. In some communities, oracles actively strive to be struck by lightning, risking their lives to receive mighty messages
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracular Conflux A few of Keranos’s most isolated temples serve a purpose beyond worship, being sites for the reading of worldly signs and recording of knowledge. These oracular confluxes provide
make predictions based on rainfall, wind, thunder, and other weather measurements. In some communities, oracles actively strive to be struck by lightning, risking their lives to receive mighty messages
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
General Braahg to implement an outdated strategy. Risking treason, the hobgoblin hires the characters to lay his superior to rest. 4 The ghost of a fallen warrior asks the party to investigate why
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
General Braahg to implement an outdated strategy. Risking treason, the hobgoblin hires the characters to lay his superior to rest. 4 The ghost of a fallen warrior asks the party to investigate why
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
General Braahg to implement an outdated strategy. Risking treason, the hobgoblin hires the characters to lay his superior to rest. 4 The ghost of a fallen warrior asks the party to investigate why
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
me push beyond my limitations. 6 My anger needed to be channeled into battle, or I risked becoming an indiscriminate killer. Bard d6 I became a bard because … 1 I awakened my latent bardic
beyond civilization’s borders. 5 I met a grizzled ranger who taught me woodcraft and the secrets of the wild lands. 6 I served in an army, learning the precepts of my profession while blazing trails
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
me push beyond my limitations. 6 My anger needed to be channeled into battle, or I risked becoming an indiscriminate killer. Bard d6 I became a bard because … 1 I awakened my latent bardic
beyond civilization’s borders. 5 I met a grizzled ranger who taught me woodcraft and the secrets of the wild lands. 6 I served in an army, learning the precepts of my profession while blazing trails
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
me push beyond my limitations. 6 My anger needed to be channeled into battle, or I risked becoming an indiscriminate killer. Bard d6 I became a bard because … 1 I awakened my latent bardic
beyond civilization’s borders. 5 I met a grizzled ranger who taught me woodcraft and the secrets of the wild lands. 6 I served in an army, learning the precepts of my profession while blazing trails
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, locals are neither friendly nor spiteful—they simply exist. Not surprisingly, they are easily conquered, as was the case when the town’s current ruler, a mysterious Humanoid called High Cardinal
and grisly accident claimed both of their lives in one fell swoop, the twins awoke as wraiths. They quickly preyed on their household staff, condemning them to serve the manor beyond death as specters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, locals are neither friendly nor spiteful—they simply exist. Not surprisingly, they are easily conquered, as was the case when the town’s current ruler, a mysterious Humanoid called High Cardinal
and grisly accident claimed both of their lives in one fell swoop, the twins awoke as wraiths. They quickly preyed on their household staff, condemning them to serve the manor beyond death as specters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Aerdi tribe of humans that conquered the region and established the Great Kingdom almost 800 years ago. The Aerdi valued common sense, hard work, and knowing one’s place in a strict social order
. Those who despise and challenge the Great Kingdom’s oppression—outlaws both good and bad—find refuge in borderlands just beyond the reach of the overking’s soldiers. These include the woods and swamp
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Aerdi tribe of humans that conquered the region and established the Great Kingdom almost 800 years ago. The Aerdi valued common sense, hard work, and knowing one’s place in a strict social order
. Those who despise and challenge the Great Kingdom’s oppression—outlaws both good and bad—find refuge in borderlands just beyond the reach of the overking’s soldiers. These include the woods and swamp
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Aerdi tribe of humans that conquered the region and established the Great Kingdom almost 800 years ago. The Aerdi valued common sense, hard work, and knowing one’s place in a strict social order
. Those who despise and challenge the Great Kingdom’s oppression—outlaws both good and bad—find refuge in borderlands just beyond the reach of the overking’s soldiers. These include the woods and swamp






