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Returning 18 results for 'been billowing diffusing cracks rebels'.
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Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and weathered stone. Light ekes through glass windows, clouded and spiderwebbed with cracks, illuminating charmless abodes honeycombed with glorified prison cells. Burgomaster’s Estate The
by a haggard, grim-faced man named Tainted Barse (chaotic neutral, human bandit). The tavern sees its share of lowlifes, but rebels, visionaries, and heroic outlaws also dot the taproom, finding common
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and weathered stone. Light ekes through glass windows, clouded and spiderwebbed with cracks, illuminating charmless abodes honeycombed with glorified prison cells. Burgomaster’s Estate The
by a haggard, grim-faced man named Tainted Barse (chaotic neutral, human bandit). The tavern sees its share of lowlifes, but rebels, visionaries, and heroic outlaws also dot the taproom, finding common
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and weathered stone. Light ekes through glass windows, clouded and spiderwebbed with cracks, illuminating charmless abodes honeycombed with glorified prison cells. Burgomaster’s Estate The
by a haggard, grim-faced man named Tainted Barse (chaotic neutral, human bandit). The tavern sees its share of lowlifes, but rebels, visionaries, and heroic outlaws also dot the taproom, finding common
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
combat, using lower-level spells and trying to assess the characters’ motivations. His allegiance to Szass Tam has been flagging. He leans toward supporting the Thayan rebels, but he has not formally
second round of combat, or if reduced to half his hit points or fewer, Lahnis directly asks the characters their purpose and admits a willingness to join the rebels. The characters can sway him with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
combat, using lower-level spells and trying to assess the characters’ motivations. His allegiance to Szass Tam has been flagging. He leans toward supporting the Thayan rebels, but he has not formally
second round of combat, or if reduced to half his hit points or fewer, Lahnis directly asks the characters their purpose and admits a willingness to join the rebels. The characters can sway him with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
combat, using lower-level spells and trying to assess the characters’ motivations. His allegiance to Szass Tam has been flagging. He leans toward supporting the Thayan rebels, but he has not formally
second round of combat, or if reduced to half his hit points or fewer, Lahnis directly asks the characters their purpose and admits a willingness to join the rebels. The characters can sway him with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
percent chance that the temperature shifts dramatically. When the temperature shifts, read the following: Suddenly, the air grows very warm. Water rains from above. The ice cracks, and thick waves of steam
Guide, takes only a moment. When the heat begins, the ice cracks at the start of that round and is unable to hold any weight end of the round 3 rounds later. The lake is 12 feet deep and turns to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
percent chance that the temperature shifts dramatically. When the temperature shifts, read the following: Suddenly, the air grows very warm. Water rains from above. The ice cracks, and thick waves of steam
Guide, takes only a moment. When the heat begins, the ice cracks at the start of that round and is unable to hold any weight end of the round 3 rounds later. The lake is 12 feet deep and turns to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
percent chance that the temperature shifts dramatically. When the temperature shifts, read the following: Suddenly, the air grows very warm. Water rains from above. The ice cracks, and thick waves of steam
Guide, takes only a moment. When the heat begins, the ice cracks at the start of that round and is unable to hold any weight end of the round 3 rounds later. The lake is 12 feet deep and turns to
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
by mages are frigid cracks in reality leading to the Plane of Ice, Stygia (the frozen fifth layer of the Nine Hells), Limbo, and other distant planes. Adventurers might be asked to deal with monsters
. Bounties. The watch posts hefty bounties for those who escape its grasp. Adventurers looking to earn coin or seek out fellow rebels might check the information posted to the watch’s bounty boards. Crime and
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
by mages are frigid cracks in reality leading to the Plane of Ice, Stygia (the frozen fifth layer of the Nine Hells), Limbo, and other distant planes. Adventurers might be asked to deal with monsters
. Bounties. The watch posts hefty bounties for those who escape its grasp. Adventurers looking to earn coin or seek out fellow rebels might check the information posted to the watch’s bounty boards. Crime and
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
by mages are frigid cracks in reality leading to the Plane of Ice, Stygia (the frozen fifth layer of the Nine Hells), Limbo, and other distant planes. Adventurers might be asked to deal with monsters
. Bounties. The watch posts hefty bounties for those who escape its grasp. Adventurers looking to earn coin or seek out fellow rebels might check the information posted to the watch’s bounty boards. Crime and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
thin vapor drift through the space, emanating from narrow cracks in the floor and several giant holes in the ceiling. Through the space echoes the clangor of thousands of metallic feet. Countless modrons
, sheer cliff drops from the ledge to the cavern floor. The cracks in the floor and holes in the ceiling are winding and stretch endlessly through the depths. Mummified Beholder. Soon after the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
thin vapor drift through the space, emanating from narrow cracks in the floor and several giant holes in the ceiling. Through the space echoes the clangor of thousands of metallic feet. Countless modrons
, sheer cliff drops from the ledge to the cavern floor. The cracks in the floor and holes in the ceiling are winding and stretch endlessly through the depths. Mummified Beholder. Soon after the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
thin vapor drift through the space, emanating from narrow cracks in the floor and several giant holes in the ceiling. Through the space echoes the clangor of thousands of metallic feet. Countless modrons
, sheer cliff drops from the ledge to the cavern floor. The cracks in the floor and holes in the ceiling are winding and stretch endlessly through the depths. Mummified Beholder. Soon after the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a successful save, the target takes half as much damage only.
Reactions
Booming Step. Immediately after taking damage, the cradle cracks with thunder and then magically teleports up to 60 feet to
inside it awakens. Standing 60 feet tall, the scion’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a successful save, the target takes half as much damage only.
Reactions
Booming Step. Immediately after taking damage, the cradle cracks with thunder and then magically teleports up to 60 feet to
inside it awakens. Standing 60 feet tall, the scion’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a successful save, the target takes half as much damage only.
Reactions
Booming Step. Immediately after taking damage, the cradle cracks with thunder and then magically teleports up to 60 feet to
inside it awakens. Standing 60 feet tall, the scion’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume






