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Returning 18 results for 'been bind diffusing contests ray'.
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Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, prestidigitation
1st level (4 slots): detect magic, protection from evil and good, ray of sickness (see “Actions” below), shield
2nd level (2 slots): darkness, misty step
Actions
Multiattack. The
has disadvantage on all saving throws until the end of the skull lasher’s next turn.
Ray of Sickness (1st-Level Spell; Requires a Spell Slot). Ranged Spell Attack: +5 to hit, range 60 ft., one
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, prestidigitation
1st level (4 slots): detect magic, protection from evil and good, ray of sickness (see “Actions” below), shield
2nd level (2 slots): darkness, misty step
Actions
Multiattack. The
has disadvantage on all saving throws until the end of the skull lasher’s next turn.
Ray of Sickness (1st-Level Spell; Requires a Spell Slot). Ranged Spell Attack: +5 to hit, range 60 ft., one
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, prestidigitation
1st level (4 slots): detect magic, protection from evil and good, ray of sickness (see “Actions” below), shield
2nd level (2 slots): darkness, misty step
Actions
Multiattack. The
has disadvantage on all saving throws until the end of the skull lasher’s next turn.
Ray of Sickness (1st-Level Spell; Requires a Spell Slot). Ranged Spell Attack: +5 to hit, range 60 ft., one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
each of its turns, ending the effect on itself on a success.
Eye Thief. Belashyrra can see through the eyes of all creatures within 120 feet of it. It can use its Eye Ray through any creature within
space it can see.
Actions
Multiattack. Belashyrra makes two attacks with its claws and uses its Eye Ray once.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
each of its turns, ending the effect on itself on a success.
Eye Thief. Belashyrra can see through the eyes of all creatures within 120 feet of it. It can use its Eye Ray through any creature within
space it can see.
Actions
Multiattack. Belashyrra makes two attacks with its claws and uses its Eye Ray once.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
each of its turns, ending the effect on itself on a success.
Eye Thief. Belashyrra can see through the eyes of all creatures within 120 feet of it. It can use its Eye Ray through any creature within
space it can see.
Actions
Multiattack. Belashyrra makes two attacks with its claws and uses its Eye Ray once.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, an adult bronze dragon, is chained to the back wall and floor of this spacious, windowless cell. Two locked manacles bind the dragon’s hind legs, preventing him from moving more than a few feet in
; +7 to hit with spell attacks):
At will: mage hand, message, prestidigitation, ray of frost
2/day each: arcane lock, gust of wind, invisibility, magic missile, unseen servant
1/day each: globe
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spells Warlock Level Spells
3 Burning Hands, Command, Scorching Ray, Suggestion
5 Fireball, Stinking Cloud
7 Fire Shield, Wall of Fire
9 Geas, Insect Plague
Level 6
Forbidden Lore of Ineffable Beings
When you choose this subclass, you might bind yourself to an unspeakable being from the Far Realm or an elder god—a being such as Tharizdun, the Chained God; Zargon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, an adult bronze dragon, is chained to the back wall and floor of this spacious, windowless cell. Two locked manacles bind the dragon’s hind legs, preventing him from moving more than a few feet in
; +7 to hit with spell attacks):
At will: mage hand, message, prestidigitation, ray of frost
2/day each: arcane lock, gust of wind, invisibility, magic missile, unseen servant
1/day each: globe
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, an adult bronze dragon, is chained to the back wall and floor of this spacious, windowless cell. Two locked manacles bind the dragon’s hind legs, preventing him from moving more than a few feet in
; +7 to hit with spell attacks):
At will: mage hand, message, prestidigitation, ray of frost
2/day each: arcane lock, gust of wind, invisibility, magic missile, unseen servant
1/day each: globe
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spells Warlock Level Spells
3 Burning Hands, Command, Scorching Ray, Suggestion
5 Fireball, Stinking Cloud
7 Fire Shield, Wall of Fire
9 Geas, Insect Plague
Level 6
Forbidden Lore of Ineffable Beings
When you choose this subclass, you might bind yourself to an unspeakable being from the Far Realm or an elder god—a being such as Tharizdun, the Chained God; Zargon
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Spells Warlock Level Spells
3 Burning Hands, Command, Scorching Ray, Suggestion
5 Fireball, Stinking Cloud
7 Fire Shield, Wall of Fire
9 Geas, Insect Plague
Level 6
Forbidden Lore of Ineffable Beings
When you choose this subclass, you might bind yourself to an unspeakable being from the Far Realm or an elder god—a being such as Tharizdun, the Chained God; Zargon
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the
cantrips of your choice from the Wizard spell list (see that class’s section for its list). Ray of Frost and Shocking Grasp are recommended. Whenever you gain a Fighter level, you can replace one of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the
cantrips of your choice from the Wizard spell list (see that class’s section for its list). Ray of Frost and Shocking Grasp are recommended. Whenever you gain a Fighter level, you can replace one of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the
cantrips of your choice from the Wizard spell list (see that class’s section for its list). Ray of Frost and Shocking Grasp are recommended. Whenever you gain a Fighter level, you can replace one of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
magic, disguise self, magic missile, shield
2nd level (3 slots): invisibility, mirror image, scorching ray
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): confusion
Charisma (Deception) check with advantage to deceive the target’s mind into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
magic, disguise self, magic missile, shield
2nd level (3 slots): invisibility, mirror image, scorching ray
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): confusion
Charisma (Deception) check with advantage to deceive the target’s mind into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
magic, disguise self, magic missile, shield
2nd level (3 slots): invisibility, mirror image, scorching ray
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): confusion
Charisma (Deception) check with advantage to deceive the target’s mind into thinking it believes one idea or feels a particular emotion. The target contests this attempt with a Wisdom (Insight) check






