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Returning 25 results for 'been binding diffusing claw reasoned'.
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Monsters
Fizban's Treasury of Dragons
hollow dragon regains spent legendary actions at the start of its turn.
Claw. The hollow dragon makes one Claw attack.
Ghostly Binding (Costs 2 Actions). The hollow dragon creates ethereal bindings
regains all its hit points and becomes active again.Multiattack. The hollow dragon makes one Bite attack and two Claw attacks, and it can use Sapping Presence.
Bite. Melee Weapon Attack: +12
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Ashen Spire, and to put an end to Kreffik’s blasphemous trade. Read or paraphrase: Without warning, the clouds surrounding the airship swirl and boil. A terrible claw with talons half the size of a
reasoned with; its goals, while currently aligned with Cannith South, lie intertwined with the Draconic Prophecy—a complex and enigmatic means by which adherents believe they can shape the course of
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Ashen Spire, and to put an end to Kreffik’s blasphemous trade. Read or paraphrase: Without warning, the clouds surrounding the airship swirl and boil. A terrible claw with talons half the size of a
reasoned with; its goals, while currently aligned with Cannith South, lie intertwined with the Draconic Prophecy—a complex and enigmatic means by which adherents believe they can shape the course of
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Ashen Spire, and to put an end to Kreffik’s blasphemous trade. Read or paraphrase: Without warning, the clouds surrounding the airship swirl and boil. A terrible claw with talons half the size of a
reasoned with; its goals, while currently aligned with Cannith South, lie intertwined with the Draconic Prophecy—a complex and enigmatic means by which adherents believe they can shape the course of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
can destroy the chains binding Elturel, but you must be present to bear witness to my majesty. Now go. I will know when you are there.”
When the characters next set foot in Elturel, Tiamat bursts
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
can destroy the chains binding Elturel, but you must be present to bear witness to my majesty. Now go. I will know when you are there.”
When the characters next set foot in Elturel, Tiamat bursts
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
can destroy the chains binding Elturel, but you must be present to bear witness to my majesty. Now go. I will know when you are there.”
When the characters next set foot in Elturel, Tiamat bursts
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the dragon in whose hoard it became Wakened. An asterisk indicates a new spell that appears earlier in this chapter. Chromatic. Hold monster, Rime’s binding ice* Gem. Rary’s telepathic bond
cloak, or another wearable accessory. It appears to be fashioned from a dragon’s scale, tooth, or claw, or it incorporates images in those shapes. Slumbering (Uncommon). You have advantage on saving
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the dragon in whose hoard it became Wakened. An asterisk indicates a new spell that appears earlier in this chapter. Chromatic. Hold monster, Rime’s binding ice* Gem. Rary’s telepathic bond
cloak, or another wearable accessory. It appears to be fashioned from a dragon’s scale, tooth, or claw, or it incorporates images in those shapes. Slumbering (Uncommon). You have advantage on saving
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the dragon in whose hoard it became Wakened. An asterisk indicates a new spell that appears earlier in this chapter. Chromatic. Hold monster, Rime’s binding ice* Gem. Rary’s telepathic bond
cloak, or another wearable accessory. It appears to be fashioned from a dragon’s scale, tooth, or claw, or it incorporates images in those shapes. Slumbering (Uncommon). You have advantage on saving
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lure it elsewhere, a frustrated ice troll (see appendix C) stands at the bottom of the wooden stairs leading down from the main deck. It is trying to claw through the door that leads to area D12. The
troll can’t be reasoned with. After disposing of it, the characters can survey the contents of the hold: The ship’s hold contains heaps of snow and four tied-down jolly boats covered with rime. In the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lure it elsewhere, a frustrated ice troll (see appendix C) stands at the bottom of the wooden stairs leading down from the main deck. It is trying to claw through the door that leads to area D12. The
troll can’t be reasoned with. After disposing of it, the characters can survey the contents of the hold: The ship’s hold contains heaps of snow and four tied-down jolly boats covered with rime. In the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lure it elsewhere, a frustrated ice troll (see appendix C) stands at the bottom of the wooden stairs leading down from the main deck. It is trying to claw through the door that leads to area D12. The
troll can’t be reasoned with. After disposing of it, the characters can survey the contents of the hold: The ship’s hold contains heaps of snow and four tied-down jolly boats covered with rime. In the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Thayans avoid), a four-armed gargoyle (as a normal gargoyle with 63 hit points and one extra claw attack, for a total of three attacks, with Multiattack) emerges from a random pillar and attacks. At the
) fire damage. Creatures. An efreeti is bound to the smoke at the center of the room. It can’t leave this area or use its powers against anyone outside the room. Binding Smoke. The smoke tendrils form
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Thayans avoid), a four-armed gargoyle (as a normal gargoyle with 63 hit points and one extra claw attack, for a total of three attacks, with Multiattack) emerges from a random pillar and attacks. At the
) fire damage. Creatures. An efreeti is bound to the smoke at the center of the room. It can’t leave this area or use its powers against anyone outside the room. Binding Smoke. The smoke tendrils form
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Thayans avoid), a four-armed gargoyle (as a normal gargoyle with 63 hit points and one extra claw attack, for a total of three attacks, with Multiattack) emerges from a random pillar and attacks. At the
) fire damage. Creatures. An efreeti is bound to the smoke at the center of the room. It can’t leave this area or use its powers against anyone outside the room. Binding Smoke. The smoke tendrils form
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
moon. Any character who searches the chest for secret compartments finds one in the lid. It holds a wand of binding that the warden keeps for emergencies. R22: Office A heavy desk stands in the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
moon. Any character who searches the chest for secret compartments finds one in the lid. It holds a wand of binding that the warden keeps for emergencies. R22: Office A heavy desk stands in the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
moon. Any character who searches the chest for secret compartments finds one in the lid. It holds a wand of binding that the warden keeps for emergencies. R22: Office A heavy desk stands in the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
moon. Any character who searches the chest for secret compartments finds one in the lid. It holds a wand of binding that the warden keeps for emergencies. R22: Office A heavy desk stands in the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
moon. Any character who searches the chest for secret compartments finds one in the lid. It holds a wand of binding that the warden keeps for emergencies. R22: Office A heavy desk stands in the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contains a bed, a desk with matching chair, a claw-footed chest, and wall hooks for hanging clothes. The continual flame spell that illuminates each room can be suppressed or returned to its normal light
moon. Any character who searches the chest for secret compartments finds one in the lid. It holds a wand of binding that the warden keeps for emergencies. R22: Office A heavy desk stands in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
humanoid feet with claw-like nails. They begin in the center of the alcove, move west toward the pit, and then disappear into the pit. A character who enters the pit to follow the tracks must make another
attacks it, Jot laughs and says, “You broke the binding. My watch over the dragonpriest is over!” It uses its next action to become invisible. It then turns into a bat and flies along the 10-foot-high
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
humanoid feet with claw-like nails. They begin in the center of the alcove, move west toward the pit, and then disappear into the pit. A character who enters the pit to follow the tracks must make another
attacks it, Jot laughs and says, “You broke the binding. My watch over the dragonpriest is over!” It uses its next action to become invisible. It then turns into a bat and flies along the 10-foot-high
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
humanoid feet with claw-like nails. They begin in the center of the alcove, move west toward the pit, and then disappear into the pit. A character who enters the pit to follow the tracks must make another
attacks it, Jot laughs and says, “You broke the binding. My watch over the dragonpriest is over!” It uses its next action to become invisible. It then turns into a bat and flies along the 10-foot-high






