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Returning 35 results for 'been bit defusing completed remain'.
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been bit defusing complete remains
been bit defusing complete remain
been bit defusing completely remain
been bit defying completes remain
been bit defying complete remain
Monsters
Fizban's Treasury of Dragons
is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any
they respond.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally
Monsters
Fizban's Treasury of Dragons
teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers
adventurers to find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals
Monsters
Fizban's Treasury of Dragons
. There is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on
watch how they respond.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons
Monsters
Fizban's Treasury of Dragons
worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from faraway places.
Moonstone dragons can project themselves
dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals own.
3
A moonstone dragon seeks the platinum crown of a
Monsters
Fizban's Treasury of Dragons
mature into wise teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things&mdash
to hire adventurers to find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the
Monsters
Fizban's Treasury of Dragons
teachers and storytellers who anchor Feywild communities. The worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from
find the dragon.
2
A clutch of moonstone dragons has discovered a portal to the Material Plane and is wreaking havoc on nearby villages, pilfering every bit of silver the locals own.
3
A
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Suggestion 2nd-level enchantment Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours
course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mass Suggestion 6th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mass Suggestion 6th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mass Suggestion 6th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mass Suggestion 6th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mass Suggestion 6th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mass Suggestion 6th-level enchantment Casting Time: 1 action Range: 60 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a
described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saddles A saddle comes with a bit, a bridle, reins, and any other equipment needed to use the saddle. A Military Saddle gives Advantage on any ability check you make to remain mounted. An Exotic
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman military honorably discharged; they’ve completed the terms of their involvement with Kalaman’s defenders (as set forward in chapter 4). Characters who accept this honorable discharge are rewarded
with platinum medallions bearing the symbol of Kalaman worth 2,500 gp. Characters who choose to remain a part of Kalaman’s army receive the same medallion and are granted a new title: Knight of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman military honorably discharged; they’ve completed the terms of their involvement with Kalaman’s defenders (as set forward in chapter 4). Characters who accept this honorable discharge are rewarded
with platinum medallions bearing the symbol of Kalaman worth 2,500 gp. Characters who choose to remain a part of Kalaman’s army receive the same medallion and are granted a new title: Knight of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman military honorably discharged; they’ve completed the terms of their involvement with Kalaman’s defenders (as set forward in chapter 4). Characters who accept this honorable discharge are rewarded
with platinum medallions bearing the symbol of Kalaman worth 2,500 gp. Characters who choose to remain a part of Kalaman’s army receive the same medallion and are granted a new title: Knight of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Mouth 2nd-level illusion (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) Duration
spell end after it delivers its message, or it can remain and repeat its message whenever the trigger occurs. The triggering circumstance can be as general or as detailed as you like, though it must be
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magic Mouth 2nd-level illusion (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) Duration
spell end after it delivers its message, or it can remain and repeat its message whenever the trigger occurs. The triggering circumstance can be as general or as detailed as you like, though it must be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Mouth 2nd-level illusion (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) Duration
spell end after it delivers its message, or it can remain and repeat its message whenever the trigger occurs. The triggering circumstance can be as general or as detailed as you like, though it must be
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magic Mouth 2nd-level illusion (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) Duration
spell end after it delivers its message, or it can remain and repeat its message whenever the trigger occurs. The triggering circumstance can be as general or as detailed as you like, though it must be
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magic Mouth 2nd-level illusion (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) Duration
spell end after it delivers its message, or it can remain and repeat its message whenever the trigger occurs. The triggering circumstance can be as general or as detailed as you like, though it must be
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Mouth 2nd-level illusion (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) Duration
spell end after it delivers its message, or it can remain and repeat its message whenever the trigger occurs. The triggering circumstance can be as general or as detailed as you like, though it must be
Monsters
Fizban's Treasury of Dragons
in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of
Monsters
Fizban's Treasury of Dragons
retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Inquisitiveness
emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally go out of their way to






