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Returning 35 results for 'been bit diffusing compelled ready'.
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The decaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The decaton has advantage on initiative rolls.
Disintegration. If
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The nonaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The nonaton has advantage on initiative rolls.
Disintegration. If
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The octon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The octon has advantage on initiative checks.
Disintegration. If the
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The septon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The septon has advantage on initiative checks.
Disintegration. If
Monsters
Planescape: Adventures in the Multiverse
Axiomatic Mind. The hexton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The hexton has advantage on initiative rolls.
Disintegration. If the
Monsters
The Wild Beyond the Witchlight
’re always ready to put themself in harm’s way to see justice triumph over tyranny and inequality.
Molliver invites trouble by not thinking through the ramifications of their actions
always sit well with their more cautious companions.
Alignment. Chaotic good.
Personality Trait. “I’m a bit rash, to put it mildly.”
Ideal. “I have no tolerance for bullies and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Remarkable Villains Eberron is rich in villains, from two-bit hoods to continental masterminds. It might be a long time before you’re ready to face the sinister leader behind the Order of the Emerald
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
.
Challenge 11 (7,200 XP) Proficiency Bonus +4
Axiomatic Mind. The octon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The octon has advantage
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
.
Challenge 11 (7,200 XP) Proficiency Bonus +4
Axiomatic Mind. The octon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The octon has advantage
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
.
Challenge 11 (7,200 XP) Proficiency Bonus +4
Axiomatic Mind. The octon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The octon has advantage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Remarkable Villains Eberron is rich in villains, from two-bit hoods to continental masterminds. It might be a long time before you’re ready to face the sinister leader behind the Order of the Emerald
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Remarkable Villains Eberron is rich in villains, from two-bit hoods to continental masterminds. It might be a long time before you’re ready to face the sinister leader behind the Order of the Emerald
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
of you upstairs. Valek will show you to your rooms. Rest, relax, and enjoy room service on me. When you’re ready for entertainment, a gift awaits you at the casino cage.
I’ll be down a bit later
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
of you upstairs. Valek will show you to your rooms. Rest, relax, and enjoy room service on me. When you’re ready for entertainment, a gift awaits you at the casino cage.
I’ll be down a bit later
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
of you upstairs. Valek will show you to your rooms. Rest, relax, and enjoy room service on me. When you’re ready for entertainment, a gift awaits you at the casino cage.
I’ll be down a bit later
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
(5,900 XP) Proficiency Bonus +4
Axiomatic Mind. The nonaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The nonaton has advantage on initiative rolls
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
XP) Proficiency Bonus +4
Axiomatic Mind. The septon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The septon has advantage on initiative checks
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
XP) Proficiency Bonus +4
Axiomatic Mind. The septon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The septon has advantage on initiative checks
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, frightened
Senses truesight 120 ft., passive Perception 18
Languages Modron, telepathy 120 ft.
Challenge 8 (3,900 XP) Proficiency Bonus +3
Axiomatic Mind. The decaton can’t be compelled to act in a
manner contrary to its nature or its instructions.
Combat Ready. The decaton has advantage on initiative rolls.
Disintegration. If the decaton dies, its body disintegrates into dust, leaving
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
(5,900 XP) Proficiency Bonus +4
Axiomatic Mind. The nonaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The nonaton has advantage on initiative rolls
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, frightened
Senses truesight 120 ft., passive Perception 18
Languages Modron, telepathy 120 ft.
Challenge 8 (3,900 XP) Proficiency Bonus +3
Axiomatic Mind. The decaton can’t be compelled to act in a
manner contrary to its nature or its instructions.
Combat Ready. The decaton has advantage on initiative rolls.
Disintegration. If the decaton dies, its body disintegrates into dust, leaving
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, frightened
Senses truesight 120 ft., passive Perception 18
Languages Modron, telepathy 120 ft.
Challenge 8 (3,900 XP) Proficiency Bonus +3
Axiomatic Mind. The decaton can’t be compelled to act in a
manner contrary to its nature or its instructions.
Combat Ready. The decaton has advantage on initiative rolls.
Disintegration. If the decaton dies, its body disintegrates into dust, leaving
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
(5,900 XP) Proficiency Bonus +4
Axiomatic Mind. The nonaton can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The nonaton has advantage on initiative rolls
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
XP) Proficiency Bonus +4
Axiomatic Mind. The septon can’t be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready. The septon has advantage on initiative checks
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Molliver Molliver is a thief who gives most of what they steal to the destitute, keeping a few choice items for their own use. They’re always ready to put themself in harm’s way to see justice
. Personality Trait. “I’m a bit rash, to put it mildly.” Ideal. “I have no tolerance for bullies and tyrants.” Bond. “The brigganocks of Yon are my trusted friends. They need someone to protect them, and I
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
they bit off more than they could chew.
The kobolds tried to appease the fussy wyrmling with treasure, but they can’t agree on what to do next. Should they return the wyrmling to its nest, or should
increase the difficulty.
Bold Terms. When a monster’s name appears in Bold type, that’s a visual cue to say, “Hey, DM, you should get this stat block ready. You’re going to need it.”
You can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Molliver Molliver is a thief who gives most of what they steal to the destitute, keeping a few choice items for their own use. They’re always ready to put themself in harm’s way to see justice
. Personality Trait. “I’m a bit rash, to put it mildly.” Ideal. “I have no tolerance for bullies and tyrants.” Bond. “The brigganocks of Yon are my trusted friends. They need someone to protect them, and I
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
decides to keep the cameo, which was intended as a bit of embellishment. You make a note of it in your journal. Months later, while planning a future session, you flip through the journal and are
. Adventure Stockpile Besides tracking each session of your campaign, keep a list of adventure ideas. Even if you don’t end up using every adventure idea, having a stockpile will keep you ready for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
decides to keep the cameo, which was intended as a bit of embellishment. You make a note of it in your journal. Months later, while planning a future session, you flip through the journal and are
. Adventure Stockpile Besides tracking each session of your campaign, keep a list of adventure ideas. Even if you don’t end up using every adventure idea, having a stockpile will keep you ready for
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
they bit off more than they could chew.
The kobolds tried to appease the fussy wyrmling with treasure, but they can’t agree on what to do next. Should they return the wyrmling to its nest, or should
increase the difficulty.
Bold Terms. When a monster’s name appears in Bold type, that’s a visual cue to say, “Hey, DM, you should get this stat block ready. You’re going to need it.”
You can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
decides to keep the cameo, which was intended as a bit of embellishment. You make a note of it in your journal. Months later, while planning a future session, you flip through the journal and are
. Adventure Stockpile Besides tracking each session of your campaign, keep a list of adventure ideas. Even if you don’t end up using every adventure idea, having a stockpile will keep you ready for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Molliver Molliver is a thief who gives most of what they steal to the destitute, keeping a few choice items for their own use. They’re always ready to put themself in harm’s way to see justice
. Personality Trait. “I’m a bit rash, to put it mildly.” Ideal. “I have no tolerance for bullies and tyrants.” Bond. “The brigganocks of Yon are my trusted friends. They need someone to protect them, and I
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
they bit off more than they could chew.
The kobolds tried to appease the fussy wyrmling with treasure, but they can’t agree on what to do next. Should they return the wyrmling to its nest, or should
increase the difficulty.
Bold Terms. When a monster’s name appears in Bold type, that’s a visual cue to say, “Hey, DM, you should get this stat block ready. You’re going to need it.”
You can
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
see its opponents before 60-foot darkvision sees it. A beholder always has several backup plans ready. When dealing with one, I have three plans of my own: run, hide, and distract. Rival adventurers
magical effects is useful to a beholder for determining if a minion has been charmed or compelled to act against its master; the creature might change its behavior when inside the cone, or it might
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
see its opponents before 60-foot darkvision sees it. A beholder always has several backup plans ready. When dealing with one, I have three plans of my own: run, hide, and distract. Rival adventurers
magical effects is useful to a beholder for determining if a minion has been charmed or compelled to act against its master; the creature might change its behavior when inside the cone, or it might






