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Returning 35 results for 'been blowing diffusing cover replaced'.
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Monsters
Eberron: Rising from the Last War
modifier.Multiattack. The dolgaunt makes two tentacle attacks and two unarmed strikes. Up to two tentacle attacks can be replaced by Vitality Drain.
Tentacle. Melee Weapon Attack: +6;{"diceNotation":"1d20+6
. Writhing cilia cover their bodies, with longer tendrils around their heads and two wiry tentacles protruding from their bare shoulders. A dolgaunt is blind but can perceive its surroundings through the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
wind blowing through trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. A tortle druid savors such things more than most, channeling the natural magic of the world
around them.
Tortles
Tortles are omnivorous, turtle-like bipeds with shells that cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for
Monsters
Tales from the Yawning Portal
Multiattack. The lizard makes two attacks: one with its bite and one with its tail. One attack can be replaced by Swallow.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
":"piercing"} piercing damage, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the lizard, and it
Monsters
Locathah Rising
Hearth of Moonlight and Shadow. At the start of a short or long rest, Amble can touch a point in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover
their new form. Amble reverts to their true form if they die or fall unconscious. Amble can revert to their true form using a bonus action on their turn.
Amble's game statistics are replaced by the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
behavior by a notoriously aloof minister who has shut himself in his offices and communicates only through his door. No one yet knows the minister has been replaced by an opportunistic kenku. 2 After
the Ministry of Arcana hire the characters to kill four treasonous mages, not realizing two of the traitors are the emperor’s own children. 4 The ghost of Wang Ji Miao, a potter executed for blowing up kilns, begs the characters to clear her family’s name by finding out who framed her.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
behavior by a notoriously aloof minister who has shut himself in his offices and communicates only through his door. No one yet knows the minister has been replaced by an opportunistic kenku. 2 After
the Ministry of Arcana hire the characters to kill four treasonous mages, not realizing two of the traitors are the emperor’s own children. 4 The ghost of Wang Ji Miao, a potter executed for blowing up kilns, begs the characters to clear her family’s name by finding out who framed her.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
behavior by a notoriously aloof minister who has shut himself in his offices and communicates only through his door. No one yet knows the minister has been replaced by an opportunistic kenku. 2 After
the Ministry of Arcana hire the characters to kill four treasonous mages, not realizing two of the traitors are the emperor’s own children. 4 The ghost of Wang Ji Miao, a potter executed for blowing up kilns, begs the characters to clear her family’s name by finding out who framed her.
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
is over. The players can make up whatever names they like for their cover. Those are the names of the guards or cooks they’ve replaced.
Trek to the Prison Varrin has sent word to his agents, and Bethra (chaotic good, dwarf spy) meets the characters when they arrive in Luskan. She provides the uniforms for their chosen cover and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
is over. The players can make up whatever names they like for their cover. Those are the names of the guards or cooks they’ve replaced.
Trek to the Prison Varrin has sent word to his agents, and Bethra (chaotic good, dwarf spy) meets the characters when they arrive in Luskan. She provides the uniforms for their chosen cover and
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
is over. The players can make up whatever names they like for their cover. Those are the names of the guards or cooks they’ve replaced.
Trek to the Prison Varrin has sent word to his agents, and Bethra (chaotic good, dwarf spy) meets the characters when they arrive in Luskan. She provides the uniforms for their chosen cover and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
is over. The players can make up whatever names they like for their cover. Those are the names of the guards or cooks they’ve replaced.
Trek to the Prison Varrin has sent word to his agents, and Bethra (chaotic good, dwarf spy) meets the characters when they arrive in Luskan. She provides the uniforms for their chosen cover and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
is over. The players can make up whatever names they like for their cover. Those are the names of the guards or cooks they’ve replaced.
Trek to the Prison Varrin has sent word to his agents, and Bethra (chaotic good, dwarf spy) meets the characters when they arrive in Luskan. She provides the uniforms for their chosen cover and
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
is over. The players can make up whatever names they like for their cover. Those are the names of the guards or cooks they’ve replaced.
Trek to the Prison Varrin has sent word to his agents, and Bethra (chaotic good, dwarf spy) meets the characters when they arrive in Luskan. She provides the uniforms for their chosen cover and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
these devils are deployed). Bugles. Each devil on watch duty is issued an iron bugle. Blowing the bugle is a bonus action that blasts a hideous drone audible within 300 feet. Exterior Grounds. The
ground is free of cover in a 60-foot radius around the tower. Wall Chains. Barbed iron chains hang at 10-foot intervals down the exterior walls. These chains are part of the tower’s defense, as the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
these devils are deployed). Bugles. Each devil on watch duty is issued an iron bugle. Blowing the bugle is a bonus action that blasts a hideous drone audible within 300 feet. Exterior Grounds. The
ground is free of cover in a 60-foot radius around the tower. Wall Chains. Barbed iron chains hang at 10-foot intervals down the exterior walls. These chains are part of the tower’s defense, as the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
these devils are deployed). Bugles. Each devil on watch duty is issued an iron bugle. Blowing the bugle is a bonus action that blasts a hideous drone audible within 300 feet. Exterior Grounds. The
ground is free of cover in a 60-foot radius around the tower. Wall Chains. Barbed iron chains hang at 10-foot intervals down the exterior walls. These chains are part of the tower’s defense, as the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone frame.
Statue. Standing in front of the mirror is an unfinished 8-foot-tall statue of a merfolk blowing a conch shell, its lower body replaced by a misshapen block of chiseled granite. (This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone frame.
Statue. Standing in front of the mirror is an unfinished 8-foot-tall statue of a merfolk blowing a conch shell, its lower body replaced by a misshapen block of chiseled granite. (This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone frame.
Statue. Standing in front of the mirror is an unfinished 8-foot-tall statue of a merfolk blowing a conch shell, its lower body replaced by a misshapen block of chiseled granite. (This
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Perception 10
Languages —
Challenge 4 (1,100 XP)
Actions
Multiattack. The lizard makes two attacks: one with its bite and one with its tail. One attack can be replaced by Swallow.
Bite
damage, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the lizard, and it takes 10 (3d6) acid
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Perception 10
Languages —
Challenge 4 (1,100 XP)
Actions
Multiattack. The lizard makes two attacks: one with its bite and one with its tail. One attack can be replaced by Swallow.
Bite
damage, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the lizard, and it takes 10 (3d6) acid
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Perception 10
Languages —
Challenge 4 (1,100 XP)
Actions
Multiattack. The lizard makes two attacks: one with its bite and one with its tail. One attack can be replaced by Swallow.
Bite
damage, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the lizard, and it takes 10 (3d6) acid
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
station takes 14 days of work. Replacing an existing crew station with a different one halves the cost of the new crew station. An airship’s Helm can’t be removed or replaced. At the DM’s discretion
, releasing blasts of elemental energy that propel the airship forward. It can accommodate up to one Medium creature. A creature occupying this station has Three-Quarters Cover against attacks and other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dolgaunt Dolgaunts are emaciated hobgoblins with disease-hued flesh. Their eye sockets gape open and empty above a mouth with a wormlike tongue. Writhing cilia cover their bodies, with longer
tendrils around their heads and two wiry tentacles protruding from their bare shoulders. A dolgaunt is blind but can perceive its surroundings through the sensitive cilia that cover its skin. It can also
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dolgaunt Dolgaunts are emaciated hobgoblins with disease-hued flesh. Their eye sockets gape open and empty above a mouth with a wormlike tongue. Writhing cilia cover their bodies, with longer
tendrils around their heads and two wiry tentacles protruding from their bare shoulders. A dolgaunt is blind but can perceive its surroundings through the sensitive cilia that cover its skin. It can also
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
station takes 14 days of work. Replacing an existing crew station with a different one halves the cost of the new crew station. An airship’s Helm can’t be removed or replaced. At the DM’s discretion
, releasing blasts of elemental energy that propel the airship forward. It can accommodate up to one Medium creature. A creature occupying this station has Three-Quarters Cover against attacks and other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dolgaunt Dolgaunts are emaciated hobgoblins with disease-hued flesh. Their eye sockets gape open and empty above a mouth with a wormlike tongue. Writhing cilia cover their bodies, with longer
tendrils around their heads and two wiry tentacles protruding from their bare shoulders. A dolgaunt is blind but can perceive its surroundings through the sensitive cilia that cover its skin. It can also
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
station takes 14 days of work. Replacing an existing crew station with a different one halves the cost of the new crew station. An airship’s Helm can’t be removed or replaced. At the DM’s discretion
, releasing blasts of elemental energy that propel the airship forward. It can accommodate up to one Medium creature. A creature occupying this station has Three-Quarters Cover against attacks and other
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tortles Tortles are omnivorous, turtle-like humanoids with shells that cover most of their bodies. Tortles have a saying: “We wear our homes on our backs.” Consequently, tortles feel little need to
soft wind blowing through palm trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. Tortle
Medium humanoid (tortle), lawful good
Armor Class 17 (natural)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tortles Tortles are omnivorous, turtle-like humanoids with shells that cover most of their bodies. Tortles have a saying: “We wear our homes on our backs.” Consequently, tortles feel little need to
soft wind blowing through palm trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. Tortle
Medium humanoid (tortle), lawful good
Armor Class 17 (natural)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
alive, Durth Sunblight, a duergar mind master (see appendix C), leads three duergar named Klaska, Ossyl, and Zublorr to the Town Hall under the cover of night, making their way inside through the north
sacks, the duergar exit the Town Hall and travel to their hidden fortress in the mountains (described in chapter 3). Any tracks left by the duergar are obliterated after 1d4 hours by blowing wind. If
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Tortles Tortles are omnivorous, turtle-like bipeds with shells that cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for long. Most
soft wind blowing through trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. A tortle druid savors such things more than most, channeling the natural magic of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
alive, Durth Sunblight, a duergar mind master (see appendix C), leads three duergar named Klaska, Ossyl, and Zublorr to the Town Hall under the cover of night, making their way inside through the north
sacks, the duergar exit the Town Hall and travel to their hidden fortress in the mountains (described in chapter 3). Any tracks left by the duergar are obliterated after 1d4 hours by blowing wind. If
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Tortles Tortles are omnivorous, turtle-like bipeds with shells that cover most of their bodies. Because they carry their homes on their backs, tortles feel little need to stay put for long. Most
soft wind blowing through trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. A tortle druid savors such things more than most, channeling the natural magic of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tortles Tortles are omnivorous, turtle-like humanoids with shells that cover most of their bodies. Tortles have a saying: “We wear our homes on our backs.” Consequently, tortles feel little need to
soft wind blowing through palm trees, to watch a frog croaking on a lily pad, or to stand in a crowded marketplace. Tortle
Medium humanoid (tortle), lawful good
Armor Class 17 (natural)
Hit Points






