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Returning 35 results for 'been blue diffusing con reborn'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Aura deals an extra 10 cold damage until the end of her next turn.
Blinding Gleam (Costs 2 Actions). Auril’s form flares with a blue light. Each creature that can see Auril and is within 10 feet
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
Monsters
Icewind Dale: Rime of the Frostmaiden
form, known to her worshipers as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a
after another. After she’s defeated in her third and final form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Adult Blue Dracolich (p. 84) Saving Throws: Dex +6, Con +12, Wis +8, Cha +10 [each was 1 lower]. Skills: Perception +14 [was +12], Stealth +6 [was +5]. Senses: passive Perception 24 [was 22]. Bite, Claw, and Tail +13 to hit [was +12].
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Adult Blue Dracolich (p. 84) Saving Throws: Dex +6, Con +12, Wis +8, Cha +10 [each was 1 lower]. Skills: Perception +14 [was +12], Stealth +6 [was +5]. Senses: passive Perception 24 [was 22]. Bite, Claw, and Tail +13 to hit [was +12].
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Adult Blue Dracolich (p. 84) Saving Throws: Dex +6, Con +12, Wis +8, Cha +10 [each was 1 lower]. Skills: Perception +14 [was +12], Stealth +6 [was +5]. Senses: passive Perception 24 [was 22]. Bite, Claw, and Tail +13 to hit [was +12].
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Blue Dragon Young blue dragons seek to establish themselves as forces to be feared. Many claim isolated communities to rule over or ancient ruins where they might find magical paths to power
. These blue dragons might temporarily cooperate with other dragons or powerful villains to gain followers and influence. Young Blue Dragon Large Dragon (Chromatic), Lawful Evil
AC 18 Initiative +4 (14
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Half-Blue Dragon Gladiator Half-Blue Dragon Gladiator
Medium humanoid (any race), any alignment
Armor Class 16 (studded leather, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18
(+4)
DEX
15(+2)
CON
16(+3)
INT
10(+0)
WIS
12(+1)
CHA
15(+2)
Saving Throws Str +7, Dex +5, Con +6
Skills Athletics +10, Intimidation +5
Resistances
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Half-Blue Dragon Gladiator Half-Blue Dragon Gladiator
Medium humanoid (any race), any alignment
Armor Class 16 (studded leather, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18
(+4)
DEX
15(+2)
CON
16(+3)
INT
10(+0)
WIS
12(+1)
CHA
15(+2)
Saving Throws Str +7, Dex +5, Con +6
Skills Athletics +10, Intimidation +5
Resistances
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Blue Dragon Young blue dragons seek to establish themselves as forces to be feared. Many claim isolated communities to rule over or ancient ruins where they might find magical paths to power
. These blue dragons might temporarily cooperate with other dragons or powerful villains to gain followers and influence. Young Blue Dragon Large Dragon (Chromatic), Lawful Evil
AC 18 Initiative +4 (14
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Half-Blue Dragon Gladiator Half-Blue Dragon Gladiator
Medium humanoid (any race), any alignment
Armor Class 16 (studded leather, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18
(+4)
DEX
15(+2)
CON
16(+3)
INT
10(+0)
WIS
12(+1)
CHA
15(+2)
Saving Throws Str +7, Dex +5, Con +6
Skills Athletics +10, Intimidation +5
Resistances
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Blue Dragon Young blue dragons seek to establish themselves as forces to be feared. Many claim isolated communities to rule over or ancient ruins where they might find magical paths to power
. These blue dragons might temporarily cooperate with other dragons or powerful villains to gain followers and influence. Young Blue Dragon Large Dragon (Chromatic), Lawful Evil
AC 18 Initiative +4 (14
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its appetite for humanoid flesh and evil schemes. It selects its prey with care, taking pains to keep its presence in the world a secret. Evil Reborn. For a rakshasa, death on the Material Plane
means an agonizing and torturous return to the Nine Hells, where its essence remains trapped until its body reforms — a process that can take months or years. When the rakshasa is reborn, it has all the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blue Dragon Wyrmling Blue dragon wyrmlings often serve other powerful creatures, learning the ways of control and establishing fearful reputations among weaker creatures. Many wyrmlings initially
with modest treasures and promises of future power. Blue Dragon Wyrmling Medium Dragon (Chromatic), Lawful Evil
AC 17 Initiative +2 (12)
HP 65 (10d8 + 20)
Speed 30 ft., Burrow 15 ft., Fly 60 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blue Dragon Wyrmling Blue dragon wyrmlings often serve other powerful creatures, learning the ways of control and establishing fearful reputations among weaker creatures. Many wyrmlings initially
with modest treasures and promises of future power. Blue Dragon Wyrmling Medium Dragon (Chromatic), Lawful Evil
AC 17 Initiative +2 (12)
HP 65 (10d8 + 20)
Speed 30 ft., Burrow 15 ft., Fly 60 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blue Dragon Wyrmling Blue dragon wyrmlings often serve other powerful creatures, learning the ways of control and establishing fearful reputations among weaker creatures. Many wyrmlings initially
with modest treasures and promises of future power. Blue Dragon Wyrmling Medium Dragon (Chromatic), Lawful Evil
AC 17 Initiative +2 (12)
HP 65 (10d8 + 20)
Speed 30 ft., Burrow 15 ft., Fly 60 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its appetite for humanoid flesh and evil schemes. It selects its prey with care, taking pains to keep its presence in the world a secret. Evil Reborn. For a rakshasa, death on the Material Plane
means an agonizing and torturous return to the Nine Hells, where its essence remains trapped until its body reforms — a process that can take months or years. When the rakshasa is reborn, it has all the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
its appetite for humanoid flesh and evil schemes. It selects its prey with care, taking pains to keep its presence in the world a secret. Evil Reborn. For a rakshasa, death on the Material Plane
means an agonizing and torturous return to the Nine Hells, where its essence remains trapped until its body reforms — a process that can take months or years. When the rakshasa is reborn, it has all the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Blue Abishai Seekers of forgotten lore and lost relics, blue abishais are the most cunning and learned of their kind. Blue abishais plunder tomes throughout the universe. They use the knowledge they
glean from these books to become accomplished spellcasters, and with the power they gain, they devastate Tiamat’s enemies. Blue Abishai Medium Fiend (Devil, Wizard), Typically Lawful Evil
Armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual
slaad curses. Blue Slaad Large Aberration, Chaotic Neutral
AC 15 Initiative +2 (12)
HP 133 (14d10 + 56)
Speed 30 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 15 +2 +2
Con
Blue Slaad Almost as numerous as red slaadi, blue slaadi are muscular brutes with vicious blades extending from the backs of their claws. These claws carry a magical curse called chaos phage, which
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Blue Abishai Seekers of forgotten lore and lost relics, blue abishais are the most cunning and learned of their kind. Blue abishais plunder tomes throughout the universe. They use the knowledge they
glean from these books to become accomplished spellcasters, and with the power they gain, they devastate Tiamat’s enemies. Blue Abishai Medium Fiend (Devil, Wizard), Typically Lawful Evil
Armor
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Blue Abishai Seekers of forgotten lore and lost relics, blue abishais are the most cunning and learned of their kind. Blue abishais plunder tomes throughout the universe. They use the knowledge they
glean from these books to become accomplished spellcasters, and with the power they gain, they devastate Tiamat’s enemies. Blue Abishai Medium Fiend (Devil, Wizard), Typically Lawful Evil
Armor
Compendium
- Sources->Dungeons & Dragons->Monster Manual
slaad curses. Blue Slaad Large Aberration, Chaotic Neutral
AC 15 Initiative +2 (12)
HP 133 (14d10 + 56)
Speed 30 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 15 +2 +2
Con
Blue Slaad Almost as numerous as red slaadi, blue slaadi are muscular brutes with vicious blades extending from the backs of their claws. These claws carry a magical curse called chaos phage, which
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
fuels their dreaded breath weapons and other preternatural abilities. The chromatic and metallic dragon families encompass most of dragonkind. The chromatic dragons—black, blue, green, red, and white
ancient dragons. Even wyrmlings in their first five years of life are fearsome threats, and wise adventurers do not underestimate them or dismiss them as “children.”
Blue Dragons Vain and territorial
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
fuels their dreaded breath weapons and other preternatural abilities. The chromatic and metallic dragon families encompass most of dragonkind. The chromatic dragons—black, blue, green, red, and white
ancient dragons. Even wyrmlings in their first five years of life are fearsome threats, and wise adventurers do not underestimate them or dismiss them as “children.”
Blue Dragons Vain and territorial
Compendium
- Sources->Dungeons & Dragons->Monster Manual
slaad curses. Blue Slaad Large Aberration, Chaotic Neutral
AC 15 Initiative +2 (12)
HP 133 (14d10 + 56)
Speed 30 ft.
Ability Score Mod Save
Str 20 +5 +5
Dex 15 +2 +2
Con
Blue Slaad Almost as numerous as red slaadi, blue slaadi are muscular brutes with vicious blades extending from the backs of their claws. These claws carry a magical curse called chaos phage, which
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Degloth Ralph Horsley Demons such as blue-skinned degloths and skeletal vlazoks
put their love of violence to use on the battlefield Degloths are massive, blue, bipedal demons with razor-studded
), Typically Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 40 ft., climb 40 ft.
STR
23 (+6)
DEX
17 (+3)
CON
18 (+4)
INT
6 (−2)
WIS
11 (+0)
CHA
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Degloth Ralph Horsley Demons such as blue-skinned degloths and skeletal vlazoks
put their love of violence to use on the battlefield Degloths are massive, blue, bipedal demons with razor-studded
), Typically Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 40 ft., climb 40 ft.
STR
23 (+6)
DEX
17 (+3)
CON
18 (+4)
INT
6 (−2)
WIS
11 (+0)
CHA
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
on a blue field 3 Hunting horn banded in gold on a gray field 4 Raised fist grasping an anchor on a quartered field of blue and white 5 Turtle with crenelated tower on its shell on a white field 6
Dragon skull supported on either side by dragon wings on a red field 7 Yellow chicken foot on a black field 8 Lightning bolt splitting a galley in two on a blue field 9 Two crouching displacer beasts
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
on a blue field 3 Hunting horn banded in gold on a gray field 4 Raised fist grasping an anchor on a quartered field of blue and white 5 Turtle with crenelated tower on its shell on a white field 6
Dragon skull supported on either side by dragon wings on a red field 7 Yellow chicken foot on a black field 8 Lightning bolt splitting a galley in two on a blue field 9 Two crouching displacer beasts
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
fuels their dreaded breath weapons and other preternatural abilities. The chromatic and metallic dragon families encompass most of dragonkind. The chromatic dragons—black, blue, green, red, and white
ancient dragons. Even wyrmlings in their first five years of life are fearsome threats, and wise adventurers do not underestimate them or dismiss them as “children.”
Blue Dragons Vain and territorial
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Degloth Ralph Horsley Demons such as blue-skinned degloths and skeletal vlazoks
put their love of violence to use on the battlefield Degloths are massive, blue, bipedal demons with razor-studded
), Typically Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 133 (14d10 + 56)
Speed 40 ft., climb 40 ft.
STR
23 (+6)
DEX
17 (+3)
CON
18 (+4)
INT
6 (−2)
WIS
11 (+0)
CHA
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Blue Slaad The bone hooks that protrude from the back of a blue slaad’s hands inflict a terrible transformative disease on humanoids wounded by them. This infection, called chaos phage, transforms
its victim into a fully grown red slaad — or green slaad if the host was a spellcaster able to cast 3rd level spells or higher. Blue Slaad
Large aberration, chaotic neutral
Armor Class 15 (natural
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
on a blue field 3 Hunting horn banded in gold on a gray field 4 Raised fist grasping an anchor on a quartered field of blue and white 5 Turtle with crenelated tower on its shell on a white field 6
Dragon skull supported on either side by dragon wings on a red field 7 Yellow chicken foot on a black field 8 Lightning bolt splitting a galley in two on a blue field 9 Two crouching displacer beasts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Blue Slaad The bone hooks that protrude from the back of a blue slaad’s hands inflict a terrible transformative disease on humanoids wounded by them. This infection, called chaos phage, transforms
its victim into a fully grown red slaad — or green slaad if the host was a spellcaster able to cast 3rd level spells or higher. Blue Slaad
Large aberration, chaotic neutral
Armor Class 15 (natural
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
called chaos phage. Each color of slaad reproduces or transforms in a different way, with red slaadi spawning blue and green slaadi, and blue slaadi spawning red and green. Each green slaad undergoes
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STR
7 (−2)
DEX
15 (+2)
CON
10 (+0)
INT
3 (−4)
WIS
5 (−3)
CHA
3 (−4)
Skills Stealth +4
Damage






