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Returning 25 results for 'been bond diffusing captives regarded'.
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Monsters
Storm King's Thunder
temple-farm is adequately defended. At first she regarded the task as a punishment, but now she appreciates the peace and quiet.
Ideal: “There’s no problem that can’t be solved with
magic.”
Bond: “I have great respect for Lady Laeral Silverhand of Waterdeep. She and the Lords’ Alliance are going to bring some much-needed order to this lawless land.”
Flaw: “I’m too smart to be wrong about anything.”
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
three questions. Rare or Mundane? Consider how common orc, goblin, and similar adventurers are in your setting. Are they regarded as no stranger than elves or dwarves? Are they met with suspicion? The
, an ambassador, or something else? Work with the player to determine how the character ended up as an adventurer. The character’s bond is a great starting point to consider for this question. How did
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
three questions. Rare or Mundane? Consider how common orc, goblin, and similar adventurers are in your setting. Are they regarded as no stranger than elves or dwarves? Are they met with suspicion? The
, an ambassador, or something else? Work with the player to determine how the character ended up as an adventurer. The character’s bond is a great starting point to consider for this question. How did
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
three questions. Rare or Mundane? Consider how common orc, goblin, and similar adventurers are in your setting. Are they regarded as no stranger than elves or dwarves? Are they met with suspicion? The
, an ambassador, or something else? Work with the player to determine how the character ended up as an adventurer. The character’s bond is a great starting point to consider for this question. How did
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fighting threats such as Elemental Evil, but they hate slaveholders and do everything they can to punish those who enslave others. The elemental cults take captives and force them to work on their mad
fiercely competitive and seek out any advantage to use against their rivals, but House Tsalaxa of Draj is widely regarded as the most ruthless of them all. Agents of House Tsalaxa do not hesitate to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fighting threats such as Elemental Evil, but they hate slaveholders and do everything they can to punish those who enslave others. The elemental cults take captives and force them to work on their mad
fiercely competitive and seek out any advantage to use against their rivals, but House Tsalaxa of Draj is widely regarded as the most ruthless of them all. Agents of House Tsalaxa do not hesitate to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fighting threats such as Elemental Evil, but they hate slaveholders and do everything they can to punish those who enslave others. The elemental cults take captives and force them to work on their mad
fiercely competitive and seek out any advantage to use against their rivals, but House Tsalaxa of Draj is widely regarded as the most ruthless of them all. Agents of House Tsalaxa do not hesitate to
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
impropriety. Rudeness breaks the bond of reciprocity and frees a Fey host from the obligation to be hospitable. But each Fey has different ideas about what constitutes rudeness; even an ill-conceived gift to a
Fey host might be regarded as an insult and cause a hubbub, if not a revocation of the Fey host’s hospitality. A trusty Fey guide can provide invaluable assistance in navigating such delicate
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
impropriety. Rudeness breaks the bond of reciprocity and frees a Fey host from the obligation to be hospitable. But each Fey has different ideas about what constitutes rudeness; even an ill-conceived gift to a
Fey host might be regarded as an insult and cause a hubbub, if not a revocation of the Fey host’s hospitality. A trusty Fey guide can provide invaluable assistance in navigating such delicate
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
impropriety. Rudeness breaks the bond of reciprocity and frees a Fey host from the obligation to be hospitable. But each Fey has different ideas about what constitutes rudeness; even an ill-conceived gift to a
Fey host might be regarded as an insult and cause a hubbub, if not a revocation of the Fey host’s hospitality. A trusty Fey guide can provide invaluable assistance in navigating such delicate
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. At first she regarded the task as a punishment, but now she appreciates the peace and quiet.
Ideal: “There’s no problem that can’t be solved with magic.”
Bond: “I have great respect for Lady
kind word than an axe.”
Bond: “Bryn Shander is my home. It’s my job to protect her.”
Flaw: “I’m head over heels in love with Sheriff Southwell. One day I hope to marry him.”
Sirac of Suzail
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. At first she regarded the task as a punishment, but now she appreciates the peace and quiet.
Ideal: “There’s no problem that can’t be solved with magic.”
Bond: “I have great respect for Lady
kind word than an axe.”
Bond: “Bryn Shander is my home. It’s my job to protect her.”
Flaw: “I’m head over heels in love with Sheriff Southwell. One day I hope to marry him.”
Sirac of Suzail
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. At first she regarded the task as a punishment, but now she appreciates the peace and quiet.
Ideal: “There’s no problem that can’t be solved with magic.”
Bond: “I have great respect for Lady
kind word than an axe.”
Bond: “Bryn Shander is my home. It’s my job to protect her.”
Flaw: “I’m head over heels in love with Sheriff Southwell. One day I hope to marry him.”
Sirac of Suzail
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
The three chambers south of the bugbear complex are occupied by orc captives that are considered docile by their captors. As such, these rooms are not heavily guarded. Each door is barred on the outside
point of being nearly helpless. They will defend themselves if harmed, but they offer no resistance otherwise. 9. Barracks This room holds twenty-four unarmed orc captives (six orcs, eighteen orc
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
The three chambers south of the bugbear complex are occupied by orc captives that are considered docile by their captors. As such, these rooms are not heavily guarded. Each door is barred on the outside
point of being nearly helpless. They will defend themselves if harmed, but they offer no resistance otherwise. 9. Barracks This room holds twenty-four unarmed orc captives (six orcs, eighteen orc
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
The three chambers south of the bugbear complex are occupied by orc captives that are considered docile by their captors. As such, these rooms are not heavily guarded. Each door is barred on the outside
point of being nearly helpless. They will defend themselves if harmed, but they offer no resistance otherwise. 9. Barracks This room holds twenty-four unarmed orc captives (six orcs, eighteen orc
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
Three Redbrand ruffians (see appendix A) stand guard here, though they spend most of their time taunting the hapless prisoners (see “Captives” below). If they hear fighting in area R4, they take
positions against the wall near the door, then try to surprise intruders. The captives are too intimidated to shout warnings or call for help. Cell Doors. The cell doors feature simple locks requiring
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
Three Redbrand ruffians (see appendix A) stand guard here, though they spend most of their time taunting the hapless prisoners (see “Captives” below). If they hear fighting in area R4, they take
positions against the wall near the door, then try to surprise intruders. The captives are too intimidated to shout warnings or call for help. Cell Doors. The cell doors feature simple locks requiring
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
Three Redbrand ruffians (see appendix A) stand guard here, though they spend most of their time taunting the hapless prisoners (see “Captives” below). If they hear fighting in area R4, they take
positions against the wall near the door, then try to surprise intruders. The captives are too intimidated to shout warnings or call for help. Cell Doors. The cell doors feature simple locks requiring
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.” Bond. “I will find my missing companions.” Flaw. “I can be indecisive when choosing between options with uncertain outcomes.” Ishvern’s Plea Ishvern tries to get a sense of the characters
to area I on map 5.1. Mark this hex on the players’ map of the region in appendix E. Ishvern asks the characters to find and free these captives. In return, he offers them what remaining treasure he has: a few blue pearls worth 750 gp.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.” Bond. “I will find my missing companions.” Flaw. “I can be indecisive when choosing between options with uncertain outcomes.” Ishvern’s Plea Ishvern tries to get a sense of the characters
to area I on map 5.1. Mark this hex on the players’ map of the region in appendix E. Ishvern asks the characters to find and free these captives. In return, he offers them what remaining treasure he has: a few blue pearls worth 750 gp.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.” Bond. “I will find my missing companions.” Flaw. “I can be indecisive when choosing between options with uncertain outcomes.” Ishvern’s Plea Ishvern tries to get a sense of the characters
to area I on map 5.1. Mark this hex on the players’ map of the region in appendix E. Ishvern asks the characters to find and free these captives. In return, he offers them what remaining treasure he has: a few blue pearls worth 750 gp.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Kobolds infest the lairs of many black dragons like vermin. They become as cruel as their dark masters, often torturing and weakening captives with centipede bites and scorpion stings before
impulse when angered. They are so ferocious and vengeful that they are regarded as the archetypical evil dragon by many cultures. No other dragon comes close to the arrogance of the red dragon. These
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Kobolds infest the lairs of many black dragons like vermin. They become as cruel as their dark masters, often torturing and weakening captives with centipede bites and scorpion stings before
impulse when angered. They are so ferocious and vengeful that they are regarded as the archetypical evil dragon by many cultures. No other dragon comes close to the arrogance of the red dragon. These
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Kobolds infest the lairs of many black dragons like vermin. They become as cruel as their dark masters, often torturing and weakening captives with centipede bites and scorpion stings before
impulse when angered. They are so ferocious and vengeful that they are regarded as the archetypical evil dragon by many cultures. No other dragon comes close to the arrogance of the red dragon. These






