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Returning 35 results for 'been bond diffusing carpet remove'.
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Monsters
Strixhaven: A Curriculum of Chaos
Pact of Pain. Using a 10-minute ritual, the daemogoth can forge a magical bond with a willing creature it touches throughout the ritual. The creature becomes bound by the pact until it dies, the
daemogoth dies, or the pact is broken by any effect that can remove a curse.
The daemogoth chooses one spell from the necromancy or enchantment school that is 3rd level or lower. The bound creature can
Monsters
The Wild Beyond the Witchlight
will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day: awaken (as an action), plane shift (self only)Skabatha is the oldest member of the
.”
Bond. “I hate my sisters, but together we are strong."
Flaw. “I forget the first creature I see each day when I awaken.”
Skabatha’s Appearance
Skabatha appears as a
Monsters
The Wild Beyond the Witchlight
, protection from evil and good
1/day each: lesser restoration, remove curse, zone of truthProtect Another. When a creature Strongheart can see attacks another creature that is within 5 feet of him
comfort to those who have no goodness in them.”
Ideal. “Justice needs champions. I count myself as one.”
Bond. “Valor’s Call is not just an assembly of like-minded
Monsters
Candlekeep Mysteries
lasts until removed by the remove curse spell or other magic.
Dreadful Glare. Valin targets one creature she can see within 60 feet of her. If the target can see Valin, it must succeed on a DC 16
. Therefore, nothing surprises me.”
Ideal. “To know all things is the goal of the most powerful oracles. And I will be the most powerful oracle of all.”
Bond. “This temple was
Monsters
Curse of Strahd
): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle, remove curse, speak with dead
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): dispel
cannot go unchallenged.”
Bond. “To protect those I love, I must keep them distant and hidden from my enemies.”
Flaw. “I am cursed. Thus, I will never have peace.”
Monsters
Curse of Strahd
. The target must succeed on a DC 17 Wisdom saving throw or be cursed. While cursed, the target is blinded and deafened. The curse lasts until ended with a greater restoration spell, a remove curse
. “I wish Strahd to be free of his curse.”
Bond. “The Vistani are my people now.”
Flaw. “The people whose fates I divine aren’t important. They are but the means to an end.”
Monsters
The Wild Beyond the Witchlight
as the spellcasting ability (spell save DC 14):
At will: detect magic
2/day each: create food and water, polymorph, remove curse
1/day: plane shift (self only)Younger than Skabatha and older than
moment, is all that matters.”
Bond. “I’m safe in my cottage. Why should I leave it when I can make others come to me?"
Flaw. “Watching someone run widdershins makes me sneeze
Monsters
Curse of Strahd
. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Ezmerelda takes 3d6;{"diceNotation":"3d6","rollType":"damage","rollAction
destroyed.”
Bond. “My mentor and teacher, Dr. Rudolph van Richten, is like a father to me.”
Flaw. “I go where angels fear to tread.”
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Bazaar Chase As the two masked thieves soar away on the carpet, the characters can give chase. Give the characters a moment to spring into action and swiftly come up with their own ways to fly after
the thieves. If they don’t have a method of flying, Emad produces another carpet of flying and loans it to the characters. He is vocal about wanting both carpets and the samovar back. Each carpet of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Bazaar Chase As the two masked thieves soar away on the carpet, the characters can give chase. Give the characters a moment to spring into action and swiftly come up with their own ways to fly after
the thieves. If they don’t have a method of flying, Emad produces another carpet of flying and loans it to the characters. He is vocal about wanting both carpets and the samovar back. Each carpet of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Bazaar Chase As the two masked thieves soar away on the carpet, the characters can give chase. Give the characters a moment to spring into action and swiftly come up with their own ways to fly after
the thieves. If they don’t have a method of flying, Emad produces another carpet of flying and loans it to the characters. He is vocal about wanting both carpets and the samovar back. Each carpet of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
green paint. Man-sized demonic statues stand near the base of the stairs.
The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
crude wooden stand vaguely shaped like a headless elf. A freezing rune can be remove with dispel magic (DC 15), whereupon the armor becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
green paint. Man-sized demonic statues stand near the base of the stairs. The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
a crude wooden stand vaguely shaped like a headless elf. A freezing rune can be remove with dispel magic (DC 15), whereupon the armor becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
green paint. Man-sized demonic statues stand near the base of the stairs. The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
a crude wooden stand vaguely shaped like a headless elf. A freezing rune can be remove with dispel magic (DC 15), whereupon the armor becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
green paint. Man-sized demonic statues stand near the base of the stairs. The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
a crude wooden stand vaguely shaped like a headless elf. A freezing rune can be remove with dispel magic (DC 15), whereupon the armor becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
green paint. Man-sized demonic statues stand near the base of the stairs.
The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
crude wooden stand vaguely shaped like a headless elf. A freezing rune can be remove with dispel magic (DC 15), whereupon the armor becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
green paint. Man-sized demonic statues stand near the base of the stairs.
The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
crude wooden stand vaguely shaped like a headless elf. A freezing rune can be remove with dispel magic (DC 15), whereupon the armor becomes nonmagical.
Backgrounds
Guildmasters’ Guide to Ravnica
that the gears of society turn smoothly and quietly. (Lawful)
3
Peace. The ultimate object of the law is to remove violence from society. (Good)
4
Compliance. Coercion is a fine
is an excellent deterrent for other criminals. (Evil)
Bonds
d6
Bond
1
I am beholden to an Azorius arrester who captured the criminal who killed my parents, saving me from
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Object
Prayer of Healing
Protection from Poison
Silence
Spiritual Weapon
Warding Bond
Zone of Truth
3rd Level Animate Dead
Beacon of Hope
Bestow Curse
Clairvoyance
Create
Food and Water
Daylight
Dispel Magic
Feign Death
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Protection from Poison
Silence
Spiritual Weapon
Warding Bond
Zone of Truth
3rd Level
Animate Dead
Beacon of Hope
Bestow Curse
Clairvoyance
Create Food and Water
Daylight
Dispel Magic
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Speak with Dead
Spirit Guardians
Tongues
Water
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Object
Prayer of Healing
Protection from Poison
Silence
Spiritual Weapon
Warding Bond
Zone of Truth
3rd Level Animate Dead
Beacon of Hope
Bestow Curse
Clairvoyance
Create
Food and Water
Daylight
Dispel Magic
Feign Death
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Protection from Poison
Silence
Spiritual Weapon
Warding Bond
Zone of Truth
3rd Level
Animate Dead
Beacon of Hope
Bestow Curse
Clairvoyance
Create Food and Water
Daylight
Dispel Magic
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Speak with Dead
Spirit Guardians
Tongues
Water
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Protection from Poison
Silence
Spiritual Weapon
Warding Bond
Zone of Truth
3rd Level
Animate Dead
Beacon of Hope
Bestow Curse
Clairvoyance
Create Food and Water
Daylight
Dispel Magic
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Speak with Dead
Spirit Guardians
Tongues
Water
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Object
Prayer of Healing
Protection from Poison
Silence
Spiritual Weapon
Warding Bond
Zone of Truth
3rd Level Animate Dead
Beacon of Hope
Bestow Curse
Clairvoyance
Create
Food and Water
Daylight
Dispel Magic
Feign Death
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Locate Object Divination C Magic Weapon Transmutation — Prayer of Healing Abjuration — Protection from Poison Abjuration — Shining Smite Transmutation C Warding Bond Abjuration M Zone of Truth Enchantment
— Dispel Magic Abjuration — Elemental Weapon Transmutation C Magic Circle Abjuration M Remove Curse Abjuration — Revivify Necromancy M Level 4 Paladin Spells Spell School Special Aura of Life
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Locate Object Divination C Magic Weapon Transmutation — Prayer of Healing Abjuration — Protection from Poison Abjuration — Shining Smite Transmutation C Warding Bond Abjuration M Zone of Truth Enchantment
— Dispel Magic Abjuration — Elemental Weapon Transmutation C Magic Circle Abjuration M Remove Curse Abjuration — Revivify Necromancy M Level 4 Paladin Spells Spell School Special Aura of Life
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Locate Object Divination C Magic Weapon Transmutation — Prayer of Healing Abjuration — Protection from Poison Abjuration — Shining Smite Transmutation C Warding Bond Abjuration M Zone of Truth Enchantment
— Dispel Magic Abjuration — Elemental Weapon Transmutation C Magic Circle Abjuration M Remove Curse Abjuration — Revivify Necromancy M Level 4 Paladin Spells Spell School Special Aura of Life
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Locate Object Divination C Magic Weapon Transmutation — Prayer of Healing Abjuration — Protection from Poison Abjuration — Shining Smite Transmutation C Warding Bond Abjuration M Zone of Truth Enchantment
— Dispel Magic Abjuration — Elemental Weapon Transmutation C Magic Circle Abjuration M Remove Curse Abjuration — Revivify Necromancy M Level 4 Paladin Spells Spell School Special Aura of Life
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Locate Object Divination C Magic Weapon Transmutation — Prayer of Healing Abjuration — Protection from Poison Abjuration — Shining Smite Transmutation C Warding Bond Abjuration M Zone of Truth Enchantment
— Dispel Magic Abjuration — Elemental Weapon Transmutation C Magic Circle Abjuration M Remove Curse Abjuration — Revivify Necromancy M Level 4 Paladin Spells Spell School Special Aura of Life
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
— Locate Object Divination C Magic Weapon Transmutation — Prayer of Healing Abjuration — Protection from Poison Abjuration — Shining Smite Transmutation C Warding Bond Abjuration M Zone of Truth Enchantment
— Dispel Magic Abjuration — Elemental Weapon Transmutation C Magic Circle Abjuration M Remove Curse Abjuration — Revivify Necromancy M Level 4 Paladin Spells Spell School Special Aura of Life
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “Responsibility isn’t really my thing.”
Ideal. “What’s yours is mine; it’s only a matter of time.”
Bond. “I have a reputation to uphold. I can’t have it sullied by silly concepts like honesty and
breeze!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with a soft and well-manicured carpet of green moss. The wererat chief sits on a stone chair flanked by two giant rats. Draped over the chair’s back is a cave badger pelt. “Let’s get down to brass
Goldwhisker clan. The twins accept the offer unless their bond of friendship with the characters inspires them to remain with the party. Development This encounter tests the characters’ skills as
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with a soft and well-manicured carpet of green moss. The wererat chief sits on a stone chair flanked by two giant rats. Draped over the chair’s back is a cave badger pelt. “Let’s get down to brass
Goldwhisker clan. The twins accept the offer unless their bond of friendship with the characters inspires them to remain with the party. Development This encounter tests the characters’ skills as
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
. “Responsibility isn’t really my thing.”
Ideal. “What’s yours is mine; it’s only a matter of time.”
Bond. “I have a reputation to uphold. I can’t have it sullied by silly concepts like honesty and
!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty face
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. “Responsibility isn’t really my thing.”
Ideal. “What’s yours is mine; it’s only a matter of time.”
Bond. “I have a reputation to uphold. I can’t have it sullied by silly concepts like honesty and
breeze!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty






