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Magic Items
The Book of Many Things
This wooden box contains a set of thirty-two parchment cards.
Deck of Miscellany
Card
Item
3 ♦️
Wooden abacus
4 ♦️
Four Perfume (vial);vials of perfume
5
9 ♥️
Leather pouch containing 18 gp
10 ♥️
10 crossbow bolts
3 ♣️
Three book;books, written in Common, about random historical events
4 ♣️
Canvas Tent
Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card set and oracle cards, you can lean on the cards’ imagery, not just numbers and words. A card’s artwork can generate meaning for that card beyond whatever this book or any other text might tell
numbers of options. What Do the Cards Mean?
The “Card Sparks” and “Journey Spread” sections ask you to interpret cards based on their assigned meaning. The reference book that accompanies The Deck of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card set and oracle cards, you can lean on the cards’ imagery, not just numbers and words. A card’s artwork can generate meaning for that card beyond whatever this book or any other text might tell
numbers of options. What Do the Cards Mean?
The “Card Sparks” and “Journey Spread” sections ask you to interpret cards based on their assigned meaning. The reference book that accompanies The Deck of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
The Deck as Narrative Traditionally, the effects created by the Deck of Many Things are immediate. When a character draws the Knight card, a fighter immediately appears and offers their service, and
a character who draws the Gem card might be literally showered with riches. While this suits some campaigns, you can take a more narrative approach to the deck by having cards foreshadow future events
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
The Deck as Narrative Traditionally, the effects created by the Deck of Many Things are immediate. When a character draws the Knight card, a fighter immediately appears and offers their service, and
a character who draws the Gem card might be literally showered with riches. While this suits some campaigns, you can take a more narrative approach to the deck by having cards foreshadow future events
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Where to Go Next Each card in the Deck of Many Things has inspired one chapter of this book. The chapters, in turn, cover five broad themes.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Where to Go Next Each card in the Deck of Many Things has inspired one chapter of this book. The chapters, in turn, cover five broad themes.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Where to Go Next Each card in the Deck of Many Things has inspired one chapter of this book. The chapters, in turn, cover five broad themes.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card set and oracle cards, you can lean on the cards’ imagery, not just numbers and words. A card’s artwork can generate meaning for that card beyond whatever this book or any other text might tell
numbers of options. What Do the Cards Mean?
The “Card Sparks” and “Journey Spread” sections ask you to interpret cards based on their assigned meaning. The reference book that accompanies The Deck of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
The Deck as Narrative Traditionally, the effects created by the Deck of Many Things are immediate. When a character draws the Knight card, a fighter immediately appears and offers their service, and
a character who draws the Gem card might be literally showered with riches. While this suits some campaigns, you can take a more narrative approach to the deck by having cards foreshadow future events
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fifth Edition The Deck of Many Things was revised yet again in 2014 for the fifth edition Dungeon Master’s Guide. O’Connor’s art remained, and the thirteen-card version of the deck returned, but the
deck was no longer an artifact and no longer sentient. This was the latest version of the deck in D&D—until now. The Book of Many Things explores and expands the deck. It isn’t intelligent, but the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fifth Edition The Deck of Many Things was revised yet again in 2014 for the fifth edition Dungeon Master’s Guide. O’Connor’s art remained, and the thirteen-card version of the deck returned, but the
deck was no longer an artifact and no longer sentient. This was the latest version of the deck in D&D—until now. The Book of Many Things explores and expands the deck. It isn’t intelligent, but the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fifth Edition The Deck of Many Things was revised yet again in 2014 for the fifth edition Dungeon Master’s Guide. O’Connor’s art remained, and the thirteen-card version of the deck returned, but the
deck was no longer an artifact and no longer sentient. This was the latest version of the deck in D&D—until now. The Book of Many Things explores and expands the deck. It isn’t intelligent, but the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
perish. While some groups embrace such surprising twists, others prefer to avoid major campaign upsets. This book provides tools to help you use the deck on your own terms. The following sections
detail two ways to head off potential complications before the characters draw their first card. “Customizing Your Deck” suggests strategies for stacking the deck with only cards that will be fun for
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
perish. While some groups embrace such surprising twists, others prefer to avoid major campaign upsets. This book provides tools to help you use the deck on your own terms. The following sections
detail two ways to head off potential complications before the characters draw their first card. “Customizing Your Deck” suggests strategies for stacking the deck with only cards that will be fun for
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
perish. While some groups embrace such surprising twists, others prefer to avoid major campaign upsets. This book provides tools to help you use the deck on your own terms. The following sections
detail two ways to head off potential complications before the characters draw their first card. “Customizing Your Deck” suggests strategies for stacking the deck with only cards that will be fun for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain Secrets Appendix C of this book contains the Secrets Deck — paper cards for you to photocopy and hand out to the players when their characters learn reliable information about Halaster
succeeds, the character learns a secret about Undermountain, and the player can draw a card from the Secrets Deck. Players can hold onto these cards for later reference. When the characters meet an NPC in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain Secrets Appendix C of this book contains the Secrets Deck — paper cards for you to photocopy and hand out to the players when their characters learn reliable information about Halaster
succeeds, the character learns a secret about Undermountain, and the player can draw a card from the Secrets Deck. Players can hold onto these cards for later reference. When the characters meet an NPC in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain Secrets Appendix C of this book contains the Secrets Deck — paper cards for you to photocopy and hand out to the players when their characters learn reliable information about Halaster
succeeds, the character learns a secret about Undermountain, and the player can draw a card from the Secrets Deck. Players can hold onto these cards for later reference. When the characters meet an NPC in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reference book: Day 1 Challenge: Sage (Upright). The Sage card suggests an opportunity to gain insight or advice. Perhaps the characters come to a promontory that allows them to see the surrounding
Journey Spread Example Here is an example of how you might interpret cards from The Deck of Many Things card set in a journey spread, with interpretations informed by the card descriptions in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reference book: Day 1 Challenge: Sage (Upright). The Sage card suggests an opportunity to gain insight or advice. Perhaps the characters come to a promontory that allows them to see the surrounding
Journey Spread Example Here is an example of how you might interpret cards from The Deck of Many Things card set in a journey spread, with interpretations informed by the card descriptions in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
reference book: Day 1 Challenge: Sage (Upright). The Sage card suggests an opportunity to gain insight or advice. Perhaps the characters come to a promontory that allows them to see the surrounding
Journey Spread Example Here is an example of how you might interpret cards from The Deck of Many Things card set in a journey spread, with interpretations informed by the card descriptions in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a challenge. Roll a d12 and consult the following table to determine the subject matter of a randomly chosen book. Tatyana d12 Book 1 Alchemist’s tome 2 Bestiary of strange beasts 3 Biography of a
forgotten king or queen 4 Book of exotic recipes 5 Book of heraldry 6 Book of military strategy 7 Epic novel 8 Guide to fine wines 9 Heretical text 10 Historical text 11 Poetry anthology 12
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a challenge. Roll a d12 and consult the following table to determine the subject matter of a randomly chosen book. Tatyana d12 Book 1 Alchemist’s tome 2 Bestiary of strange beasts 3 Biography of a
forgotten king or queen 4 Book of exotic recipes 5 Book of heraldry 6 Book of military strategy 7 Epic novel 8 Guide to fine wines 9 Heretical text 10 Historical text 11 Poetry anthology 12
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a challenge. Roll a d12 and consult the following table to determine the subject matter of a randomly chosen book. Tatyana d12 Book 1 Alchemist’s tome 2 Bestiary of strange beasts 3 Biography of a
forgotten king or queen 4 Book of exotic recipes 5 Book of heraldry 6 Book of military strategy 7 Epic novel 8 Guide to fine wines 9 Heretical text 10 Historical text 11 Poetry anthology 12
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Magic Items in This Book The Magic Item by Name table presents all magic items in this book. Magic Items by Name Magic Item Rarity Chapter Antimagic Armor 3- Very rare 9 Armor of Fungal Spores 1
3- Very rare 9 Boomerang Shield 1- Uncommon 9 Bow of Conflagration 2- Rare 9 Bow of Melodies 3- Very rare 9 Breastplate of Balance 2- Rare 5 Card Sharp’s Deck 1- Uncommon 6 Clockwork Armor 3- Very
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Magic Items in This Book The Magic Item by Name table presents all magic items in this book. Magic Items by Name Magic Item Rarity Chapter Antimagic Armor 3- Very rare 9 Armor of Fungal Spores 1
3- Very rare 9 Boomerang Shield 1- Uncommon 9 Bow of Conflagration 2- Rare 9 Bow of Melodies 3- Very rare 9 Breastplate of Balance 2- Rare 5 Card Sharp’s Deck 1- Uncommon 6 Clockwork Armor 3- Very
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Magic Items in This Book The Magic Item by Name table presents all magic items in this book. Magic Items by Name Magic Item Rarity Chapter Antimagic Armor 3- Very rare 9 Armor of Fungal Spores 1
3- Very rare 9 Boomerang Shield 1- Uncommon 9 Bow of Conflagration 2- Rare 9 Bow of Melodies 3- Very rare 9 Breastplate of Balance 2- Rare 5 Card Sharp’s Deck 1- Uncommon 6 Clockwork Armor 3- Very
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
larson, ivan shavrin Cards from the Deck of Many More Things Deck of Many More Things d100 Card 01 Aberration 02 Balance* 03 Beast 04 Book 05 Bridge 06 Campfire 07 Cavern 08 Celestial 09 Comet
the effects of this card, but the Wish spell can end the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed. Book. You
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
larson, ivan shavrin Cards from the Deck of Many More Things Deck of Many More Things d100 Card 01 Aberration 02 Balance* 03 Beast 04 Book 05 Bridge 06 Campfire 07 Cavern 08 Celestial 09 Comet
the effects of this card, but the Wish spell can end the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed. Book. You
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
larson, ivan shavrin Cards from the Deck of Many More Things Deck of Many More Things d100 Card 01 Aberration 02 Balance* 03 Beast 04 Book 05 Bridge 06 Campfire 07 Cavern 08 Celestial 09 Comet
the effects of this card, but the Wish spell can end the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed. Book. You
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to the north, Ruin to the east, Gem to the south, and Flames to the west. In the center of the room’s floor, a card depicting the Key glows brightly.
Characters who enter the House of Cards appear
in this room, standing on the glowing Key card in the floor. Key. The Key card in the floor fills the room with bright light. Anyone touching the card knows it can be used to return home; any character
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to the north, Ruin to the east, Gem to the south, and Flames to the west. In the center of the room’s floor, a card depicting the Key glows brightly.
Characters who enter the House of Cards appear
in this room, standing on the glowing Key card in the floor. Key. The Key card in the floor fills the room with bright light. Anyone touching the card knows it can be used to return home; any character
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to the north, Ruin to the east, Gem to the south, and Flames to the west. In the center of the room’s floor, a card depicting the Key glows brightly.
Characters who enter the House of Cards appear
in this room, standing on the glowing Key card in the floor. Key. The Key card in the floor fills the room with bright light. Anyone touching the card knows it can be used to return home; any character






