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Returning 35 results for 'been both death complete reflection'.
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Monsters
Planescape: Adventures in the Multiverse
tears from its body and becomes a new vargouille reflection. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete ends the curse and
restores the target’s Charisma.
Horrific Reflection (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Horrific Reflection"}. The vargouille’s head mimics that of a
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
save DC 15):
2/day each: command, detect evil and good
1/day: wall of forceForesworn are the spirits of fallen Solamnic knights who attend to their duty long after death. Armed with spectral armor and
against thieves. If a foresworn is destroyed before it can complete its duty, it returns within a few days, its strength and purpose renewed.PoisonNecrotic; Bludgeoning, Piercing, and Slashing from
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and the lower body of an enormous scorpion, complete with a stinger at the end of a long tail. These desert creatures range across arid lands, hunting at dawn and dusk. In the hours between, they wait
powerful hunter, such as a blue dragon, they carefully weigh whether to serve the superior hunter, move on, or fight to the death to remove it as competition.
Tlincallis rarely build cities, make
Equipment
proficiency in Arcana. To complete a body modification, the subject must remain inside the tank while the operator touches the metal orbs outside the enucleator for 1 hour. If this work is interrupted
essential organ, granting them advantage on death saving throws.
Relentless Toughness. The creature is infused with troll essence. If they are reduced to 0 hit points by damage other than acid or fire
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
restoration, or a similar spell on the target before the transformation is complete ends the curse and restores the target’s Charisma.
Horrific Reflection (Recharge 5–6). The vargouille’s head mimics that
Vargouille Reflection Vargouilles are flying Fiends that resemble disembodied Humanoid heads with wings. While most vargouilles roam the planes to curse Humanoids and create more vargouilles, a
Monsters
Fizban's Treasury of Dragons
the necrotic energy of the Negative Plane that suffuses them. Their psionic power manifests the fundamental entropic principle that mortal beings and their creations are ultimately doomed to death and
topaz dragon their monarch, despite the dragon’s complete lack of interest and growing annoyance toward them.
Cold, Necrotic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
restoration, or a similar spell on the target before the transformation is complete ends the curse and restores the target’s Charisma.
Horrific Reflection (Recharge 5–6). The vargouille’s head mimics that
Vargouille Reflection Vargouilles are flying Fiends that resemble disembodied Humanoid heads with wings. While most vargouilles roam the planes to curse Humanoids and create more vargouilles, a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
restoration, or a similar spell on the target before the transformation is complete ends the curse and restores the target’s Charisma.
Horrific Reflection (Recharge 5–6). The vargouille’s head mimics that
Vargouille Reflection Vargouilles are flying Fiends that resemble disembodied Humanoid heads with wings. While most vargouilles roam the planes to curse Humanoids and create more vargouilles, a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to inspire and strengthen the side of good or to rescue heroes from certain death.
Ki-rins are attracted to the worship of deities of courage, loyalty, selflessness, and truth, as well as to the
reach, and only those mortals who have the tenacity to complete the daunting journey to a ki-rin’s lair can prove themselves worthy of speaking with its occupant. Many of those who do end up
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Age Barovia is the grim reflection of its undead master. Almost everything here is old and timeworn. Everywhere the adventurers go, they should be reminded of death, decay, and their own mortality
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Age Barovia is the grim reflection of its undead master. Almost everything here is old and timeworn. Everywhere the adventurers go, they should be reminded of death, decay, and their own mortality
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Age Barovia is the grim reflection of its undead master. Almost everything here is old and timeworn. Everywhere the adventurers go, they should be reminded of death, decay, and their own mortality
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Quest Goals To complete the Death Knight-Dreadnaught Quest (see “The Quest Board”), the adventurers must rescue Tarbin Tul from the dreadnaught’s hold or otherwise stop him from singing to the vessel. Doing so causes the dreadnaught to cast off from the rocks and return to sea.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Quest Goals To complete the Death Knight-Dreadnaught Quest (see “The Quest Board”), the adventurers must rescue Tarbin Tul from the dreadnaught’s hold or otherwise stop him from singing to the vessel. Doing so causes the dreadnaught to cast off from the rocks and return to sea.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Quest Goals To complete the Death Knight-Dreadnaught Quest (see “The Quest Board”), the adventurers must rescue Tarbin Tul from the dreadnaught’s hold or otherwise stop him from singing to the vessel. Doing so causes the dreadnaught to cast off from the rocks and return to sea.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
next to its own reflection. This mirror falsely predicts the viewer’s death. The ghostly image takes on the appearance of a monster or a trap from this adventure. The image then assaults and kills the
viewer’s reflection. The mirror functions only once per character; after a character has this vision, the mirror becomes a normal mirror for that individual. A creature that touches the red mirror for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
next to its own reflection. This mirror falsely predicts the viewer’s death. The ghostly image takes on the appearance of a monster or a trap from this adventure. The image then assaults and kills the
viewer’s reflection. The mirror functions only once per character; after a character has this vision, the mirror becomes a normal mirror for that individual. A creature that touches the red mirror for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
next to its own reflection. This mirror falsely predicts the viewer’s death. The ghostly image takes on the appearance of a monster or a trap from this adventure. The image then assaults and kills the
viewer’s reflection. The mirror functions only once per character; after a character has this vision, the mirror becomes a normal mirror for that individual. A creature that touches the red mirror for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Death of a Masked Lord Though the leadership of the Cult of the Dragon could not have realized it, one of the key events in the fight to thwart Severin’s plans was the cult’s assassination of
Waterdeep. In her grief, Remi Haventree has sworn to destroy the cult and the threat it presents to the Sword Coast. She has been instrumental in bringing the factions together for this Council of Waterdeep, setting up the potential for alliances that the adventurers must now complete.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Death of a Masked Lord Though the leadership of the Cult of the Dragon could not have realized it, one of the key events in the fight to thwart Severin’s plans was the cult’s assassination of
Waterdeep. In her grief, Remi Haventree has sworn to destroy the cult and the threat it presents to the Sword Coast. She has been instrumental in bringing the factions together for this Council of Waterdeep, setting up the potential for alliances that the adventurers must now complete.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
halls. Something huge draws near.
Anthradusk has returned with the final items necessary to complete his ritual. The dragon enters the city via the sinkhole in the catacombs (area H11) and heads to his
ritual chamber (area H15). Characters in area H15 or H16 have 1 minute to prepare before the dragon appears. Anthradusk grows enraged at the sight of intruders and fights to the death. Unless
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Death of a Masked Lord Though the leadership of the Cult of the Dragon could not have realized it, one of the key events in the fight to thwart Severin’s plans was the cult’s assassination of
Waterdeep. In her grief, Remi Haventree has sworn to destroy the cult and the threat it presents to the Sword Coast. She has been instrumental in bringing the factions together for this Council of Waterdeep, setting up the potential for alliances that the adventurers must now complete.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
halls. Something huge draws near.
Anthradusk has returned with the final items necessary to complete his ritual. The dragon enters the city via the sinkhole in the catacombs (area H11) and heads to his
ritual chamber (area H15). Characters in area H15 or H16 have 1 minute to prepare before the dragon appears. Anthradusk grows enraged at the sight of intruders and fights to the death. Unless
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
halls. Something huge draws near.
Anthradusk has returned with the final items necessary to complete his ritual. The dragon enters the city via the sinkhole in the catacombs (area H11) and heads to his
ritual chamber (area H15). Characters in area H15 or H16 have 1 minute to prepare before the dragon appears. Anthradusk grows enraged at the sight of intruders and fights to the death. Unless
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Death of a Masked Lord Though the leadership of the Cult of the Dragon could not have realized it, one of the key events in the fight to thwart Severin’s plans was the cult’s assassination of
Waterdeep. In her grief, Remi Haventree has sworn to destroy the cult and the threat it presents to the Sword Coast. She has been instrumental in bringing the factions together for this Council of Waterdeep, setting up the potential for alliances that the adventurers must now complete.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Death of a Masked Lord Though the leadership of the Cult of the Dragon could not have realized it, one of the key events in the fight to thwart Severin’s plans was the cult’s assassination of
Waterdeep. In her grief, Remi Haventree has sworn to destroy the cult and the threat it presents to the Sword Coast. She has been instrumental in bringing the factions together for this Council of Waterdeep, setting up the potential for alliances that the adventurers must now complete.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Death of a Masked Lord Though the leadership of the Cult of the Dragon could not have realized it, one of the key events in the fight to thwart Severin’s plans was the cult’s assassination of
Waterdeep. In her grief, Remi Haventree has sworn to destroy the cult and the threat it presents to the Sword Coast. She has been instrumental in bringing the factions together for this Council of Waterdeep, setting up the potential for alliances that the adventurers must now complete.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
armored figure is a death knight who stands guard in this ruined hall. It is indifferent toward creatures that enter this chamber and hostile toward creatures that try to leave area K4 or area K5. As soon
as it sees a creature leave area K4 or K5, the death knight moves to intercept and slay the escapees. K4: Fountain of Blood Stagnant blood fills the basin of an old fountain at the center of this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
armored figure is a death knight who stands guard in this ruined hall. It is indifferent toward creatures that enter this chamber and hostile toward creatures that try to leave area K4 or area K5. As soon
as it sees a creature leave area K4 or K5, the death knight moves to intercept and slay the escapees. K4: Fountain of Blood Stagnant blood fills the basin of an old fountain at the center of this
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
are under no obligation to complete it. However, completing quests helps the characters become more powerful (see “Leveling Up”). Most of the notices on the job board are written by members of the
the job board, there are two quests posted. Describe each quest so they can choose which to pursue. Death Knight-Dreadnaught Quest “Phandalin had some trouble with a cult of Talos in a lighthouse
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
armored figure is a death knight who stands guard in this ruined hall. It is indifferent toward creatures that enter this chamber and hostile toward creatures that try to leave area K4 or area K5. As soon
as it sees a creature leave area K4 or K5, the death knight moves to intercept and slay the escapees. K4: Fountain of Blood Stagnant blood fills the basin of an old fountain at the center of this
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
are under no obligation to complete it. However, completing quests helps the characters become more powerful (see “Leveling Up”). Most of the notices on the job board are written by members of the
the job board, there are two quests posted. Describe each quest so they can choose which to pursue. Death Knight-Dreadnaught Quest “Phandalin had some trouble with a cult of Talos in a lighthouse






