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Returning 18 results for 'been both diffusing child rod'.
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been both diffusing cold rod
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, gray fog shrouds this small, gloomy village. Dismal houses and outbuildings line the cobblestone streets. The sound of a child weeping echoes preternaturally from a tall house looming in the distance
.
If the characters attempt to leave or circumvent the village, the Mists return them to where they started. The third piece of the Rod of Seven Parts points toward the tall, gloomy house on the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, gray fog shrouds this small, gloomy village. Dismal houses and outbuildings line the cobblestone streets. The sound of a child weeping echoes preternaturally from a tall house looming in the distance
.
If the characters attempt to leave or circumvent the village, the Mists return them to where they started. The third piece of the Rod of Seven Parts points toward the tall, gloomy house on the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, gray fog shrouds this small, gloomy village. Dismal houses and outbuildings line the cobblestone streets. The sound of a child weeping echoes preternaturally from a tall house looming in the distance
.
If the characters attempt to leave or circumvent the village, the Mists return them to where they started. The third piece of the Rod of Seven Parts points toward the tall, gloomy house on the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) hangs from a varnished wooden rod bolted to the door. The rod is mounted 20 feet above the floor, and the banner is 9 feet long. 20. Thullen’s Bedroom Sansuri’s younger brother, Count Thullen, sleeps in
neutral alignment. Each child has a Strength score of 14 (+2). They speak Giant, though their vocabulary is limited. They wield wooden toys as clubs, gaining a +4 bonus to hit on their melee weapon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) hangs from a varnished wooden rod bolted to the door. The rod is mounted 20 feet above the floor, and the banner is 9 feet long. 20. Thullen’s Bedroom Sansuri’s younger brother, Count Thullen, sleeps in
neutral alignment. Each child has a Strength score of 14 (+2). They speak Giant, though their vocabulary is limited. They wield wooden toys as clubs, gaining a +4 bonus to hit on their melee weapon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) hangs from a varnished wooden rod bolted to the door. The rod is mounted 20 feet above the floor, and the banner is 9 feet long. 20. Thullen’s Bedroom Sansuri’s younger brother, Count Thullen, sleeps in
neutral alignment. Each child has a Strength score of 14 (+2). They speak Giant, though their vocabulary is limited. They wield wooden toys as clubs, gaining a +4 bonus to hit on their melee weapon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Mister Light Light, formerly known as Urmius Umbrage, belonged to a filthy rich shadar-kai family that haunted a crumbling mansion in Gloomwrought. Although he wanted for nothing as a child, Urmius
Attunement by Mister Light or His Handpicked Successor) This ornate rod is topped by a pair of butterfly wings and incorporates bits of red glass into its length. It weighs 3 pounds. Magic Weapon. In
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Mister Light Light, formerly known as Urmius Umbrage, belonged to a filthy rich shadar-kai family that haunted a crumbling mansion in Gloomwrought. Although he wanted for nothing as a child, Urmius
Attunement by Mister Light or His Handpicked Successor) This ornate rod is topped by a pair of butterfly wings and incorporates bits of red glass into its length. It weighs 3 pounds. Magic Weapon. In
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Mister Light Light, formerly known as Urmius Umbrage, belonged to a filthy rich shadar-kai family that haunted a crumbling mansion in Gloomwrought. Although he wanted for nothing as a child, Urmius
Attunement by Mister Light or His Handpicked Successor) This ornate rod is topped by a pair of butterfly wings and incorporates bits of red glass into its length. It weighs 3 pounds. Magic Weapon. In
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients including salt, powdered iron, and purified water
personnel manager of a struggling business and needed to come up with a herbal cure-all that would keep employees awake for eighteen-hour shifts. No one died. Mostly.
7 As the child of a wealthy and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients including salt, powdered iron, and purified water
personnel manager of a struggling business and needed to come up with a herbal cure-all that would keep employees awake for eighteen-hour shifts. No one died. Mostly.
7 As the child of a wealthy and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients including salt, powdered iron, and purified water
personnel manager of a struggling business and needed to come up with a herbal cure-all that would keep employees awake for eighteen-hour shifts. No one died. Mostly.
7 As the child of a wealthy and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as a Black Earth rod. Such a rod is like an ordinary mace, but in the hands of a stonemelder, it serves as a conduit for Ogrémoch’s wrath. Stonemelder
Medium humanoid (human), neutral evil
Armor
Rod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as a Black Earth rod. Such a rod is like an ordinary mace, but in the hands of a stonemelder, it serves as a conduit for Ogrémoch’s wrath. Stonemelder
Medium humanoid (human), neutral evil
Armor
Rod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
as a Black Earth rod. Such a rod is like an ordinary mace, but in the hands of a stonemelder, it serves as a conduit for Ogrémoch’s wrath. Stonemelder
Medium humanoid (human), neutral evil
Armor
Rod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
between families can go on for generations, with fortunes and estates (and the position in the ordning that goes with them) passing back and forth repeatedly. What a parent loses, a child hopes someday
to win back, plus more; what the child wins back, a grandchild probably will eventually lose again. The tales that cloud giants tell of their ancestors are seldom about wars or magic or battles
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
between families can go on for generations, with fortunes and estates (and the position in the ordning that goes with them) passing back and forth repeatedly. What a parent loses, a child hopes someday
to win back, plus more; what the child wins back, a grandchild probably will eventually lose again. The tales that cloud giants tell of their ancestors are seldom about wars or magic or battles
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
between families can go on for generations, with fortunes and estates (and the position in the ordning that goes with them) passing back and forth repeatedly. What a parent loses, a child hopes someday
to win back, plus more; what the child wins back, a grandchild probably will eventually lose again. The tales that cloud giants tell of their ancestors are seldom about wars or magic or battles






