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Returning 35 results for 'been both diffusing commune requires'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating themselves to the
achieving lichdom requires an arcane spellcaster to be at the apex of power—a significant challenge for mind flayers, given the scarcity of available mentors and training.
Confronting this
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
exploration of the building. As the party initially surveys the house, it manifests subtle hauntings. The characters are then invited to participate in the first of several séances, allowing them to commune
ultimately wake the collective spirits and sinister forces lurking in the manor, trapping the characters inside the house. Escape requires the party to defeat an ageless evil. If they don’t, they’ll become another group of lost spirits imprisoned within the House of Lament.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
exploration of the building. As the party initially surveys the house, it manifests subtle hauntings. The characters are then invited to participate in the first of several séances, allowing them to commune
ultimately wake the collective spirits and sinister forces lurking in the manor, trapping the characters inside the house. Escape requires the party to defeat an ageless evil. If they don’t, they’ll become another group of lost spirits imprisoned within the House of Lament.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
exploration of the building. As the party initially surveys the house, it manifests subtle hauntings. The characters are then invited to participate in the first of several séances, allowing them to commune
ultimately wake the collective spirits and sinister forces lurking in the manor, trapping the characters inside the house. Escape requires the party to defeat an ageless evil. If they don’t, they’ll become another group of lost spirits imprisoned within the House of Lament.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Ideals d6 Ideal
1 Foresight. Righteous action requires carefully weighing potential consequences to ensure the cure is not worse than the disease. (Lawful)
2 Restraint. I cannot
, slow, suggestion, zone of truth
Adult 21 bless, commune, cure wounds, geas,* slow, suggestion, zone of truth
Ancient 24 bless, commune,* cure wounds, geas,* plane shift (+16 to hit
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Ideals d6 Ideal
1 Foresight. Righteous action requires carefully weighing potential consequences to ensure the cure is not worse than the disease. (Lawful)
2 Restraint. I cannot
, slow, suggestion, zone of truth
Adult 21 bless, commune, cure wounds, geas,* slow, suggestion, zone of truth
Ancient 24 bless, commune,* cure wounds, geas,* plane shift (+16 to hit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Ranger Spells Spell School Special Alarm Abjuration R Animal Friendship
Locate Creature Divination C Stoneskin Transmutation C, M Summon Elemental Conjuration C, M Level 5 Ranger Spells Spell School Special Commune with Nature Divination R Conjure Volley Conjuration
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Ideals d6 Ideal
1 Foresight. Righteous action requires carefully weighing potential consequences to ensure the cure is not worse than the disease. (Lawful)
2 Restraint. I cannot
, slow, suggestion, zone of truth
Adult 21 bless, commune, cure wounds, geas,* slow, suggestion, zone of truth
Ancient 24 bless, commune,* cure wounds, geas,* plane shift (+16 to hit
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Ranger Spells Spell School Special Alarm Abjuration R Animal Friendship
Locate Creature Divination C Stoneskin Transmutation C, M Summon Elemental Conjuration C, M Level 5 Ranger Spells Spell School Special Commune with Nature Divination R Conjure Volley Conjuration
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Ranger Spells Spell School Special Alarm Abjuration R Animal Friendship
Locate Creature Divination C Stoneskin Transmutation C, M Summon Elemental Conjuration C, M Level 5 Ranger Spells Spell School Special Commune with Nature Divination R Conjure Volley Conjuration
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Ranger Spells Spell School Special Alarm Abjuration R Animal Friendship
Locate Creature Divination C Stoneskin Transmutation C, M Summon Elemental Conjuration C, M Level 5 Ranger Spells Spell School Special Commune with Nature Divination R Conjure Volley Conjuration
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
activities from Constable Jute or from the physician Emil Trantor, and if they missed the trail leading from the latest murder, they might need to resort to divination or commune spells or similar magic
warehouse is well guarded, and protected at night by “vicious guard dogs” (a trio of manticores whose snarling can be heard from the street). Getting that information out of any local requires a bribe
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
activities from Constable Jute or from the physician Emil Trantor, and if they missed the trail leading from the latest murder, they might need to resort to divination or commune spells or similar magic
warehouse is well guarded, and protected at night by “vicious guard dogs” (a trio of manticores whose snarling can be heard from the street). Getting that information out of any local requires a bribe
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Ranger Spells Spell School Special Alarm Abjuration R Animal Friendship
Locate Creature Divination C Stoneskin Transmutation C, M Summon Elemental Conjuration C, M Level 5 Ranger Spells Spell School Special Commune with Nature Divination R Conjure Volley Conjuration
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Level 1 Ranger Spells Spell School Special Alarm Abjuration R Animal Friendship
Locate Creature Divination C Stoneskin Transmutation C, M Summon Elemental Conjuration C, M Level 5 Ranger Spells Spell School Special Commune with Nature Divination R Conjure Volley Conjuration
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
activities from Constable Jute or from the physician Emil Trantor, and if they missed the trail leading from the latest murder, they might need to resort to divination or commune spells or similar magic
warehouse is well guarded, and protected at night by “vicious guard dogs” (a trio of manticores whose snarling can be heard from the street). Getting that information out of any local requires a bribe
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
). The master of the Augury is an elf named Kestia. She has ties to a number of angels of Syrania, and if she chooses she can perform commune. However, as this requires her to call in a celestial favor
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
). The master of the Augury is an elf named Kestia. She has ties to a number of angels of Syrania, and if she chooses she can perform commune. However, as this requires her to call in a celestial favor
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
). The master of the Augury is an elf named Kestia. She has ties to a number of angels of Syrania, and if she chooses she can perform commune. However, as this requires her to call in a celestial favor
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Druid Spells) Spell School Special Druidcraft Transmutation
Antilife Shell Abjuration C Awaken Transmutation M Commune with Nature Divination R Cone of Cold Evocation — Conjure Elemental Conjuration C Contagion Necromancy — Geas Enchantment — Greater
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Cleric Spells) Spell School Special Guidance Divination C Light
Divination C Stone Shape Transmutation — Level 5 Cleric Spells Spell School Special Commune Divination R Contagion Necromancy — Dispel Evil and Good Abjuration C Flame Strike Evocation — Geas
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Druid Spells) Spell School Special Druidcraft Transmutation
Antilife Shell Abjuration C Awaken Transmutation M Commune with Nature Divination R Cone of Cold Evocation — Conjure Elemental Conjuration C Contagion Necromancy — Geas Enchantment — Greater
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Cleric Spells) Spell School Special Guidance Divination C Light
Spells Spell School Special Circle of Power Abjuration C Commune Divination R Contagion Necromancy — Dispel Evil and Good Abjuration C Flame Strike Evocation — Geas Enchantment — Greater Restoration
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Cleric Spells) Spell School Special Guidance Divination C Light
Spells Spell School Special Circle of Power Abjuration C Commune Divination R Contagion Necromancy — Dispel Evil and Good Abjuration C Flame Strike Evocation — Geas Enchantment — Greater Restoration
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Druid Spells) Spell School Special Druidcraft Transmutation
Antilife Shell Abjuration C Awaken Transmutation M Commune with Nature Divination R Cone of Cold Evocation — Conjure Elemental Conjuration C Contagion Necromancy — Geas Enchantment — Greater
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Druid Spells) Spell School Special Druidcraft Transmutation
Antilife Shell Abjuration C Awaken Transmutation M Commune with Nature Divination R Cone of Cold Evocation — Conjure Elemental Conjuration C Contagion Necromancy — Geas Enchantment — Greater
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Cleric Spells) Spell School Special Guidance Divination C Light
Spells Spell School Special Circle of Power Abjuration C Commune Divination R Contagion Necromancy — Dispel Evil and Good Abjuration C Flame Strike Evocation — Geas Enchantment — Greater Restoration
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Druid Spells) Spell School Special Druidcraft Transmutation
Antilife Shell Abjuration C Awaken Transmutation M Commune with Nature Divination R Cone of Cold Evocation — Conjure Elemental Conjuration C Contagion Necromancy — Geas Enchantment — Greater
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Cleric Spells) Spell School Special Guidance Divination C Light
Divination C Stone Shape Transmutation — Level 5 Cleric Spells Spell School Special Commune Divination R Contagion Necromancy — Dispel Evil and Good Abjuration C Flame Strike Evocation — Geas
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Druid Spells) Spell School Special Druidcraft Transmutation
Antilife Shell Abjuration C Awaken Transmutation M Commune with Nature Divination R Cone of Cold Evocation — Conjure Elemental Conjuration C Contagion Necromancy — Geas Enchantment — Greater
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Cleric Spells) Spell School Special Guidance Divination C Light
Divination C Stone Shape Transmutation — Level 5 Cleric Spells Spell School Special Commune Divination R Contagion Necromancy — Dispel Evil and Good Abjuration C Flame Strike Evocation — Geas
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
(Requires Attunement) Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of
next dawn. Rod Pieces Piece Spell
First Commune
Second Arcane Gate
Third Reverse Gravity (spell save DC 18)
Fourth Regenerate
Fifth Find the Path
Sixth
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
(Requires Attunement) Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of
next dawn. Rod Pieces Piece Spell
First Commune
Second Arcane Gate
Third Reverse Gravity (spell save DC 18)
Fourth Regenerate
Fifth Find the Path
Sixth
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the colony for their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating
secret of achieving lichdom requires an arcane spellcaster to be at the apex of power—a significant challenge for mind flayers, given the scarcity of available mentors and training. Confronting this
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the colony for their own safety. Once they taste freedom from the colony, some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony by elevating
secret of achieving lichdom requires an arcane spellcaster to be at the apex of power—a significant challenge for mind flayers, given the scarcity of available mentors and training. Confronting this






