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Returning 35 results for 'been bottom diffusing connection replaces'.
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Backgrounds
Ghosts of Saltmarsh
work ethic, and they admire others who earn their living honestly. Fishers tend to be superstitious, forming attachments to particular fishing lures or special fishing spots. They have a connection
compensated.
3
I will fish the many famous waters of this land.
4
The gods saved me during a terrible storm, and I will honor their gift.
5
My destiny awaits me at the bottom of a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Demonweb Connection Lolth’s personal realm is a layer of the Abyss known colloquially as the Demonweb Pits. Far from being intimidated by their deity’s connection to the Abyss, the drow revel in
actually yochlols in disguise, spying for Lolth. The higher a drow’s standing, the more worrisome this prospect becomes. After all, Lolth has little reason to care about those at the bottom of society
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Demonweb Connection Lolth’s personal realm is a layer of the Abyss known colloquially as the Demonweb Pits. Far from being intimidated by their deity’s connection to the Abyss, the drow revel in
actually yochlols in disguise, spying for Lolth. The higher a drow’s standing, the more worrisome this prospect becomes. After all, Lolth has little reason to care about those at the bottom of society
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Demonweb Connection Lolth’s personal realm is a layer of the Abyss known colloquially as the Demonweb Pits. Far from being intimidated by their deity’s connection to the Abyss, the drow revel in
actually yochlols in disguise, spying for Lolth. The higher a drow’s standing, the more worrisome this prospect becomes. After all, Lolth has little reason to care about those at the bottom of society
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Connection. The tunnel in the southeast corner of the bottom level of the mine is where the miners accidentally connected to an Underdark tunnel. The hook horror entered the mine through a hole in the wall
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Connection. The tunnel in the southeast corner of the bottom level of the mine is where the miners accidentally connected to an Underdark tunnel. The hook horror entered the mine through a hole in the wall
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Connection. The tunnel in the southeast corner of the bottom level of the mine is where the miners accidentally connected to an Underdark tunnel. The hook horror entered the mine through a hole in the wall
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
so again for 1 year and 1 day. C3: Haunted Cavern The floor of this cavern is ridged like sand at the bottom of a stream. It’s dotted with slender stalagmites and littered with broken stalactites from
’ tools, 50 gp, and 50 pp. Her shriveled hand clutches a +1 Dagger with the name “Madrigal” carved into its ivory handle in Elvish. C5: Stream Tunnel A narrow stream runs along the bottom of this winding
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
so again for 1 year and 1 day. C3: Haunted Cavern The floor of this cavern is ridged like sand at the bottom of a stream. It’s dotted with slender stalagmites and littered with broken stalactites from
’ tools, 50 gp, and 50 pp. Her shriveled hand clutches a +1 Dagger with the name “Madrigal” carved into its ivory handle in Elvish. C5: Stream Tunnel A narrow stream runs along the bottom of this winding
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
so again for 1 year and 1 day. C3: Haunted Cavern The floor of this cavern is ridged like sand at the bottom of a stream. It’s dotted with slender stalagmites and littered with broken stalactites from
’ tools, 50 gp, and 50 pp. Her shriveled hand clutches a +1 Dagger with the name “Madrigal” carved into its ivory handle in Elvish. C5: Stream Tunnel A narrow stream runs along the bottom of this winding
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fishing lures or special fishing spots. They have a connection to the bodies of water in which they fish, and they think poorly of those whose actions adversely affect their livelihood. Fisher Personality
during a terrible storm, and I will honor their gift. 5 My destiny awaits me at the bottom of a particular pond in the Feywild. 6 I must repay my village’s debt. Fisher Flaws d6 Flaw 1 I am
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fishing lures or special fishing spots. They have a connection to the bodies of water in which they fish, and they think poorly of those whose actions adversely affect their livelihood. Fisher Personality
during a terrible storm, and I will honor their gift. 5 My destiny awaits me at the bottom of a particular pond in the Feywild. 6 I must repay my village’s debt. Fisher Flaws d6 Flaw 1 I am
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fishing lures or special fishing spots. They have a connection to the bodies of water in which they fish, and they think poorly of those whose actions adversely affect their livelihood. Fisher Personality
during a terrible storm, and I will honor their gift. 5 My destiny awaits me at the bottom of a particular pond in the Feywild. 6 I must repay my village’s debt. Fisher Flaws d6 Flaw 1 I am
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
along the bottom of the mosaic reads: “Contemplate life. Death comes soon enough.”
Any character with proficiency in Religion recognizes this area as one in which priests dedicated to dealing with the
beginning to establish a connection with Torm when a disturbance in this room brought him and his guards into combat with demonic creatures sent through the portal by Baphomet. Ravengard was subjected
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
along the bottom of the mosaic reads: “Contemplate life. Death comes soon enough.”
Any character with proficiency in Religion recognizes this area as one in which priests dedicated to dealing with the
beginning to establish a connection with Torm when a disturbance in this room brought him and his guards into combat with demonic creatures sent through the portal by Baphomet. Ravengard was subjected
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
poisoned spikes at the pit’s bottom, taking 3 (1d6) bludgeoning damage and 11 (2d10) piercing damage, and it must make a DC 13 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or
half as much damage on a successful one. Treasure. A potion of poison, a silvered warhammer, a diamond worth 500 gp, and 238 gp are scattered on the bottom of the pit. Zuri Kimyak (see the “Gnawbones
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
along the bottom of the mosaic reads: “Contemplate life. Death comes soon enough.”
Any character with proficiency in Religion recognizes this area as one in which priests dedicated to dealing with the
beginning to establish a connection with Torm when a disturbance in this room brought him and his guards into combat with demonic creatures sent through the portal by Baphomet. Ravengard was subjected
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sarcophagus to face her, hoping to entice the characters to approach the magically warded sarcophagus at the bottom of the pit. Canopic Gallery. The gallery below the main platform houses eight canopic jars
. See “Treasure” below for more information on Okuzor’s canopic jar. Sarcophagus. Whenever the characters are in a position to see down into the pit, read: At the bottom of the pit is a dais
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
poisoned spikes at the pit’s bottom, taking 3 (1d6) bludgeoning damage and 11 (2d10) piercing damage, and it must make a DC 13 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or
half as much damage on a successful one. Treasure. A potion of poison, a silvered warhammer, a diamond worth 500 gp, and 238 gp are scattered on the bottom of the pit. Zuri Kimyak (see the “Gnawbones
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sarcophagus to face her, hoping to entice the characters to approach the magically warded sarcophagus at the bottom of the pit. Canopic Gallery. The gallery below the main platform houses eight canopic jars
. See “Treasure” below for more information on Okuzor’s canopic jar. Sarcophagus. Whenever the characters are in a position to see down into the pit, read: At the bottom of the pit is a dais
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
poisoned spikes at the pit’s bottom, taking 3 (1d6) bludgeoning damage and 11 (2d10) piercing damage, and it must make a DC 13 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or
half as much damage on a successful one. Treasure. A potion of poison, a silvered warhammer, a diamond worth 500 gp, and 238 gp are scattered on the bottom of the pit. Zuri Kimyak (see the “Gnawbones
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sarcophagus to face her, hoping to entice the characters to approach the magically warded sarcophagus at the bottom of the pit. Canopic Gallery. The gallery below the main platform houses eight canopic jars
. See “Treasure” below for more information on Okuzor’s canopic jar. Sarcophagus. Whenever the characters are in a position to see down into the pit, read: At the bottom of the pit is a dais
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of this small plaza, flanking by iron torches that brightly illuminate the area. One door lists unevenly on its bottom hinge, and the other lies shattered on the ground. The standing door is carved
Urnrayle replaces the guards in a few hours with the cultists from area B14. In a few days, he augments this force with two ogres. B5. East Guardroom The crumbling masonry in this old guardroom
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
pod with slime in it that helped connect the mind flayers to the elder brain. The connection hasn’t done anything in decades except impart the infected elder brain’s obsession and madness into those
helped connect the mind flayers to the elder brain, but the connection hasn’t done anything in decades except impart the infected elder brain’s obsession and madness into those who rest here. The infected
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of this small plaza, flanking by iron torches that brightly illuminate the area. One door lists unevenly on its bottom hinge, and the other lies shattered on the ground. The standing door is carved
Urnrayle replaces the guards in a few hours with the cultists from area B14. In a few days, he augments this force with two ogres. B5. East Guardroom The crumbling masonry in this old guardroom
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
pod with slime in it that helped connect the mind flayers to the elder brain. The connection hasn’t done anything in decades except impart the infected elder brain’s obsession and madness into those
helped connect the mind flayers to the elder brain, but the connection hasn’t done anything in decades except impart the infected elder brain’s obsession and madness into those who rest here. The infected
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
pod with slime in it that helped connect the mind flayers to the elder brain. The connection hasn’t done anything in decades except impart the infected elder brain’s obsession and madness into those
helped connect the mind flayers to the elder brain, but the connection hasn’t done anything in decades except impart the infected elder brain’s obsession and madness into those who rest here. The infected
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of this small plaza, flanking by iron torches that brightly illuminate the area. One door lists unevenly on its bottom hinge, and the other lies shattered on the ground. The standing door is carved
Urnrayle replaces the guards in a few hours with the cultists from area B14. In a few days, he augments this force with two ogres. B5. East Guardroom The crumbling masonry in this old guardroom
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
everywhere. The bottom of the pool is open to the ship’s flooded bilge, allowing all the water in the ship to be heated from this area. That opening can’t be seen from above through the smoke, steam, and dirty
foul crimes. Still more scraps of parchment contain scribbles and crude drawings of tentacled monsters — mad visions induced by Dory’s connection to the Whisperer. If the characters saw the drawings on
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
everywhere. The bottom of the pool is open to the ship’s flooded bilge, allowing all the water in the ship to be heated from this area. That opening can’t be seen from above through the smoke, steam, and dirty
foul crimes. Still more scraps of parchment contain scribbles and crude drawings of tentacled monsters — mad visions induced by Dory’s connection to the Whisperer. If the characters saw the drawings on
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
everywhere. The bottom of the pool is open to the ship’s flooded bilge, allowing all the water in the ship to be heated from this area. That opening can’t be seen from above through the smoke, steam, and dirty
foul crimes. Still more scraps of parchment contain scribbles and crude drawings of tentacled monsters — mad visions induced by Dory’s connection to the Whisperer. If the characters saw the drawings on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
damage from the spikes, which turn the floor of the pit into difficult terrain. At the bottom of the pit, situated in the middle of its northeast wall, is a hidden door that leads to area T5. T4: Face of
(Investigation) check discovers that one of its drawers contains a locked false bottom. Rerak (see area T26) carries the key to this compartment, but a character with thieves’ tools can use them to try to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
damage from the spikes, which turn the floor of the pit into difficult terrain. At the bottom of the pit, situated in the middle of its northeast wall, is a hidden door that leads to area T5. T4: Face of
(Investigation) check discovers that one of its drawers contains a locked false bottom. Rerak (see area T26) carries the key to this compartment, but a character with thieves’ tools can use them to try to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
damage from the spikes, which turn the floor of the pit into difficult terrain. At the bottom of the pit, situated in the middle of its northeast wall, is a hidden door that leads to area T5. T4: Face of
(Investigation) check discovers that one of its drawers contains a locked false bottom. Rerak (see area T26) carries the key to this compartment, but a character with thieves’ tools can use them to try to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. She has advantage on saving throws against poison and resistance against poison damage. She speaks Common and Dwarvish. Dagdra wears a tabard that is so worn that the bottom half of the image it
) check. If the characters haven’t made the connection between the hammer and the zombie attack, Davena can be overheard muttering about the curse, and how she’s sure it’s caused by the hammer Torwyn






