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Returning 35 results for 'been bottom diffusing curse religious'.
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been bottom diffusing core religion
Backgrounds
Guildmasters’ Guide to Ravnica
you can work your way into a more prominent position.
Regardless of your past and the wealth of your family, your initial status with the guild is near the bottom, until you have proven your value
command, illusory script
2nd
enthrall, ray of enfeeblement, zone of truth
3rd
bestow curse, speak with dead, spirit guardians
4th
blight, death ward
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
shield’s normal bonus to AC. Shield of Missile Attraction Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.
Curse
. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
shield’s normal bonus to AC. Shield of Missile Attraction Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.
Curse
. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
shield’s normal bonus to AC. Shield of Missile Attraction Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.
Curse
. This shield is cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8.
Curse. Once you don this cursed armor, you can’t doff it unless you are
targeted by the remove curse spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8.
Curse. Once you don this cursed armor, you can’t doff it unless you are
targeted by the remove curse spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8.
Curse. Once you don this cursed armor, you can’t doff it unless you are
targeted by the remove curse spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the bottom of the pool. Even if the chest is removed from the water, a character trapped within runs out of air after 5 rounds (see “Suffocating” in chapter 8 of the Player’s Handbook). The chest is a
does so with disadvantage. Treasure The chest interior is lined with lead and contains 300 gp, a gold tankard embossed with a sad face that smiles when the tankard is filled (250 gp), and a stoppered bone tube containing a spell scroll of remove curse.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the bottom of the pool. Even if the chest is removed from the water, a character trapped within runs out of air after 5 rounds (see “Suffocating” in chapter 8 of the Player’s Handbook). The chest is a
does so with disadvantage. Treasure The chest interior is lined with lead and contains 300 gp, a gold tankard embossed with a sad face that smiles when the tankard is filled (250 gp), and a stoppered bone tube containing a spell scroll of remove curse.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the bottom of the pool. Even if the chest is removed from the water, a character trapped within runs out of air after 5 rounds (see “Suffocating” in chapter 8 of the Player’s Handbook). The chest is a
does so with disadvantage. Treasure The chest interior is lined with lead and contains 300 gp, a gold tankard embossed with a sad face that smiles when the tankard is filled (250 gp), and a stoppered bone tube containing a spell scroll of remove curse.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
-rooted religious beliefs and superstitions that they pass down from one generation to the next: Two divine forces watch over the Barovian people: the Morninglord and Mother Night. Before the curse of
at the castle. The devil Strahd is a curse placed on the land because of a forgotten sin of the Barovians’ ancestors. (This is untrue, but Barovians believe it nonetheless.) A vampire must rest in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
-rooted religious beliefs and superstitions that they pass down from one generation to the next: Two divine forces watch over the Barovian people: the Morninglord and Mother Night. Before the curse of
at the castle. The devil Strahd is a curse placed on the land because of a forgotten sin of the Barovians’ ancestors. (This is untrue, but Barovians believe it nonetheless.) A vampire must rest in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
-rooted religious beliefs and superstitions that they pass down from one generation to the next: Two divine forces watch over the Barovian people: the Morninglord and Mother Night. Before the curse of
at the castle. The devil Strahd is a curse placed on the land because of a forgotten sin of the Barovians’ ancestors. (This is untrue, but Barovians believe it nonetheless.) A vampire must rest in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in an avalanche 5 Buried in a sandstorm 6 Buried in volcanic ash 7 Castle or structure sunken in a swamp 8 Castle or structure at the bottom of a sinkhole 9 Floating on the sea 10 In a meteorite 11 On
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in an avalanche 5 Buried in a sandstorm 6 Buried in volcanic ash 7 Castle or structure sunken in a swamp 8 Castle or structure at the bottom of a sinkhole 9 Floating on the sea 10 In a meteorite 11 On
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in an avalanche 5 Buried in a sandstorm 6 Buried in volcanic ash 7 Castle or structure sunken in a swamp 8 Castle or structure at the bottom of a sinkhole 9 Floating on the sea 10 In a meteorite 11 On
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
others than to make sure the value of faith is measured in gp. In addition to your franchise’s regular operations, you always keep a sideline going in religious paraphernalia, selling specialized signature
creatures, the changing weather, the shapes of buildings, other stuff.
3 In secret, you curse the burden your deity has placed on you.
4 You wonder often if you’re worthy of your deity’s gifts
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
others than to make sure the value of faith is measured in gp. In addition to your franchise’s regular operations, you always keep a sideline going in religious paraphernalia, selling specialized signature
creatures, the changing weather, the shapes of buildings, other stuff.
3 In secret, you curse the burden your deity has placed on you.
4 You wonder often if you’re worthy of your deity’s gifts
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
others than to make sure the value of faith is measured in gp. In addition to your franchise’s regular operations, you always keep a sideline going in religious paraphernalia, selling specialized signature
creatures, the changing weather, the shapes of buildings, other stuff.
3 In secret, you curse the burden your deity has placed on you.
4 You wonder often if you’re worthy of your deity’s gifts
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
campfire nearby.
Sylvarie has been transformed into a medusa and spends most of her time in this chamber. The glowing light is produced by an object at the bottom of the pool (see “Treasure” below). The
. Sylvarie’s Curse. Sylvarie Silversong was a devoted priest of Sune who shared her knowledge and uplifted others to help them realize their own worth. Sadly, her devotion to others masked the moon elf’s own
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
campfire nearby.
Sylvarie has been transformed into a medusa and spends most of her time in this chamber. The glowing light is produced by an object at the bottom of the pool (see “Treasure” below). The
. Sylvarie’s Curse. Sylvarie Silversong was a devoted priest of Sune who shared her knowledge and uplifted others to help them realize their own worth. Sadly, her devotion to others masked the moon elf’s own
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
campfire nearby.
Sylvarie has been transformed into a medusa and spends most of her time in this chamber. The glowing light is produced by an object at the bottom of the pool (see “Treasure” below). The
. Sylvarie’s Curse. Sylvarie Silversong was a devoted priest of Sune who shared her knowledge and uplifted others to help them realize their own worth. Sadly, her devotion to others masked the moon elf’s own
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, the creature’s heart and viscera are removed from the corpse and placed in canopic jars. These jars are usually carved from limestone or made of pottery, etched or painted with religious hieroglyphs
cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, the creature’s heart and viscera are removed from the corpse and placed in canopic jars. These jars are usually carved from limestone or made of pottery, etched or painted with religious hieroglyphs
cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, the creature’s heart and viscera are removed from the corpse and placed in canopic jars. These jars are usually carved from limestone or made of pottery, etched or painted with religious hieroglyphs
cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
to area 77 is locked. Curse Glyph. Ihanvas wants to block direct access to her lair from area 77, so a magic glyph has been placed in the area marked on the map. Any creature that enters the marked
curse that lasts until Ihanvas dies. Pools. A lip around the interior edge of each pool forms a 5-foot shelf where the water is only 3 feet deep. Further, a tunnel connects each pool to the other at
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
to area 77 is locked. Curse Glyph. Ihanvas wants to block direct access to her lair from area 77, so a magic glyph has been placed in the area marked on the map. Any creature that enters the marked
curse that lasts until Ihanvas dies. Pools. A lip around the interior edge of each pool forms a 5-foot shelf where the water is only 3 feet deep. Further, a tunnel connects each pool to the other at
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
to area 77 is locked. Curse Glyph. Ihanvas wants to block direct access to her lair from area 77, so a magic glyph has been placed in the area marked on the map. Any creature that enters the marked
curse that lasts until Ihanvas dies. Pools. A lip around the interior edge of each pool forms a 5-foot shelf where the water is only 3 feet deep. Further, a tunnel connects each pool to the other at
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
web of misfortune. To avoid the curse of Beshaba (see below), the characters must not harm Carkuss, they must not be overly kind to him, and they must correctly answer a riddle he asks. If successful
determination) earns the curse. If the characters attack Carkuss, he doesn’t defend himself, hoping that they slay his miserable form so his soul can be free. The Riddle. After initial interactions with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
web of misfortune. To avoid the curse of Beshaba (see below), the characters must not harm Carkuss, they must not be overly kind to him, and they must correctly answer a riddle he asks. If successful
determination) earns the curse. If the characters attack Carkuss, he doesn’t defend himself, hoping that they slay his miserable form so his soul can be free. The Riddle. After initial interactions with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
web of misfortune. To avoid the curse of Beshaba (see below), the characters must not harm Carkuss, they must not be overly kind to him, and they must correctly answer a riddle he asks. If successful
determination) earns the curse. If the characters attack Carkuss, he doesn’t defend himself, hoping that they slay his miserable form so his soul can be free. The Riddle. After initial interactions with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
are also depicted various religious symbols of good alignment. There is a mosaic path leading between four rows of wooden pews that face the worship area. In front of the pews, a wooden railing divides
in the manner of the archway in area 10. Only a wish spell will restore both alignment and sex. If alignment is restored by entering the orange portal, a remove curse or greater restoration spell
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
are also depicted various religious symbols of good alignment. There is a mosaic path leading between four rows of wooden pews that face the worship area. In front of the pews, a wooden railing divides
in the manner of the archway in area 10. Only a wish spell will restore both alignment and sex. If alignment is restored by entering the orange portal, a remove curse or greater restoration spell
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
are also depicted various religious symbols of good alignment. There is a mosaic path leading between four rows of wooden pews that face the worship area. In front of the pews, a wooden railing divides
in the manner of the archway in area 10. Only a wish spell will restore both alignment and sex. If alignment is restored by entering the orange portal, a remove curse or greater restoration spell
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
clenched fists. Timber from broken rafters and smashed doors lies strewn across the floor. The ice statue is harmless. Nevertheless, anyone who damages the statue is cursed. Until the curse is lifted
with a remove curse spell or similar magic, the afflicted creature has vulnerability to cold damage. This curse negates any resistance or immunity to cold damage the creature might otherwise possess. 4B






