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Returning 13 results for 'been branches diffusing changelings rely'.
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Monsters
Eberron: Rising from the Last War
changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and acquaintances.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, playing the part of a dwarf one day and a dragonborn the next. Although changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and
Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, playing the part of a dwarf one day and a dragonborn the next. Although changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and
Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, playing the part of a dwarf one day and a dragonborn the next. Although changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and
Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
its speed toward a hostile creature that it can see.
Keen Smell. The girallon has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The girallon makes five attacks
another sort of forest — and better yet, one whose uppermost “branches” can easily support the creatures. In such a setting, the girallons take full advantage of their skill in climbing. The creatures
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
its speed toward a hostile creature that it can see.
Keen Smell. The girallon has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The girallon makes five attacks
another sort of forest — and better yet, one whose uppermost “branches” can easily support the creatures. In such a setting, the girallons take full advantage of their skill in climbing. The creatures
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
its speed toward a hostile creature that it can see.
Keen Smell. The girallon has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The girallon makes five attacks
another sort of forest — and better yet, one whose uppermost “branches” can easily support the creatures. In such a setting, the girallons take full advantage of their skill in climbing. The creatures
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Organization 1 Standing Army. A standing army serves as the highly disciplined and structured guardian of a province or an entire nation. Strict tiers of command ensure coordination between branches of the
lifestyle. You receive a small salary (as little as 1 sp per day) and food and housing on a military base. Or you receive 1 gp per day but rely on that money for room and board. With higher rank comes
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Organization 1 Standing Army. A standing army serves as the highly disciplined and structured guardian of a province or an entire nation. Strict tiers of command ensure coordination between branches of the
lifestyle. You receive a small salary (as little as 1 sp per day) and food and housing on a military base. Or you receive 1 gp per day but rely on that money for room and board. With higher rank comes
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Organization 1 Standing Army. A standing army serves as the highly disciplined and structured guardian of a province or an entire nation. Strict tiers of command ensure coordination between branches of the
lifestyle. You receive a small salary (as little as 1 sp per day) and food and housing on a military base. Or you receive 1 gp per day but rely on that money for room and board. With higher rank comes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Emerald Enclave. This widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Druids, rangers, and barbarians make up most of its membership. Branches of
offers the best and cheapest goods and services, both legal and illicit, hoping to undercut its competitors. Members of the Zhentarim think of themselves as members of an extended family and rely on it
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Emerald Enclave. This widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Druids, rangers, and barbarians make up most of its membership. Branches of
offers the best and cheapest goods and services, both legal and illicit, hoping to undercut its competitors. Members of the Zhentarim think of themselves as members of an extended family and rely on it
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Emerald Enclave. This widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Druids, rangers, and barbarians make up most of its membership. Branches of
offers the best and cheapest goods and services, both legal and illicit, hoping to undercut its competitors. Members of the Zhentarim think of themselves as members of an extended family and rely on it






