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Returning 22 results for 'been branching diffusing constantly record'.
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been branching diffusing constantly reborn
Magic Items
Baldur’s Gate: Descent into Avernus
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
expert guides to this vast cosmic network of branching pathways, constantly studying the ever-changing paths as the tree continues its eternal growth. Axel Defois A portal to the Beastlands opens amid the branches of the World Tree
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
expert guides to this vast cosmic network of branching pathways, constantly studying the ever-changing paths as the tree continues its eternal growth. Axel Defois A portal to the Beastlands opens amid the branches of the World Tree
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
expert guides to this vast cosmic network of branching pathways, constantly studying the ever-changing paths as the tree continues its eternal growth. Axel Defois A portal to the Beastlands opens amid the branches of the World Tree
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name You’ll
ability (Dexterity) and its lowest (Strength), you might decide that the little devil is fidgety and indirect, constantly on the move and talking in circles to get to its point Appearance Briefly
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Xen’drik in Eberron), members of the Hidden Rune venture into the ruins of these lost civilizations to collect any writings, technology, and artifacts they find. On worlds with no historical record of
the proto-empire behind them all. The Hidden Rune maintains a vast archive in a secret location on the Elemental Plane of Earth. Miners work constantly to excavate new halls to store the troves of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name You’ll
ability (Dexterity) and its lowest (Strength), you might decide that the little devil is fidgety and indirect, constantly on the move and talking in circles to get to its point Appearance Briefly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name You’ll
ability (Dexterity) and its lowest (Strength), you might decide that the little devil is fidgety and indirect, constantly on the move and talking in circles to get to its point Appearance Briefly
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Xen’drik in Eberron), members of the Hidden Rune venture into the ruins of these lost civilizations to collect any writings, technology, and artifacts they find. On worlds with no historical record of
the proto-empire behind them all. The Hidden Rune maintains a vast archive in a secret location on the Elemental Plane of Earth. Miners work constantly to excavate new halls to store the troves of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Xen’drik in Eberron), members of the Hidden Rune venture into the ruins of these lost civilizations to collect any writings, technology, and artifacts they find. On worlds with no historical record of
the proto-empire behind them all. The Hidden Rune maintains a vast archive in a secret location on the Elemental Plane of Earth. Miners work constantly to excavate new halls to store the troves of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Until initiative count 20 on the next round, at each intersection or branching passage in the lair, a creature other than the dragon has a 50 percent chance of going in a different direction from the
) check to disbelieve it. A creature who disbelieves the illusion sees it as a vague image superimposed on the underlying terrain. Sandstorm. A sandstorm blows constantly within 1 mile of the dragon’s lair
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Until initiative count 20 on the next round, at each intersection or branching passage in the lair, a creature other than the dragon has a 50 percent chance of going in a different direction from the
) check to disbelieve it. A creature who disbelieves the illusion sees it as a vague image superimposed on the underlying terrain. Sandstorm. A sandstorm blows constantly within 1 mile of the dragon’s lair
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Until initiative count 20 on the next round, at each intersection or branching passage in the lair, a creature other than the dragon has a 50 percent chance of going in a different direction from the
) check to disbelieve it. A creature who disbelieves the illusion sees it as a vague image superimposed on the underlying terrain. Sandstorm. A sandstorm blows constantly within 1 mile of the dragon’s lair
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, except when the booming reverberation of a Harpell-crafted spell breaks the silence. The family is constantly researching magic both old and new, and twisting spells and rituals into interesting (to them
wrongdoing) will often draw additional Harpells to support their kin. Harpell supports Harpell in all public matters, and no one bothers to record the numbers and names of those that forgot that fact. Aside
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, except when the booming reverberation of a Harpell-crafted spell breaks the silence. The family is constantly researching magic both old and new, and twisting spells and rituals into interesting (to them
wrongdoing) will often draw additional Harpells to support their kin. Harpell supports Harpell in all public matters, and no one bothers to record the numbers and names of those that forgot that fact. Aside
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, except when the booming reverberation of a Harpell-crafted spell breaks the silence. The family is constantly researching magic both old and new, and twisting spells and rituals into interesting (to them
wrongdoing) will often draw additional Harpells to support their kin. Harpell supports Harpell in all public matters, and no one bothers to record the numbers and names of those that forgot that fact. Aside
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crystals that grow elsewhere in these caverns, and a chill, fetid breeze wafts up from its depths.
This tunnel runs for miles, eventually branching off into the caves of the Underdark. G6. Mudflow
monolith that is constantly changing its shape, filling the great cavern with a thunderous grinding noise.
If Marlos Urnrayle has been defeated elsewhere, this cavern is guarded by two earth elemental
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crystals that grow elsewhere in these caverns, and a chill, fetid breeze wafts up from its depths.
This tunnel runs for miles, eventually branching off into the caves of the Underdark. G6. Mudflow
monolith that is constantly changing its shape, filling the great cavern with a thunderous grinding noise.
If Marlos Urnrayle has been defeated elsewhere, this cavern is guarded by two earth elemental
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crystals that grow elsewhere in these caverns, and a chill, fetid breeze wafts up from its depths.
This tunnel runs for miles, eventually branching off into the caves of the Underdark. G6. Mudflow
monolith that is constantly changing its shape, filling the great cavern with a thunderous grinding noise.
If Marlos Urnrayle has been defeated elsewhere, this cavern is guarded by two earth elemental
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
rise from the Tower of the Heavens. Six members of the Griswill Garrison (lawful neutral, gnome guards) are stationed at each watchtower, for a total of thirty-six guards. The guards constantly watch for
planets relative to the lattice, the sages can precisely record the movements of the heavens. The statues are two gargoyles. They’re trained to attack any visitors unaccompanied by a tower sage or tower
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
rise from the Tower of the Heavens. Six members of the Griswill Garrison (lawful neutral, gnome guards) are stationed at each watchtower, for a total of thirty-six guards. The guards constantly watch for
planets relative to the lattice, the sages can precisely record the movements of the heavens. The statues are two gargoyles. They’re trained to attack any visitors unaccompanied by a tower sage or tower
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
rise from the Tower of the Heavens. Six members of the Griswill Garrison (lawful neutral, gnome guards) are stationed at each watchtower, for a total of thirty-six guards. The guards constantly watch for
planets relative to the lattice, the sages can precisely record the movements of the heavens. The statues are two gargoyles. They’re trained to attack any visitors unaccompanied by a tower sage or tower






