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Returning 35 results for 'been brass defusing create revolve'.
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Monsters
Fizban's Treasury of Dragons
speed of 0.When a metallic dragon grows attached to a settlement of smaller folk—often after dwelling there for a time in Humanoid form—the dragon might decide to create a metallic
a guardian created by a metallic dragon, forged from the metal associated with its creator and powered by the energy of the dragon’s breath. An artificial being sculpted in elegant filigree, it is dedicated to defusing tensions that could spiral into violence.Fire
Species
Fizban's Treasury of Dragons
Dragonborn with metallic ancestry lay claim to the tenacity of metallic dragons—brass, bronze, copper, gold, and silver—whose hues glint in their scales. Theirs is the fire of hearth and
forge, the cold of high mountain air, the spark of inspiration, and the scouring touch of acid that purifies.
Creating Your Character
When you create your D&D character, you decide whether your
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Baphomet use mazes and complex knots as their emblems. They create secret places to indulge themselves, including labyrinths of the sort their master favors. Bloodstained crowns and weapons of iron and
brass decorate their profane altars.
Over time, a cultist of Baphomet becomes tainted by his influence, gaining bloodshot eyes and coarse, thickening hair. Small horns eventually sprout from the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Brass Dragon Use the Brass Dragon Personality Traits and Brass Dragon Ideals tables to inspire your portrayal of distinctive brass dragon characters, and use the Brass Dragon Spellcasting
table to help select spells for a spellcasting dragon. Brass Dragon Personality Traits d8 Trait
1 I don’t ask for much in a conversation partner—just smile, occasionally nod, and stay awake
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ancient Brass Dragon Ancient brass dragons create worlds-spanning networks. They combat forces of repression and misinformation, helping people learn from the mistakes of the past. Either personally
or through webs of messengers, ancient brass dragons keep allies informed about challenges they can face together. Caio Monteiro An ancient brass dragon protects travelers from an oncoming sandstorm
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
practice, many of a schemer dragon’s goals might be the same as a monstrous dragon’s: acquiring food, securing a lair, and adding to a hoard. But other plots might revolve around acquiring minions
…create an opportunity for a character to pursue a personal goal.
6 …cause an accident or catastrophe that threatens the characters.
An adventure featuring a dragon’s schemes often works best as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
original contents. 23a. Defaced Dwarves Light. The walls climb 15 feet, then angle inward to create a peaked, 30-foot-high ceiling. The sloped upper walls have red glowing crystals set into them. These
carvings almost beyond recognition and to create tentacle-like protrusions that weren’t part of the original design. These tentacles writhe as creatures pass by them — a harmless effect created by the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Efreeti Hulking genies of the Elemental Plane of Fire, the efreet are masters of flame, immune to fire and able to create it on a whim. Fine silk caftans and damask robes drape their magma-red or
coal-black skin, and they bedeck themselves in brass and gold torcs, chains, and rings, all glittering with jewels. When an efreeti flies, its lower body transforms into a column of smoke and embers
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Elementals. On many worlds, efreet dwell in sweltering deserts and volcanic regions. Those that make their homes on the Elemental Plane of Fire create incredible cities among seas of flame and molten
minerals. Eclipsing all of these is the storied City of Brass, a gleaming metropolis that is one of the most wondrous cities in the multiverse. Here, magic tempers the plane’s extreme heat, making the City
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Well Chamber The divination pool used water to create a mirror-like surface for its powerful rituals, which was replenished from this well. The well holds water still, but the regional effects
north wall, with stone steps leading up to it. A brass lever protrudes from the wall near the basin. When water is poured into the basin and the lever pulled, it feeds the sluice in area 12. The sides
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
5. Well Chamber The divination pool used water to create a mirror-like surface for its powerful rituals, which was replenished from this well. The well holds water still, but the regional effects
north wall, with stone steps leading up to it. A brass lever protrudes from the wall near the basin. When water is poured into the basin and the lever pulled, it feeds the sluice in area 12. The sides
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to the highest standards of behavior, and wields cold magic. The Brass Order could be a loose affiliation of good-hearted scoundrels, including rogues and bards, who favor fire magic and trickery. An
necessarily create conflict within a party, though. Rather, those affiliations create a potentially interesting tension between individual goals and the goals of the party as a whole. Dragon Overlords
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pureblood, bottles and blends the venom to create deadly new strains. Five human zombies serve Xopal as laborers. Xopal carries a bronze syringe containing three doses of a poison cocktail. As an
combat in this room hazardous. If a workbench is exposed to explosive force, such as that generated by a thunderwave or fireball spell, the bottles smash and create a 15-foot-radius sphere of poisonous
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Creating a Portal You can create portals quickly by choosing or rolling on the Planar Portals table. First, decide whether the portal’s destination resides in Sigil or on another plane. Then, roll on
Blazing hearth Smoldering Corpse Bar Elemental Plane of Fire Brass brazier, burning coal 78–80 Crumbling well The Ditch Elemental Plane of Water Pearl, pure water 81–90 Mausoleum entrance Mortuary
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
create a 20-foot tall wave that travels from one side of the area to the other and then crashes. Any Huge or smaller vehicles in the wave’s path are carried with it to the other side. Any Huge or
repeats on the start of your next turn while the flood effect lasts. Part Water. You part water in the area and create a trench. The trench extends across the spell’s area, and the separated water
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Humanoids and dragons alike understand the transformation to be a transition into a higher state of existence.
6 Divine Origin. Only Bahamut and Tiamat can create dragon eggs—each egg is the
to impose that responsibility on others.
9 Dragon Conclave. Five adult or older dragons of different kinds come together to create a clutch of eggs, with each giving up a bit of life energy as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventure Setting Many D&D adventures revolve around dungeons—interior spaces such as great halls and tombs, subterranean monster lairs, mazes riddled with traps, natural caverns extending for miles
, towns, and villages, which are often no less dangerous than dungeons or the wilds. The “Settlements” section in chapter 3 can help you create a settlement where an adventure can take place. Writing for
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
type associated with each dragon is used by features you gain later. Draconic Ancestry Dragon Damage Type Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison Red
back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can’t manifest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stand against the walls. Their glass doors sport web motifs.
Table. A stone table in the middle of the room is covered with adventuring gear.
Chest. Underneath the table is a brass-locked wooden chest
gemstones (create undead); a sliver of wychwood (dancing lights); a pouch of lime, a flask of water, and a pouch of earth (flesh to stone); a patch of wolf fur and a glass rod (lightning bolt); a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strike, Legend Lore Consider customizing how your spells look when you cast them. Your Lorehold spells might create displays of golden light. You might use a tome or a scroll as a spellcasting focus
trinket. Lorehold Trinkets d6 Trinket 1 A map made of concentric circles that can be rotated around the page 2 A puzzle box bedecked with amber 3 A dented brass compass with a red needle 4 The head
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
grave dirt, a small clay pot filled with brackish water, and a black onyx stone worth 150 gp (create undead) 10 Three lodestones and a pouch of dust (disintegrate) 11 A pouch of sand, a jar of ink, and a
of straw (water breathing) 19b. Inanimate Objects Scattered about this room are inanimate objects that Arcturia animates using the animate objects spell: A brass brazier set atop a 3-foot-high
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
type associated with each dragon is used by features you gain later. Draconic Ancestry Dragon
Damage Type
Black Acid Blue Lightning Brass Fire Bronze Lightning Copper Acid Gold Fire Green Poison
your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can’t
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
between brass posts spaced 5 feet apart. Earthquakes caused the balcony to collapse in two places—see areas S16 and S17 for details. S14: Abandoned Garden Magical light fills this rectangular room. The
brass posts to form a railing around the balcony.
Against the southwest wall sits a humming metal console with several switches and a flashing red bulb on its slanted top. Mounted on the wall above it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
rulebooks. Heroic Fantasy Conflicts. Heroic fantasy campaigns often revolve around delving into ancient dungeons in search of treasure or to destroy monsters or villains. Consider conflicts like these
greater importance than combat. Make sure your players know ahead of time that you want to run this kind of campaign. Otherwise, a player might create a combat-focused character, only to feel out of place
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to create a bride for Strahd, the Abbot tried his hand at creating a more rudimentary golem. This creature paces the hall, tirelessly guarding the abbey’s madhouse and making sure no mongrelfolk escape
mongrels cower in the shadowy northwest corner. One of them cradles something shiny. Three mongrelfolk are confined here. One of them cradles a polished brass candlestick as if it was a doll. Any
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
signature dish. The tent is decorated in a nautical theme, heavy on rope decor and brass fixtures. Sid (chaotic good, human noble) and five assistants, all wearing yellow chef’s outfits, eagerly
create a team of four. No rules forbid magic during this event. Characters who participate are invited to don yellow aprons that match those of Sid and Sid’s assistants. The next challenge begins shortly
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
now includes specific locations located on other planes of existence. These could include such fabled trading locations as Sigil, the City of Brass on the Elemental Plane of Fire, or a githyanki outpost
campaign. The DM might establish extraplanar locations through play. Failing — or succeeding — in securing an extraplanar location could create interesting and deadly rivalries! Franchise Advancement
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-fifth master switch opens or closes all the gates at once. Flipping one or more switches on the console requires an action. Light Control. A brass dial on the console controls the light level in area
R16, which can be dimmed or restored to its normal brightness. Turning the dial requires an action or a bonus action. Loudspeaker. Anyone who speaks into a flaring brass protrusion resembling the bell
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters enter, read or paraphrase the following text: A shriveled humanoid corpse in blue robes and a brass mask lies in the center of this stale-smelling room. The corpse’s stiff, wrinkled hand
mask, which depicts the bearded face of Gorm, is made of brass and worth 10 gp. B4: Abandoned Priest’s Quarters CoupleofKooks A Mask of Gorm This room is sparsely furnished with decrepit furniture caked
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Friendly monster, such as a brass dragon or a treant. If your Bastion is attacked while this monster is your guest, it defends your Bastion, and you lose no Bastion Defenders. The monster leaves after it
facility can’t be used on your next Bastion turn, but the hirelings are replaced at no cost to you at that point. Magical Discovery Your hirelings discover or accidentally create an Uncommon magic item
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
their emblems. They create secret places to indulge themselves, including labyrinths of the sort their master favors. Bloodstained crowns and weapons of iron and brass decorate their profane altars. Over
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to create a new amulet, rendering the shield guardian autonomous. The shield guardian has been loyal to Tockworth ever since. It defends itself if attacked and attacks anyone who tries to slip past
jewelry box worth 250 gp. The box is unlocked and holds the following items: Zircon ring (60 gp) Three amethysts (100 gp each) The security key to the fail-safe device in area L9a (the key is 8 inches long, made of brass, and decorated with clockwork designs)
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
rolls made with this hammer. The rune circle disappears after 1 minute, when you create another rune circle, or when you dismiss the rune circle as a bonus action. This hammer regains 1d3 expended
specify a target destination, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second layer of the Nine Hells, and the rift opens in or near that destination
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that information and enabled them to control parts of the colossus as well. The techniques and tools used to create docent nodes were lost in the Mourning. The various branches of House Cannith are
brass horns that the crews used to communicate, growing increasingly incoherent and/or sinister. The crew of a colossus might be undead — zombies lumbering through the colossus’s interior, or spirits
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
several pieces for sale: Two black jade pendants (each an Amulet of Proof against Detection and Location) for 300 talons each A brass necklace hung with citrine spheres (a Necklace of Fireballs with
. Windfall acquired the seventh piece of the Rod of Seven Parts some time ago. She used it to create an image of Sardior, who she believes resembled a red dragon. Windfall hopes to find a way to use the rod






