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Returning 35 results for 'been brave diffusing condition resolve'.
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Feats
Forgotten Realms: Heroes of Faerûn
, provided its Speed isn’t 0.
Additionally, you bolster the targets’ resolve, which lasts for 1 minute or until you have the Incapacitated condition. While bolstered, a target can’t be
.
Standard Bearer. As a Bonus Action, choose up to three creatures within 60 feet of yourself that can see you. Each target can immediately take a Reaction to right itself and end the Prone condition
Monsters
Forgotten Realms: Adventures in Faerûn
15-foot Cone. Failure: 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Nightmare Breath", "rollDamageType":"Psychic"} Psychic damage, and the target has the Frightened condition
deep dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond treasure hunting; they might contain the only
Monsters
Forgotten Realms: Adventures in Faerûn
(4d10);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Nightmare Breath", "rollDamageType":"Psychic"} Psychic damage, and the target has the Frightened condition until the end of the dragon
dragons demand tribute from these groups in the form of food or treasure.
Underdark explorers have many reasons to brave deep dragon lairs beyond treasure hunting; they might contain the only surviving
Monsters
Forgotten Realms: Adventures in Faerûn
", "rollDamageType":"Psychic"} Psychic damage, and the target has the Frightened condition until the end of the dragon’s next turn. Success: Half damage only.Legendary Action Uses: 3 (4 in Lair
);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Spore Salvo", "rollDamageType":"Poison"} Poison damage, and the target has the Poisoned condition. It repeats the save at the end of each of its turns
Monsters
Forgotten Realms: Adventures in Faerûn
Breath", "rollDamageType":"Psychic"} Psychic damage, and the target has the Frightened condition until the end of the dragon’s next turn. Success: Half damage only.Legendary Action Uses: 3 (4 in
);{"diceNotation":"3d10", "rollType":"damage", "rollAction":"Spore Salvo", "rollDamageType":"Poison"} Poison damage, and the target has the Poisoned condition. It repeats the save at the end of each of its
Monsters
Quests from the Infinite Staircase
Brave. The champion has advantage on saving throws against the frightened condition.Multiattack. The champion makes two Lightning Mace attacks or three Handaxe attacks.
Lightning Mace. Melee Weapon
aura is active, the champion and each creature of its choice within the aura have advantage on saving throws. The aura moves with the champion and lasts for 1 minute, until the champion has the incapacitated condition, or until the champion uses another bonus action to end the aura.
Monsters
Thieves’ Gallery
Fey Ancestry. Simon has advantage on saving throws he makes to avoid or end the charmed condition on himself, and magic can’t put him to sleep.
Special Equipment. Simon carries a bag of
’s dogged by doubt, the brave young mage has earned his place in Edgin Darvis;Edgin's crew. He performs best under pressure, instinctively unleashing his magic in dire moments. How he will continue to unlock his potential and what he will do with his volatile gift are yet to be seen.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
your choice: Arcadian Perfection (1/Day). If the creature fails a Strength, Dexterity, or Constitution saving throw, it can choose to succeed instead.
Unshakable Resolve. An invisible, magical aura
of confidence and hope surrounds the creature. When another creature that has the frightened condition starts its turn within 5 feet of the creature, the frightened condition affecting it is suppressed for 1 minute. When this suppression ends, the condition resumes if its duration hasn’t expired.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
your choice: Arcadian Perfection (1/Day). If the creature fails a Strength, Dexterity, or Constitution saving throw, it can choose to succeed instead.
Unshakable Resolve. An invisible, magical aura
of confidence and hope surrounds the creature. When another creature that has the frightened condition starts its turn within 5 feet of the creature, the frightened condition affecting it is suppressed for 1 minute. When this suppression ends, the condition resumes if its duration hasn’t expired.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
your choice: Arcadian Perfection (1/Day). If the creature fails a Strength, Dexterity, or Constitution saving throw, it can choose to succeed instead.
Unshakable Resolve. An invisible, magical aura
of confidence and hope surrounds the creature. When another creature that has the frightened condition starts its turn within 5 feet of the creature, the frightened condition affecting it is suppressed for 1 minute. When this suppression ends, the condition resumes if its duration hasn’t expired.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Challenge 1/8 (25 XP) Proficiency Bonus +2
Brave. The guardian has advantage on saving throws against the frightened condition.
Actions
Lightning Mace. Melee Weapon Attack: +4 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Challenge 1/8 (25 XP) Proficiency Bonus +2
Brave. The guardian has advantage on saving throws against the frightened condition.
Actions
Lightning Mace. Melee Weapon Attack: +4 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
killing Ravengard. Doing so involves a ritual that the characters can help carry out. If the ritual is successful, the stunned condition ends on Ravengard, and he recalls the visions he experienced
that hint at how to return Elturel to Faerûn. These visions trigger some of Lulu’s memories. She sees a path forward, but it involves the characters leaving the city to brave the terrible landscape of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
killing Ravengard. Doing so involves a ritual that the characters can help carry out. If the ritual is successful, the stunned condition ends on Ravengard, and he recalls the visions he experienced
that hint at how to return Elturel to Faerûn. These visions trigger some of Lulu’s memories. She sees a path forward, but it involves the characters leaving the city to brave the terrible landscape of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
killing Ravengard. Doing so involves a ritual that the characters can help carry out. If the ritual is successful, the stunned condition ends on Ravengard, and he recalls the visions he experienced
that hint at how to return Elturel to Faerûn. These visions trigger some of Lulu’s memories. She sees a path forward, but it involves the characters leaving the city to brave the terrible landscape of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Challenge 1/8 (25 XP) Proficiency Bonus +2
Brave. The guardian has advantage on saving throws against the frightened condition.
Actions
Lightning Mace. Melee Weapon Attack: +4 to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
)
Saving Throws Str +5, Wis +4
Skills Athletics +5, Insight +4, Religion +3
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP) Proficiency Bonus +2
Brave. The champion has
advantage on saving throws against the frightened condition.
Actions
Multiattack. The champion makes two Lightning Mace attacks or three Handaxe attacks.
Lightning Mace. Melee Weapon Attack: +5 to hit
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
)
Saving Throws Str +5, Wis +4
Skills Athletics +5, Insight +4, Religion +3
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP) Proficiency Bonus +2
Brave. The champion has
advantage on saving throws against the frightened condition.
Actions
Multiattack. The champion makes two Lightning Mace attacks or three Handaxe attacks.
Lightning Mace. Melee Weapon Attack: +5 to hit
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
)
Saving Throws Str +5, Wis +4
Skills Athletics +5, Insight +4, Religion +3
Senses passive Perception 12
Languages Common
Challenge 2 (450 XP) Proficiency Bonus +2
Brave. The champion has
advantage on saving throws against the frightened condition.
Actions
Multiattack. The champion makes two Lightning Mace attacks or three Handaxe attacks.
Lightning Mace. Melee Weapon Attack: +5 to hit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
traits. Brave. You have Advantage on saving throws you make to avoid or end the Frightened condition. Halfling Nimbleness. You can move through the space of any creature that is a size larger than you
a brave and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to that of a human
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
traits. Brave. You have Advantage on saving throws you make to avoid or end the Frightened condition. Halfling Nimbleness. You can move through the space of any creature that is a size larger than you
a brave and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to that of a human
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
these special traits. Brave. You have Advantage on saving throws you make to avoid or end the Frightened condition. Halfling Nimbleness. You can move through the space of any creature that is a size
halflings possess a brave and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Greater Zombie Many of those who brave the Tomb of Horrors believe they have reached their ultimate destination when they disturb a skeletal figure inside a secluded crypt. It is, in fact, a greater
Throws Wis +1
Damage Resistances cold, necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
these special traits. Brave. You have Advantage on saving throws you make to avoid or end the Frightened condition. Halfling Nimbleness. You can move through the space of any creature that is a size
halflings possess a brave and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
traits. Brave. You have Advantage on saving throws you make to avoid or end the Frightened condition. Halfling Nimbleness. You can move through the space of any creature that is a size larger than you
a brave and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to that of a human
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Greater Zombie Many of those who brave the Tomb of Horrors believe they have reached their ultimate destination when they disturb a skeletal figure inside a secluded crypt. It is, in fact, a greater
Throws Wis +1
Damage Resistances cold, necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Greater Zombie Many of those who brave the Tomb of Horrors believe they have reached their ultimate destination when they disturb a skeletal figure inside a secluded crypt. It is, in fact, a greater
Throws Wis +1
Damage Resistances cold, necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
these special traits. Brave. You have Advantage on saving throws you make to avoid or end the Frightened condition. Halfling Nimbleness. You can move through the space of any creature that is a size
halflings possess a brave and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
Pugilists were tested and came out the other side with their righteous resolve to live in service to the gods strengthened. A resolve their gods have taken note of. Level 3: Channel Divinity You can
to that creature, up to the maximum amount remaining in the pool.
You can also expend 5 Hit Points from the pool of healing power to remove the Poisoned condition from the creature; those points
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
wish I could be like you and just not care how I look... or smell... or dress. So brave.”
3 “Did the Cataclysm have a face? Because I think you might be twins!”
4 Energetically points at
.
STR
8 (−1)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
8 (−1)
CHA
14 (+2)
Skills Perception +3, Sleight of Hand +7, Stealth +5
Condition
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
wish I could be like you and just not care how I look... or smell... or dress. So brave.”
3 “Did the Cataclysm have a face? Because I think you might be twins!”
4 Energetically points at
.
STR
8 (−1)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
8 (−1)
CHA
14 (+2)
Skills Perception +3, Sleight of Hand +7, Stealth +5
Condition
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
confronted by obviously more numerous or powerful opponents usually try to avoid battle. But brave, desperate, or devoted creatures might never retreat from a battle. If you can’t decide whether a
: The monster starts its turn Bloodied and more than half its allies are dead or have the Incapacitated condition, while no one is dead or Incapacitated on the other side. The monster starts its turn
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
wish I could be like you and just not care how I look... or smell... or dress. So brave.”
3 “Did the Cataclysm have a face? Because I think you might be twins!”
4 Energetically points at
.
STR
8 (−1)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
8 (−1)
CHA
14 (+2)
Skills Perception +3, Sleight of Hand +7, Stealth +5
Condition
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
confronted by obviously more numerous or powerful opponents usually try to avoid battle. But brave, desperate, or devoted creatures might never retreat from a battle. If you can’t decide whether a
: The monster starts its turn Bloodied and more than half its allies are dead or have the Incapacitated condition, while no one is dead or Incapacitated on the other side. The monster starts its turn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
confronted by obviously more numerous or powerful opponents usually try to avoid battle. But brave, desperate, or devoted creatures might never retreat from a battle. If you can’t decide whether a
: The monster starts its turn Bloodied and more than half its allies are dead or have the Incapacitated condition, while no one is dead or Incapacitated on the other side. The monster starts its turn






