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Returning 35 results for 'been bravery diffusing composed ready'.
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Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
hill giants, stone giants, cyclopes, ogres, ettins, and fomorians among their number, and one clan — the Bolrac clan — is composed entirely of such brutes. Hydras Once a hydra chooses a lair and
world. They don’t kill hydras for trophies, but pulling a spine from a hydra’s neck is a mark of great bravery among the Gruul. Gruul Creatures Challenge Creature Source 1/4 Anarch GGR 1/2
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
hill giants, stone giants, cyclopes, ogres, ettins, and fomorians among their number, and one clan — the Bolrac clan — is composed entirely of such brutes. Hydras Once a hydra chooses a lair and
world. They don’t kill hydras for trophies, but pulling a spine from a hydra’s neck is a mark of great bravery among the Gruul. Gruul Creatures Challenge Creature Source 1/4 Anarch GGR 1/2
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
hill giants, stone giants, cyclopes, ogres, ettins, and fomorians among their number, and one clan — the Bolrac clan — is composed entirely of such brutes. Hydras Once a hydra chooses a lair and
world. They don’t kill hydras for trophies, but pulling a spine from a hydra’s neck is a mark of great bravery among the Gruul. Gruul Creatures Challenge Creature Source 1/4 Anarch GGR 1/2
classes
Basic Rules (2014)
and exhorting his companions to bravery and heroism. The magic of his song fortifies and emboldens them.
Laughing as she tunes her cittern, a gnome weaves her subtle magic over the assembled nobles
a master, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Bravery isn’t fighting the dragon out there—it is fighting the dragon within. That is what we do in our prayers. Once you have slain that dragon, you have overcome the darkness lurking within yourself
. Only then do you have the capacity to know true goodness. Only then are you ready to take up the sword and wear the badge of our Order.”
Kajiso Steelhand
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Bravery isn’t fighting the dragon out there—it is fighting the dragon within. That is what we do in our prayers. Once you have slain that dragon, you have overcome the darkness lurking within yourself
. Only then do you have the capacity to know true goodness. Only then are you ready to take up the sword and wear the badge of our Order.”
Kajiso Steelhand
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Bravery isn’t fighting the dragon out there—it is fighting the dragon within. That is what we do in our prayers. Once you have slain that dragon, you have overcome the darkness lurking within yourself
. Only then do you have the capacity to know true goodness. Only then are you ready to take up the sword and wear the badge of our Order.”
Kajiso Steelhand
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
ready to flee at the first sign of danger. d8 Personality 1 Cowardly; looking to surrender 2 Greedy; wants treasure 3 Braggart; makes a show of bravery but runs from danger 4 Fanatic; ready to die
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
ready to flee at the first sign of danger. d8 Personality 1 Cowardly; looking to surrender 2 Greedy; wants treasure 3 Braggart; makes a show of bravery but runs from danger 4 Fanatic; ready to die
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
ready to flee at the first sign of danger. d8 Personality 1 Cowardly; looking to surrender 2 Greedy; wants treasure 3 Braggart; makes a show of bravery but runs from danger 4 Fanatic; ready to die
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of monsters in an encounter. For example, one bandit gang might be an unruly mob of braggarts, while the members of another gang are always on edge and ready to flee at the first sign of danger
. Monster Personality 1d8 Personality 1 Cowardly; surrenders easily 2 Greedy; wants treasure 3 Boastful; makes a show of bravery but runs from danger 4 Disorderly; poorly trained and easily rattled 5
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of monsters in an encounter. For example, one bandit gang might be an unruly mob of braggarts, while the members of another gang are always on edge and ready to flee at the first sign of danger
. Monster Personality 1d8 Personality 1 Cowardly; surrenders easily 2 Greedy; wants treasure 3 Boastful; makes a show of bravery but runs from danger 4 Disorderly; poorly trained and easily rattled 5
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of monsters in an encounter. For example, one bandit gang might be an unruly mob of braggarts, while the members of another gang are always on edge and ready to flee at the first sign of danger
. Monster Personality 1d8 Personality 1 Cowardly; surrenders easily 2 Greedy; wants treasure 3 Boastful; makes a show of bravery but runs from danger 4 Disorderly; poorly trained and easily rattled 5
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Meeting Volo Once the troll and the stirges are dealt with, Volo pushes against the tide of patrons staying clear of the monster to greet the characters, lavishing praise on them for their bravery
has not been going well.) If pressed, Volo urges the characters to trust him, and promises he’ll have the rest of the reward, 100 gp per character, ready to deliver once Floon is returned to him
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Meeting Volo Once the troll and the stirges are dealt with, Volo pushes against the tide of patrons staying clear of the monster to greet the characters, lavishing praise on them for their bravery
has not been going well.) If pressed, Volo urges the characters to trust him, and promises he’ll have the rest of the reward, 100 gp per character, ready to deliver once Floon is returned to him
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Meeting Volo Once the troll and the stirges are dealt with, Volo pushes against the tide of patrons staying clear of the monster to greet the characters, lavishing praise on them for their bravery
has not been going well.) If pressed, Volo urges the characters to trust him, and promises he’ll have the rest of the reward, 100 gp per character, ready to deliver once Floon is returned to him
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdeep or south to Baldur’s Gate need escort or guarding, and can offer news of both of those cities (and the settlements between them). Several inns stand ready to accept visitors, except in the busiest
local militia, or accompanying the town guard on its patrols. Daily rulership is in the hands of the Council of Guilds, composed of the heads of the town’s informal trade groups. These guildmasters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdeep or south to Baldur’s Gate need escort or guarding, and can offer news of both of those cities (and the settlements between them). Several inns stand ready to accept visitors, except in the busiest
local militia, or accompanying the town guard on its patrols. Daily rulership is in the hands of the Council of Guilds, composed of the heads of the town’s informal trade groups. These guildmasters
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdeep or south to Baldur’s Gate need escort or guarding, and can offer news of both of those cities (and the settlements between them). Several inns stand ready to accept visitors, except in the busiest
local militia, or accompanying the town guard on its patrols. Daily rulership is in the hands of the Council of Guilds, composed of the heads of the town’s informal trade groups. These guildmasters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and initials are inscribed on the walls. Some are the results of dares or tests of bravery; others were left by those marking their visit to the Cavern of Echoes (area C2). Older markings left in ink
) checks made to hide in mud. Its speed isn’t reduced in difficult terrain composed of earth or mud. The elementals attack any creatures that approach the mud or the mounds of dried mud, but they don’t
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and initials are inscribed on the walls. Some are the results of dares or tests of bravery; others were left by those marking their visit to the Cavern of Echoes (area C2). Older markings left in ink
) checks made to hide in mud. Its speed isn’t reduced in difficult terrain composed of earth or mud. The elementals attack any creatures that approach the mud or the mounds of dried mud, but they don’t
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and initials are inscribed on the walls. Some are the results of dares or tests of bravery; others were left by those marking their visit to the Cavern of Echoes (area C2). Older markings left in ink
) checks made to hide in mud. Its speed isn’t reduced in difficult terrain composed of earth or mud. The elementals attack any creatures that approach the mud or the mounds of dried mud, but they don’t
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to the fore in every halfling’s memory. Every youth hears over and over again the stories of the hero’s bravery and cunning, his clever tactics in battle, and his ability to use speed and smallness
, or even take down an ogre. When the time comes to put those tactics to use in earnest, everyone will be ready. Cooperation is a fundamental principle in how halflings fend off their enemies. Every
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to the fore in every halfling’s memory. Every youth hears over and over again the stories of the hero’s bravery and cunning, his clever tactics in battle, and his ability to use speed and smallness
, or even take down an ogre. When the time comes to put those tactics to use in earnest, everyone will be ready. Cooperation is a fundamental principle in how halflings fend off their enemies. Every
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to the fore in every halfling’s memory. Every youth hears over and over again the stories of the hero’s bravery and cunning, his clever tactics in battle, and his ability to use speed and smallness
, or even take down an ogre. When the time comes to put those tactics to use in earnest, everyone will be ready. Cooperation is a fundamental principle in how halflings fend off their enemies. Every
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Whiskey (both N male human guards). The two are complete opposites: Sigil composed and pleasant, Whiskey uncouth and short-tempered. They have been in the inn’s restaurant for a long time. The outside
characters have returned to this scene, lead to a perpetually well-stocked kitchen. A food preparation table set with storage cabinets stands against one wall. Food is always ready on the table as if Propha
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Whiskey (both N male human guards). The two are complete opposites: Sigil composed and pleasant, Whiskey uncouth and short-tempered. They have been in the inn’s restaurant for a long time. The outside
characters have returned to this scene, lead to a perpetually well-stocked kitchen. A food preparation table set with storage cabinets stands against one wall. Food is always ready on the table as if Propha
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Whiskey (both N male human guards). The two are complete opposites: Sigil composed and pleasant, Whiskey uncouth and short-tempered. They have been in the inn’s restaurant for a long time. The outside
characters have returned to this scene, lead to a perpetually well-stocked kitchen. A food preparation table set with storage cabinets stands against one wall. Food is always ready on the table as if Propha
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
can respond by standing before his sphere and speaking. When he does, his helmeted face manifests, but it’s composed of the sphere’s silvery goo. (For more about Lord Soth, see appendix B.) Unknown to
rules in this book’s introduction. V8: Garrison All manner of undead creatures—mostly skeletons and zombies—impatiently mill around this area. They look ready for a fight.
The vault’s Undead soldiers
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
can respond by standing before his sphere and speaking. When he does, his helmeted face manifests, but it’s composed of the sphere’s silvery goo. (For more about Lord Soth, see appendix B.) Unknown to
rules in this book’s introduction. V8: Garrison All manner of undead creatures—mostly skeletons and zombies—impatiently mill around this area. They look ready for a fight.
The vault’s Undead soldiers
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
can respond by standing before his sphere and speaking. When he does, his helmeted face manifests, but it’s composed of the sphere’s silvery goo. (For more about Lord Soth, see appendix B.) Unknown to
rules in this book’s introduction. V8: Garrison All manner of undead creatures—mostly skeletons and zombies—impatiently mill around this area. They look ready for a fight.
The vault’s Undead soldiers
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
composed of thick, dripping mud.
The river of mud flows into this cavern from area G6. An earth elemental myrmidon (see chapter 7) stands guard, ignoring the taunts of six mud mephits. The myrmidon is
, he is here in place of one stonemelder. Three nothics watch from the shadows, ready to provide arcane insight during the forging process. The nothics are unwilling servants and flee toward area G16
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
composed of thick, dripping mud.
The river of mud flows into this cavern from area G6. An earth elemental myrmidon (see chapter 7) stands guard, ignoring the taunts of six mud mephits. The myrmidon is
, he is here in place of one stonemelder. Three nothics watch from the shadows, ready to provide arcane insight during the forging process. The nothics are unwilling servants and flee toward area G16
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
composed of thick, dripping mud.
The river of mud flows into this cavern from area G6. An earth elemental myrmidon (see chapter 7) stands guard, ignoring the taunts of six mud mephits. The myrmidon is
, he is here in place of one stonemelder. Three nothics watch from the shadows, ready to provide arcane insight during the forging process. The nothics are unwilling servants and flee toward area G16
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of crystal with silver lids, or a scene in the sky depicted in a tapestry composed entirely of pearls. Another way for a family to demonstrate its wealth is by bestowing lavish gifts on other families
giants plan a raid on a nearby settlement or outpost, they time it to take place under the cover of a blizzard, believing the storm to be a sign from Thrym that the weak-boned humanoids are ready to be






